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mpatsos

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  1. How about an NPC that shows up daily/weekly/monthly in your strongholds that sends you on a mission (quest line) to obtain decorations... In addition to that how about some crafting missions that your companions could do for specific decorations.... And Finally how about some random drops in the open world that would drop decorations Thanks for you time.
  2. Can we get a Halloween event this year please decos, outfits, mounts, pets etc... a quest chain or something! I think its time... please please please! thanks for reading...
  3. @Eric Musco and the dev team.... If? When? the answer is YES and NOW... Thank you, in fact all the answers should be yes and now because we need stuff!!!!
  4. Yeah I just had Jack N the box tacos... I'm calm now...
  5. You kidding? I need a life lol!
  6. Your making me hate you! There delete this post too...
  7. Hello! I hope that with the 5.0 system of crates from the GC system and DvL vendor the gear, mounts, pets, deco etc rewards would be updated from time to time to include new items to keep it fresh and motivation to keep participating... With the current events in game now ie. bounty, gree etc. the rewards are really old at this point and would love to see things added from time to time. You know a bad *** speeder with dead rackghouls all over it Also with the random boss encounters from DvL could we see as time progresses some NEW bosses and or mobs to kill not just a cut and paste same old NPC to kill. Just looking ahead and getting this out there, I know there is no details yet but you know, I'm just going off of current things like the bounty contract week event, same NPC's for years now, no NEW quests or planets, no new group up 8 people to take down a bounty contract for a weekly, you know stuff like that
  8. It would be really cool if we get: -A stronghold/s only for subs, not f2p or prefered, subs only. Or, in our current strongholds there could be extra access rooms for subs only. -A special mount or gear vendor of past cartel market items, for subs only, could be tied into a legacy or sub currency. -A daily zone or zones with dailies that offer credit rewards, decos, mounts, gear etc... -A NPC that shows up in your strongholds for missions for decos or armor offered in cartel market past packs. -For each event ie: bounty week, a sub only mission that drops double the rewards that the other dailies drop. -Under legacy tab, a veteran reward tree for subs that been with the game for long periods of time, perks like once a week a guaranteed crit on crafting, extra credit drops on trash or bosses. Special decos like a priority travel terminal or heroic terminal deco... Just a few suggestions to spice it up a bit
  9. While your at it, how about re-vamping conquest completely! like adding true conquest per planet like fighting waves of npc's for points, taking over key points on a planet for points, gsf map to fight other guilds for points etc etc etc... also the rewards can be if your guild places top 10 your guild gets a 10% boost to credits when looting or something in those regards... come on bioware make conquest great! and bring back the idea of driving at-at's! Conquest is just making us run old content and gets boring really really fast as it stands now... just saying...
  10. Looks great,,, Here is a suggestion on a good way to implement this into the game rather then CC market... Bioware devs should allow us a small quest chain to obtain the armor one piece every week up to launch of 4.0... you know game immersion not everything has to be CC market, I don't know how much resources it takes to do it this way but logging on buying a set gear, then nothing else to do with it... logging off... Question: does Bioware want us to play the game or just spend money on CC? I've suggested this before also: Every CC pack released comes with around 5-6 gear sets... can Bioware put one of those sets in game to obtain? Through seeker, achievements, quest chain etc... GAME IMMERSION, time sinks is all I'm asking here... same with pets and mounts. You guys did it before, matrix cube, taun taun, etc... But then hit a wall and its gets really frustrating that unless raiding and pvp I don't have much as far as immersion, looks a games like rift, you log on and have too much to do! Time sinks everywhere! Just a thought.
  11. Hello! Don't know if your max level and trust me agro will get better when you are... But the rule of thumb in tanking mobs is mainly after you aoe taunt and do whatever aoe abilities to hold the mob together, just worry about the gold or elite npc/s and if say a silver or other breaks off then the dps can just kill it, they will survive it as long as the helaer is paying attention. I play a Jugg tank and what I do is leap into a mob, then smash, then sweeping slash and if they start to break away I aoe taunt, then I focus on a the highest npc a gold or elite and just try to keep him on me the whole time. Are you guarding a dps that keep ripping from you? might do that, I don't guard a healer ever, use your single taunt to get a npc off a heals. Another tip is if someone rips agro off you and the npc is almost dead don't bother taunting it, again just let the dps kill it... If you have impatient dps and they open up before you, just wait a few global cd's and aoe taunt then yell at them lol! you will get to the top threat meter and can hold pretty good. Also don't be afraid to call for CC's and line of sight certain mobs as ranged can be a pain to keep them on you... hope this helps
  12. can't wait for the pvp blog... Bioware: We feel pvp is too crowded and too hard... You will be able to que up and enter solo all by yourself with nobody to challenge you... all objectives are yours! Ever wanted to score in a Huttball game but those pesky pvpers are in your way? No problem! and ALL hazards are removed also! so get ready and grab all those hard objectives with 1 v 0 pvp!!!!!
  13. I get it Bioware, ok I'll quit the game and go outside for once...
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