PT AE threat is definately better than Jugg AE threat, though most of the time you don't need to pick up EVERY mob. Most trash packs in flashpoints have 1, maybe 2 strongs/elites, and the rest normal mobs. with proper use of CC on the stronger or more dangerous targets, you will rarely have to hold many on you. I always tell my dps to kill the mobs in order Normals>Strongs>Elites>Champions>Bosses. And try to assign kill orders for the stronger mobs, if possible, so dps doesn't pull a mob you have minimal threat on.
Normals die so fast they aren't worth trying to tank for the most part, and are only dangerous when left alone to shoot healers for extended periods. If you see one shooting a healer, and have the rage/heat/whatever to thow a little threat on it so it's not shooting a healer, you can do that, but it's generally not very necessary, as long as the dps is killing things in the proper order it won't be alive long enough to do much damage. Meanwhile, since the dps is busy killing the normals, that gives you as the tank extra time to put threat on all the non-CCed strong+mobs, so when the dps does finally get there, it should be very hard to pull threat off you, even if you are dealing with 2-3 mobs.
Ops are a little different, EV trash has a lot of enemies, but they really don't hit for much. It's often easiest to just group everyone up and AE threat to the best of your ability, unless a single dps has them all on them, they should be fine. Karagga's Trash, from what I remember, you just CC what you can, and have everyone focus the rest 1 at a time, and you should have an offtank in Karagga's anyway, so it's even less of an issue.
As long as your dps is paying attention to kill order and using CC properly, threat shouldn't be much of an issue. It just takes a bit more coordination than "Everybody run in and start AEing." it's amazing how many supposed "Tank Problems" are actually "DPS Problems."