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MrEllis

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  1. MrEllis

    Huttball Broken

    Hopefully they are trying to balance the medal system. Companies this size are too cumbersome to react swiftly to the change though. Just backlash alone from their inner-circle and finding the time will most likely mean this is a months issue, not a days issue. Maps are devolving into battles of roads and the Hutt Ball pit. Objectives are for schmucks.
  2. Do you send nasty messages or something? I can win a fight using three keys and shift on my Sent. On occasion I am even forced to look at the screen. My Sent's bar was the first to top off though, it is a crowded one, I will give you that. You figure without a macro system they'd try to reduce some stuff.
  3. The game does seem melee centric as of now days. Constantly snared and glow-sticks abound. Cycles like this are "good" for MMOs, there are quite a few players who cycle through classes or even roll a new character to play the FotM class. Even with "losses" from people who leave due to imbalance it most likely helps with retention of more fickle power players. But yeah, I have about one of everything so I see the pros and cons of it.
  4. They have gutted the rewards for the quest. Overall I feel less xp is given for PvP than prior to the patch. It's such a slow grind now I have to PvE to gain any semblance of advancement.
  5. Yes, sir, that is my major complaint. I like the viable option, I was willing to accept it was slower than PvE, but now it's not really viable. I'm just at a stage where I was enjoying PvP more so than PvE in this game. Between my 8 active characters I imagine I have over 100 levels from PvP alone. Mind you none over 40 really. Still it was a fun way to level for me, I'd run instances with my friends on the weekend when we shared time off and solo PvP during the week after swing shift. Sadly, as cumbersome as the decision making process is for a company of this size I doubt it will be addressed in anything close to timely. Which, even if I stick it out I'll be a bit more begrudging than before and less likely to renew. But I'm just one person, I know.
  6. Nice, heh. Thanks for the chuckle.
  7. To be clear I get medals. That' not an issue really, the issue is even when I have nine medals and played a full game the XP reward for the game is greatly reduced. Leveling is much, much slower than prior to this patch and whereas PvP was the slower of the two options for leveling before, it is now not viable as an option for leveling on any sort of realistic scale. I don't mind requiring medals to get rewards, but they should add a late comer medal for getting tossed into a game with less than two minutes left because people have left. I've been placed in a Hutt Ball game with less than a minute left, which makes it hard to score three medals. But that is not really my issue, my issue is the reduced XPs for winning.
  8. I just don't understand how being level 50 makes you more loyal than actually playing since day one or prior, technically. One of my friends hasn't even played a month and is 50, he just started, it's not hard, no one is arguing that, it just seems silly is all to suggest because someone completed running from here to there and killing ten of those things more often, or on a single character, that they are some how more "loyal."
  9. Same boat, started early, no 50 as of yet, heh. Played since prior to day one and had a sub every day since then. I'm not sure what they were thinking. I can't be bothered to be too upset, it's just so silly. Now if only someone could be bothered to change it. Oh well. Edit: Funny part is some of my friends who joined late are considered more loyal because they ran straight at 50.
  10. Quick answer, no. If you think PvP is only about DPS I don't think we can really have productive discourse on the subject. But assuming you aren't of that stripe; with a slower pace it was about applied pressure and knowing when to burst, not about the first strike being the win. It wasn't about finding the fewest abilities with the most potential, it was about knowing all of your abilities and when they applied. It wasn't a front end hop fest where people spazzed about in a circle jerk of death, which I have seen a lot of games reduced to. I'm not saying you are wrong about wanting big numbers, I'm saying you are wrong about suggesting your limited experience should be the one all play styles are based off. You can have your own opinions, just not your own facts. I agree with you on some of the points but I think we are not seeing eye to eye on the gist.
  11. I don't think the issue is who is a bad player or who is a good player, healing has taken a hit, so has mitigation, with DPS going up simple math seems to suggest it's less due to a lack of skill than it is to the game becoming more gear-centric. The gear crush approach is common in MMO PvP and a system of reward, I get that, but I did enjoy a slower paced PvP with more options. DPS races always reduce the game to optimal specs and fewer choices. Soon it gets reduced to front ended combat with the alpha strike being the only real goal. Which is fine, I mean it has it's place and all and if the majority enjoys that, so be it. I find it a bit stale. It always reduces the game to it's most basic aspects and strips the majority of choices because if it isn't a viable choice it then becomes a poor choice.
  12. It seems DPS is more impressed with 1.2 than the rest of the roles. I liked the slower pace it was more about strategy and such and less about gear and spikes. But TOR does begin to fall in line with other MMO formulas for PvP. People enjoy big numbers and solo kills, I get it, it's fun to blow up stuff, I agree. So if that's what the majority wants, I suppose it makes sense to convert play-style. But I'm already starting to miss healers and tanks. And no I don't think there should be an unbreakable tank, I'm not supporting that, but I do like a play style that rewards team effort over individual glory. It's all personal opinion so I don't think there is a right or wrong so much. But if it swings too far one way or another the player base will suffer and that is bad for everyone involved. I will admit, my Pyro seems to have taken a hit though, so it's not like I'm only speaking as a healer or tank, but maybe a bit of a disgruntled (only slightly) DPS as well. Still, it's all new to me as of now, I haven't really played all the classes yet with the 1.2 patch in place, and I only have a few hours logged in PvP as of yet under 1.2. I'll adapt, but I can still enjoy a slower style of play that was more strategic and less tactical. I can see the merits of both, but the latter seems done to death now days, and as a rule some of my friends were not prone to PvP but they enjoyed TOR PvP, I don't know if they will so much now. As for fast paced. I have shooters for that, so maybe I have an outlet already. Like I said it's all opine in the end but the dismissal of one style over the other isn't good for PvP as a whole. Some folks may not be able to get passed personal agenda though, I understand that as well. In the end, all of our fortunes are combined, if the game pushes away too many of either opinion you'll be left with a greatly reduced game.
  13. Heh, nice, 1.3. I don't know, it's just I enjoyed leveling via PvP, now it's so slow it's not really viable, compared to PvE it's insanely slow. Sure, PvP can be fun but when you reduce the pace of progress to this point it's a chore. Maybe a spreadsheet told them to drag it out? Who knows, I'm sure someone put some thought into it, but I don't think it panned out as intended. Could the players adapt and get used to it, sure, but I think I'll just quietly fade away and try a new and shiny thing. I'm not saying PvP should advance you faster than questing or some such, but I don't think it should take three or four times longer to level. But that is my opinion and I have not measured the time required, this is all based off the reduced XP numbers I have seen and the fact I have leveled four or five characters to 30-37 via PvP. So it is by no means science. I'm just sort of saddened I was starting to come into PvP and enjoy the play, I have a feeling this issue may never be resolved or as per stated sarcasm, in a patch that is months away.
  14. It seems now to have opened up huge disparities in classes that were minimal prior. I'm not enjoying it much, but it's still new to me. I'm not against change but I did enjoy the pace of PvP prior to this, I did not see it as a huge issue, this seems more focused on geared players being able to solo and crush much more than teams looking for weaknesses. I could be wrong this is just from playing tonight a few hours.
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