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SmokeyXIII

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  1. Yes. It's really annoying. I know people like to white knight for the company, but there is really no need to have the hit box for the companion be an inch (literally) wider than the companion.
  2. I have to say that I agree with so many of the negative sentiments towards pvp in this game. It is in a really really bad state right now. There are two kinds of people who play PvP. Those who truly care about competition who will always support equality of stats/gear, and those who are more inclined to go 50-0 against people that can't even fill up a full action bar of skills. I don't think the game should be designed to accommodate the wishes of the latter group. I understand that in an MMO setting it's going to be nearly impossible to get a perfect balance among many classes and talent specs but you could do some sweeping changes to the overall system and get things vastly closer before you even look at class balancing. One of my other big gripes with PvP is that the wrong things are incentivized. Instead of getting points for returning the flag in huttball, you get points for getting kills, doing damage, doing heals, basically for being in combat. Instead of the players who run the ball, connect on passes, defend your runner, and scoring a point. One other thing I would like to see incentivized is winning in a timely manner. There should be more benefit to a team to win quickly than to get to 5-0 in huttball and spend the last 15 minutes killing the other team over and over until time runs out. In short, equalize stats among all players, rework the incentives for playing to reflect completing objectives.
  3. Hey I just wanted to post that this is quickly becoming one of my biggest gripes with the game. Every time I go to click a node to harvest from my companion runs up and gets in the way. Please shrink the hit box of the companion to be much closer to the actual size of the companion. Especially Khem Val, he is huge enough already.
  4. I just don't see how it's fair to punish those for getting stuck in the game world. If they don't want players somewhere build a wall. Don't tempt us with a cliff that we "might be able to make it down." Throw up an invisible wall, fix the cliffs, or take off any kind of penalty for the brave explorers of the galaxy.
  5. What exactly is the death penalty for when you get stuck? I've seen it mentioned in the loading screen tool tip. It kind of really bothers me to think that there is a penalty of this kind in a game world where it is so very very easy to get stuck on just about any object in the game world it seems. I would hope that a penalty would be removed until there is enough time to polish up the game world a little bit so players don't get stuck so often.
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