I have to say that I agree with so many of the negative sentiments towards pvp in this game. It is in a really really bad state right now. There are two kinds of people who play PvP. Those who truly care about competition who will always support equality of stats/gear, and those who are more inclined to go 50-0 against people that can't even fill up a full action bar of skills. I don't think the game should be designed to accommodate the wishes of the latter group. I understand that in an MMO setting it's going to be nearly impossible to get a perfect balance among many classes and talent specs but you could do some sweeping changes to the overall system and get things vastly closer before you even look at class balancing. One of my other big gripes with PvP is that the wrong things are incentivized. Instead of getting points for returning the flag in huttball, you get points for getting kills, doing damage, doing heals, basically for being in combat. Instead of the players who run the ball, connect on passes, defend your runner, and scoring a point. One other thing I would like to see incentivized is winning in a timely manner. There should be more benefit to a team to win quickly than to get to 5-0 in huttball and spend the last 15 minutes killing the other team over and over until time runs out. In short, equalize stats among all players, rework the incentives for playing to reflect completing objectives.