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Fuzzytoad

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Posts posted by Fuzzytoad

  1. Even alts in this game are not that entertaining. Not only do you have to go through the same planets in the same order and do the same quests, all the classes pretty much play the same. Other than the obvious differences of tank vs dps vs healing, the actual playing of the class is the same (i.e. hit hotkey 2, then hotkey 3, then hotkey 6.. etc). Every other MMO I've played, the point of rolling an alt was so you could get a completely different playstyle. I.e. in Anarchy Online I played an agent, who was dps and pretty similar to a sniper here. My alt, who actually became my main, was a caster-pet class with 3 pets that were controlled using macros. Totally different.

     

    :confused:

    Have you tried an Alt on the other faction?

     

    Whenever I hit 50 and feel like starting a new alt, I hit the opposite faction so I'm not repeating all the same quests again.

     

    Sure, after 6 alts get to 50, I've pretty much memorized all the side quests, but that's my own fault for being an altoholic.

     

    I'm by no means bored though.. The community on the servers I play on are fantastic and keep me entertained, even in the middle of the night.

  2. you've already conceded that the game has gear gates. you accept that they're real and that they serve a function. and yet you still believe they should not be enforced. the only possible argument against player enforced gear-checking when the game doesn't do it automatically is that you think undergeared people should be carried. and that's fine to believe that, but what it will mean is that nobody who could actually do the carrying for you will ever use that tool.

     

    That's absolutely not what I said.

  3. Huh.. then you DONT understand WHY the gates are there

     

    Are you happy to enter a Denova HM only to keep failing it time and time again with groups...

     

    This is not something that is player driven... its driven by the very nature of the quest/raiddesign.... is that really so hard to comprehend?

     

    Yes in other games the ELITIST vs the Casual is more rampant.. I understand your pain, I have been on both sides of that equation many times in the past, but like I said.. test the theory yourself.. get a group together (a random Pug)... no specifics just pick a decent challenge and see what happens.. then go again, then again, then again... when your tired of hitting your head on the desk, you may start to see where your ELITIST rubbish starts to fall down!!!

     

    I do random PUGs all the time and we rarely have any problems.. If someone is a newish 50 and needs some direction, we always try to educate him.

     

    The only times we have problems is when we get one of those people in the group who is constantly worried about what everyone else is doing, wearing or how they're specd..

     

    Those are the guys who have to inspect everyone in the group, make comments about their gear, drop hints about who he thinks should be kicked out before we get to a boss, the one who's always ready to run off back to the fleet to find a replacement, or brags about his usual group and how leet they are. Those are the guys who would misuse gear checking in LFG if the power was left to the players.

     

    They're also the ones who usually get kicked out of our groups and whine in General about how there's never any good groups.

  4. because players have to be the ones doing the excluding if the game doesn't do it itself. you understand and agree with gear gates, but you don't think players should enforce them. but the game doesn't, so who should enforce them?

     

    I agree that the game itself sets limitations on players, excluding them from content.

     

    I have absolutely no problem with that.

     

    If a group of 3 players is looking for another player to run thru an HM FP, and that player meets all the criteria for entering the HM, has level-appropriate gear and meets the role looked for by the group, I have a problem if one or 2 of the players decide to exclude that player simply because he's wearing a blue earpiece instead of a purple one.

     

    That's the garbage that goes on *right now* in the game without an adequate LFG system.. If the new LFG system includes a feature which automatically pops up the gear to the others in the group and allows them to boot him based on arbitrary elitist nonsense, I'll have a problem with it.

     

    If there really is an issue with someone's gear that will cause problems for the whole group, then the group should discuss that with the person trying to join instead of just kicking him out without educating him or at least giving him a valid reason..

     

    "I couldn't do EV storymode in green gear, so you can't come with us" is not a valid reason.

  5. The sooner you understand what and why there gates are there for the sooner you will start to see beyond them.. then you posting might start to be less and less of a rage against machine kinda thing.

     

    On the other habd you could just keep getting into groups, keep getting steamrollers in a few hits, keep having players /ignoring you etc etc..then again you could just set your own criteria and put your own LFM up.

    The trouble is Pugs can be tricksy at the best of time.. that's why I always join one or run one with a simple rule in mid.... ALWAYS expect.... THE UNEXPECTED!

    But others dont always think the same way and want to cover all the bases in order to effect a successful completion and avoid as much drama as possible in doing it.

     

    omg

     

    I understand why the gates are there.

     

    I agree with the gates being there.

     

    I have NO PROBLEM WITH THE GATES.

     

    I have a problem with Players having the ability to exclude other players based on what gear they are wearing.

  6. Having a tool, designed by the same developers, set the standard actually REMOVES the human aspects of players policing the gear gate them selves thus avoiding much of the drama and hard feelings.

     

    ???

     

    And as I've stated multiple times, i have no problem with that.

     

    The OP didn't say that. He didn't indicate that the tool itself would decide, just the players who would have to carry the "bads".

     

    He was then supported by a number of other players who feel that "bad" players should be excluded based on their gear as decided on by the "good" players.

     

    The aspect of it being automated by the LFG tool itself wasn't even brought up until I mentioned it.

     

    I see this Elitist attitude in the game every single night. Certain groups who do LFG announcements in General for FPs/OPs and then proceed to publicly ridicule the gear of people who *dare* to try and join these groups.

  7. You have no problem with level gating. You are just bringing some tired arguments over elitists vs bads. You have been ryting to steer this thread down that path from its inception because that strawman is the only thing you have.

     

    The game is full of gates.

     

    Level gates.

    Crafting Gates.

    Pvp Gates

    Gear Gates

    Hell, even social points are a gate.

     

    Thats how these games are developed yet some of you dont like them. The gorup that follows along and understands said gates are somehow elitist and selfish yet the person who doesnt want to follow the principles of the game is somehow this righteous players who is being picked on by the big bad meanie elitists.

     

    I was actually the first one in the thread to mention level gating and that I'd have no problem with it.. I was still attacked by elitists who proceeded to tell me that since they couldn't do EV storymode in green gear that it was impossible to do and groups shouldn't let players in green gear hold them back.

     

    That's elitism. It's also incredibly incorrect, but that's a different issue.

  8. Its a strawman. You are just waiting to make this about some random "elitist" and not about what the discussion is really about. You are no better then the idiots running around calliung people "bads"

     

    Its has no bearing on the legitimacy of the reasoning behind making sure people in a random group that are grouped by a tool meet a basic minimum requirement to complete the content. It fly's in the face of the very reasoning for having the tool in the first place.

     

    I see, so what is the discussion really about?

     

    Is it about how if there was an automated aspect to the new LFG tool that kept ill-equipped players from queuing up for groups they're not ready for and how nobody would really have a problem with that?

  9. You are just LOOKING for this avenue to open up so you can unload with all your irrational stereotypes and setup you strawmen to brow beat anyone who disagrees with you.

     

    The fact is there are gear gates in this game. Its a design choice that was made by the developers. You and others chose to play a game that has this as a core design principle yet look to bash players who are worried that a LFG tool might no take into consideration said gear gates.

     

    This isnt "Elitist". This isnt anti social. This is the way the game is designed.

     

    Really?

     

    Please Bioware don't make the fatal mistake of trying to make the bads happy.

     

    Sounds pretty "Elitist" to me. Implying that the "bads" will have bad gear and ruin all the groups sounds suspiciously "Eliteist" to me.

  10. Then you're bugged. It has nothing to do with how the torpedoes should work. You can argue that torpedoes should be on a separate keybind, but that wouldn't change the fact that torpedoes are bugged for you and if they weren't they'd be working perfectly fine in their current setup.

     

    Go back and read my posts.. I was responding directly to the OP and to this section in particular:

     

    I play Republic side and am basing this post on my own experiences. (Work in progress - may get edited to clarify later)

     

    I have played the game since early access and have been lurking in the forums since then as well, and one thing that keeps coming back is the myth about how equipping the Proton Torpedo tube will mess up how the normal missiles work in the game, and that something is bugged or not working in this regard.

     

    This is wrong.

     

    I haven't said anything about using another keybind, I've simply been responding to those who keep telling myself and others with this problem that we're just imagining it. Or we can't figure out how to use torpedoes. Or we have no "skill".

     

    The fact remains that in mine, and other's, situation, the way normal missiles work when torpedoes are installed *does* negatively impact the game.

     

    If it was on another keybind, it would in fact give me the ability to fire missiles at hardened targets back and I would simply live with only having 3 torpedoes until the bug is fixed. As it stand now, I can't use missiles due to incorrect functionality of this broken mechanic.

  11. Please, post a screenshot with a greyed out torpedo cone, a torpedo counter that shows 0, and a torpedo targeting reticule over a hardened target. I don't mean to be harsh, but when you're told how the torpedo counter works and you comeback with a nuh uh, you look a little foolish.

     

    Apparently the reticule disappears when you do screenshots(look at your own shots you posted), but here's mine:

     

    http://i.imgur.com/qAXe2.jpg

     

    you can clearly see in the objectives that I've taken out 2 generators, and you can see the smoke from the destroyed bridge. You can also see that there are 2 shields remaining and my torpedo indicate is greyed out.

     

    As there's nothing else in this mission that I can target the Torpedo on, where did the 4th one go?

     

    As I stated previously, I cannot fire missiles at those 2 remaining shields. Right-clicking does nothing when they are targeted. I'm sorry I can't show you the reticule, but it looks just like it always does when hovering over a target.

  12. You have 4 torpedoes. On Zosha Advance, I use them on 3 shields and the bridge then use missiles on the last shield.

     

    Folks, just because you are unable to work with torpedoes does not mean that they are broken or need to be changed. They work just fine. Simply mapping torpedoes to another button will not cut it. Torpedoes are powerful and are mostly used for bonuses. They require a tiny bit of skill so that you get a lock onto your target in order to use them. They should not be relegated to a simple key click.

     

    I know what I'm supposed to have and what actually happens in the game.

     

    On Zosha Advance, I use them on the first 2 shields, then I use 1on the bridge. At that point it becomes greyed out and I can no longer lock on the remaining 2 shields. I also cannot fire missiles at the remaining 2 shields. I can fire missiles at the turrets on the cap ship, as well as any other targets. The only targets I cannot fire missiles at are the remaining Shields..

     

    I know some of you like to try and ridicule others who are experiencing this problem with your little jabs about how it "takes skill" or how we're "unable to work with torpedoes", but it doesn't help. especially when we report this problem and get the same nonsense posts from the CS mods about using the Repair function or re-installing drivers to fix the issue.

  13. This just shows that you have absolutely no clue about what the said Gear Check is. The person who doesn't meet the minimal requerements to do something won't be able to queue for it in the first place.

     

    I already said I'd be fine with something automated like that. Nobody here is arguing against an automated function which either doesn't let you queue, or gives you very explicit warnings.

     

    I'm against the other players being given the option to exclude other players based on their gear. Something which is being argued for in this thread.

  14. It doesn't matter which side you're on. The only difference that faction makes is the placement of hardened targets on the large cruisers. In fact the OP is a Republic player and he can manage just fine. Your torpedo indicator is not showing up as greyed out after three shots. The problem isn't the torpedoes, it's you.

     

    ???

     

    Yes, it is showing up greyed after 3 shots..

     

    I'm not the only one who's having this problem.

     

    There have been numerous posts about it in customer service and people like you keep telling us we're seeing things, which lends to CS completely ignoring us.

  15. exagerations are stupid

     

    Who's exaggerating?

     

    One poster says EV storymode is completely doable in greens, DarthTHC says EV storymode is impossible in greens.

     

    If both of them are in a group and someone in greens joins for EV storymode, DarthTHC is going to kick the guy because he wasn't able to do EV storymode in greens and can't possibly understand why the person joining isn't geared.

     

    That's what will happen if a gear checker is included.

  16. EV and KP were totally doable in greens on storymode (the only mode available in this tool). So if the LFG prevented people from wearing gear less than voss in EV than I dont think people would have a problem.

     

    Heaven forbid that people should be appropriately geared before attempting content that requires gear. You can't beat EV Story Mode in greens.

     

    Ah.. so *you* weren't able to do EV storymode in Greens DarthTHC. Many others were able to.

    Yet you want to have the ability to refuse access to your group because you weren't able to do something others could?

     

    Do you not see how arbitrary such a LFG limitation would be?

  17. You aren't out of torpedoes, you're misinterpreting your missile/torpedo counter. The Proton Torpedo Tube gives you 4 torpedoes, not 3. The counter only shows 3 though. But it's just like the missile display:

     

    http://i264.photobucket.com/albums/ii191/jpaander/games/Screenshot_2012-05-22_09_25_11_750598.jpg

     

    You have the 3 unloaded torpedoes, but you also have the one loaded. So long as the torpedo indicator is purple, that means you have one torpedo in the tube.

     

    http://i264.photobucket.com/albums/ii191/jpaander/games/Screenshot_2012-05-22_09_22_39_178872.jpg

     

    After firing two torpedoes and before the third one is loaded, you can see we have grey torpedo indicator. We just have the two torpedoes in the magazine.

     

    http://i264.photobucket.com/albums/ii191/jpaander/games/Screenshot_2012-05-22_09_35_14_922098.jpg

     

    The torpedo indicator is still purple. Despite the counter saying 0, I still have one left.

     

    http://i264.photobucket.com/albums/ii191/jpaander/games/Screenshot_2012-05-22_09_36_35_061681.jpg

     

    The grey torpedo indicator means we are now completely out of torpedoes.

     

    I'm republic and it greys out after 3.

  18. amen to this,nothing worse than elitist jerks shunning people because they are missing 1 purple implant or something. i was hoping this community wouldnt be so stuck up to do that,but i guess i was wrong.

     

    It already happens now.

     

    There's certain groups on all the servers I play on who won't let you play with them unless they approve of your gear first, and your spec, and some even still require Bio.

     

    It's usually these same people that whine in General about how hard it is to get a group together :rolleyes:

  19. The truth is always a bit inconvenient. Its going to be interesting to see how LFGs fail continually because no one has any idea who is doing what damage and half the people aren't geared for it.

     

    It will probably be a learning experience for a number of people at first, as they begin to realize what they need in terms of gear, specs and tactics for various FPs.

     

    I know on the servers I play on, there's already helpful people in place that try to educate players on what they will need for certain things.

     

    What we don't need is a tool that allows other players to refuse other players based on something as arbitrary as gear choice. All it does is split the community and form elitism separation.

     

    If there was some base score that the LFG tool could automatically use to warn players that they may not be suited for the mission, then that's a different story. Allowing other players, who will absolutely misuse such a system, to exclude players based on gear(or stats, or specs, or hairstyle, or whatever) is a bad idea.

     

    Furthermore, I think the comment in the original post of: "Please Bioware don't make the fatal mistake of trying to make the bads happy." Clearly illustrates how and why such a tool would actually be used.

  20. You can't fire missiles at a shielded target when a torpedo is loaded. So what? Use your damn torpedoes. You don't get a bonus for having leftover torpedoes at the end of the mission. Using up all of your torpedoes on one mission isn't going to leave you short on the next mission.

     

    But once you've used all your torpedos, you can no longer fire missiles at the other hardened targets. it won't accept the right-click at all when you have them targeted.

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