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Prossy

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  1. the extra bombers is due to the fact that when you kill the bomber at the same time it explodes, it does this weird simultaneous thing that it gives a bomb to one of the raid members and send a "fail to kill" signal to the server to spawn another one it usually happens when boss comes down for us i usually tell the dps to stop being lazy and kill it, that will solve it
  2. just carry on with the class story, it's tied to one of them quests (not just the end of act 2, could be a class only quest between belsavis and voss ), once you finish it the rest of the convo's will unlock
  3. As an infiltration shadow your sustained dps will be minimal right after the first few seconds of burst, but when you switch to balance you will be able to sustain a high level of dps for all of the fight In Denova you can't really half *** it like you did in EV and KP, you can't bring people in alot of pvp gear, you can't bring slackers everyone needs to pull their weight and have a good raid awareness and if people's dps are low they most likely need to fix their rotations/specs to yield a higher level of dps Naturally everyone has trouble with the battle tanks at first it is a harsh fight but once everyone knows the fight and pick up their game you will be laughing at yourselves after a few weeks of clearing at how easy it is
  4. I'm a shadow tank and i been doing the tower of the minefield for weeks now and i never had this problem in neither story mode or hard mode when my raid starts the encounter me and a few dps go into the tower while the other tank and healers ready to deal with the adds and jump on the green square, the dps who come with me deal with the first add while i start off revealing the 3 squares, then i go into the probe mode (while this is happening the add is dead and rest of raid on first green square), once i reveal probe i dps down the add then step back in front of the board waiting on probe dying while i reveal rest of the path for them, soon it dies i press mine to be disarmed and go back into probe mode and repeat until my raid are across and on disarming the last mine soon i press the mine i jump down and run across for boss encounter More then likely your problem is where your standing when you go into probe mode
  5. Optimal = optimal. Your smug attitude towards my reply purely because i simplified it, IS Elitism Just because my answer is not your answer doesn't mean it's wrong at all, it just mean it's different. the OP asked what the other 2 class's were like in then his trooper and i answered in the format he was using which was priority order Just linking a thread with information not everyone can understand and over-complicating it for the hell of it is counter productive, this is after all a game and over complicate everything is not only sucking out of the game it's also making people confused and frustrated As a shadow tank (which clearly you are not) Absorb is the important stat followed by defense then followed by Shield chance because Shadow tanks get a skill called Kinetic ward which gives us +15% shield chance (+20% with 2set bonus), sure having + shield chance stats on your gear is nice to have but not at expense at the other 2 stats Yes i agree it depends on what gear you have too which is where common sense comes in so you don't willy-nilly swap gear without considering your overall stats and the stats from the piece you have and the piece your changing it to. Me personally i plan my upgrade pieces several weeks in advance so when a piece drop i know if it's a bigger upgrade to roll now then on the other campaign pieces later on in the raid
  6. Threat gen is suppose to be apart of the tank's job instead of sneezing on things and magically mobs stick to you no matter what like in WoW. as a tank that doesn't have a luxury of having a leap type ability in a raid of gun-ho jedi knight muppets i can tell that to eliminate the worry of threat in a boss fight the golden first 10 secs of fight combined with a solid rotation is key, once you have that down pat then all you need to worry about is CD's and boss mechanic's
  7. *Slaps* better seen not heard. Don't mistake me for some muppet who's typing random crap for the hell of it because i simplified information for people's benefits, just because you have a hard on for spreadsheets, thats fine but it doesn't mean we have to use them on forums to explain every tiny thing when it can easily be explained in a simple manner so you can take that elitism crap some where else For people who can do math in their heads (without spreadsheets, calculators and finger & toes) can easily tell you why it's Absorb > defense > shield chance, plus common sense, minus idiocy, plus raid group, divided by consular's in group, equals awesome geared shadow tank
  8. For a Shadow tank it's Absorb > defense > Shield rating
  9. Force cloak is really bugged, i had that happened to me so many times both with and without dots on me and companion, it's due to the fact that the mobs don't reset properly when force cloak is used they either focused on me but standing in their spawn places until i come out of stealth and they come for me or my companion wants to attack them but wont cause i'm in stealth and soon i leave it he will go for them so i have to move far away and unstealth and hope it far enough for them to evade out
  10. there is an an mob Assasin/shadow type that teleports to target simular to that of a WoW's rogue shadowstep in game Also people need to take note that with the new dps metres that shown up that the Shadow/Assasin both dps specs are the lowest overall of all the dps class's Side note if any of the tree's that's getting a leap type ability it gonna be the Kinect tree for QOL
  11. Suicide kings and DKP are the worse loot system there is, it will slow guild progression and reward loot-wh0res and waste loot you be better off with loot council, it rewards people who turn up to raids without slowing progression down
  12. i have to agree Deception/infiltration for Assasin/shadow's is a really really low dps tree since it needs to be behind the mobs and alot of rng orientated abilites. Mind you MAdness/balance ain't much better either Also DPS shadow survivablities during raids in general is pretty poor especially on boss's with alot of aoe, Guardian/juggernaut dps can easily taunt and tank boss's in dps mode and gear long enough to CRez one of the tanks or take over at the last % if tank dies and still do reasonable dps and same goes for Vandguard and powertech they can do the same I thought being ignored in the 1.2 and alot of balancing patches shadow/assasin was preforming pretty good but after all this information we are just being ignored
  13. because the reuseables was originally intended to save money for biochem's on medpacks/stems and adrinal's, but too many people switched to it (also alot of guilds were forcing people to switch to biochem) and because of that Bioware will be phasing reuseables out
  14. As said above me the raid is easy it's just the mechanics are more involved then in EV and KP, you actually have to do stuff!! Also they changed the raid dynamic, you need 2 tanks now instead of one, just give the fights ago and figure them out instead of relying on people to make strat's, you don't need to be a hardcore raider to do it
  15. All 3 tanks in this game are just as easy to start out with, they just do different things and have differen't CD's to do the job, unlike WoW you wont have instant rediculous high aoe threat right off the bat you have to work for it consular/inquis and trooper/bountyhunter are more Pally-like but the knight/warrior have more powerful defense CD's that survive enrage's longer
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