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reinforever

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  1. That just doesn't sound all that appealing, one kill then the person leaves. I mean a real pvp world, where you are planning **** out with other players to capture stuff, upon holding maybe your faction gains a % faster xp gain or something like it.
  2. Hopefully they make a nice pvp world where warzones aren't needed to kill some enemies.
  3. Yes many people will be drawn in, but they need something that keeps them here. Which is endgame content.
  4. Yes I'm excited for it because it has the chance to return the amount of people to play with back! But alas, they will go back away unless you do something, something called expanding. No I'm not talking about the stories or adding new worlds (well maybe?), I'm talking about pvp and raids. Now I'm thoroughly happy with the raids we have and enjoy going through them, but more will need to come soon even though you just released a new one not too long ago. Now what really needs to be revamped is the pvp. I'm not talking about the armor or weapons we get through them, but the actual maps themselves. We have 3 solid maps, but two being strikingly similar (huttball is just terrible in my opinion). WE NEED NEW MAPS, yes you promised us hypergate, but the promise has come and gone and we still haven't seen anything, now i don't chastise you because i realize you had to make quick preparations to go free to play and do server merges to save the game, but now the time has come to give us the hypergate we were promised. That isn't all though, we need to see some other style games besides the typical 8v8, we need some either larger scale maps with a much bigger field and some fresh styled objectives to suit a team of more than 8v8, (12v12, 16v16, anything bigger really) or the latter. Finally, world pvp. Overhaul Ilum.... come up with a world made more for pvp rather than just a daily quest farm location. make 3 or 4 towers or something that when controlled gives bonus' to the entire faction controlling them. Make it WORTHWHILE to be a part of the world pvp. (don't make the world really small either).
  5. hhaahha this is the greatest thing i've ever seen
  6. I've gotta say, I'm not too sure if it's the right approach seeing as to how I haven't played it, but I do gotta say it wasn't the kind of "buff" I would have expected. At least they're taking charge. But i DO like the lower cloak time haha. http://www.swtor.com/community/showthread.php?t=510089 Made this post quite a while ago and thought I had some good ideas in there.
  7. Shadowstep..... Healing move that can be used while stealthed...... Move that finishes cooldown on vanish...... Also maybe change it so that shadow strike can only be usable from stealth, but make its damage higher.
  8. To be honest the way I do the rotation makes it a lot less predictable. Sometimes i'll only do 2 of the clarivoyant strikes, but other times I try to stack exit strategy up before dumping project and breach. I've found that a lot of people naturally do their defensive buffs after my second CS then I just keep using saber strikes or CS's to stack exit strategy and wait for their buff to wear off then proceed to dump the even more powerful move. It's only predictable if you have a set rotation and don't ever switch it up.
  9. Yeah I'm making the post primarily on pvp, I seem to do just fine in PVE so I'm not too sure it's broken in that aspect, correct me if I'm wrong though.
  10. I agree, at least one out of stealth strong move that isn't NEEDED for the entire rotation would be nice.
  11. So far I've liked either the shorter CD on cloak or a move that finishes all battle-move CD's, The Idea of a move that is stronger when coming out of stealth, And the ability to heal yourself in stealth.
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