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-Torque-

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Everything posted by -Torque-

  1. In which case my previous argument still stands: Commando's/Mercs/Scoundrels/Agents CANNOT dispell force effect dots. We cover Tech, Mental and Physical. Sages/Sorcs cover Mental, Force and Physical. http://www.torhead.com/ability/eAC6Hwj/restoration Cleanses a friendly target of up to 2 negative mental or Force effects. Force as a debuff is even mentioned. It evens out, but not every healer can dispell the dots.
  2. This statement is not true. Debuffs that are "mental" will have it mentioned in the debuff tooltip. Spells such as Affliction do not have this and are undispellable by class other than sages or sorcs. An example of a mental effect is the Sith Warrior's "Intimidating Roar".
  3. http://www.torhead.com/ability/36LXtud/psych-aid Psych Aid. Reduces the cost of Field Aid by 1. In addition, Field Aid now removes negative mental effects. Scoundrel version: http://www.torhead.com/ability/5UHcbOl/psych-meds Where do you see force effects? Dots are not mental effects, they are force effects. Commando's cannot dispell them and neither can Scoundrels.
  4. While I do agree something needs to be done to sorcs and sages. I do not think this is the way to do it. I do believe the skill that increases shield strength by 20% should be a little higher up in the skill trees however, as nearly every sage/sorc goes for that skill.
  5. Dots from sages and sorcs are classified as force debuffs and therefor only dispellable by sages and sorcs. Get your facts right before you come along here with your Caps Cannon. 21 second Dot will give any sage or sorc enough time to respawn and stop players from capping again. This is a broken mechanic and is thus getting fixed. Better make peace with it now, it is happening.
  6. If you are queuing solo mostly sorc is the way to go since you can have multiple roles if you choose to. That being said, do you really want to play a class that 75% of the other players play aswell? Marauder does quite well without healer btw, you go in kill 1 guy, use that stealth thing to sneak away, heal up and go back in. Or use that ability that reduces dmg taken by 99% and do the same. Personally I wouldn't play either. The real question is not what's better in pvp, it's what you like to play best... and go from there.
  7. -Torque-

    Ilum dies with 1.2

    The daily quests will award commendations upon completion. Ilum will probably award merc commendations while the warzone daily will award wz commendations. BW said they want to make the us less reliant on the pvp quests... not remove them completely... if you don't want to do the daily on ilum and just get your comms from normal pvp, you can choose for yourself after 1.2
  8. Disagree. Where is our bubble? Where is our escape ability? Where is our interrupt? This buff was really needed in PvE and it won't change a lot in PvP.
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