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Urishir

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Posts posted by Urishir

  1. sad thing is healer without support suffers a lot if opponents are even somewhat smart, with support healing can become overpowered, really difficult to balance properly.

    I know as a guardian i can keep 2 healers pretty much busy/annoyed or if im guarding keep 1 from dying for quite a while. Usually can prevent healer healing anyone else even if i cant kill them, usually can but some take long time to solo.

     

    Even against several healers things like knockback 1 to bunch of ours while keeping others ccd/interrupted means that knockbacked will die and others become easier after. But im talking of pugs havent done any ranked

  2. isnt the whole idea of ranked that those with good groups and communication go higher and meet others with similar skill/gear/whatever. how can it hurt anyone if there lower ranked people pugging and meeting other lower ranked people.

    Imo it can only improve everyones gameplay, puggers "learn" to play better and some get higher rating

    create more teams etc. People learn to know who are good who are bad and perhaps create more 8 mans

     

    only problem is midground and those whod "play the system" by creating 2-3-4mans just to get to roll over "pure puggers" and there always will be those. So perhaps pure 8 man or pug only queus, which would cause its own qq but everything causes qq. Personally i "fear" once i learn to play gw2 i wont look back to tor, remains to be seen. More of a large fight fan myself, 8v8 is so small scale

  3. Also first levels might just feel like faster just because its "new" even when starting alts

    youd need to level several characters timing things to get it "right" :)

     

    some places feel slower than others simply because some quests arent as fun as others

  4. i always felt angry when i was attacked by 2+ dps and they didnt interrupt once, surely theyd learn by 50 to interrupt some heals, that was my experience perhaps 30% of time i got attacked, i must have felt really op for those guys

     

    when people actually interrupted (even if i baited interrupt on some ability) i had hard time surviving depending on if i had 1 or more attacking me, more than 1 usually killed if nobody helped

    and some classes(well perhaps good players more than just certain classes) could solo me without breaking a sweat

  5. switched to dps from my healer, i dont really know rotations and such yet but its just way more relaxing to throw damage around and see people getting hurt instead of trying to throw heals around which are nullified in second or 2 from dps while being focusfired by 2-3 melee

    at least now that im dps that focusfire isnt on me as much, i die a bit faster than as healer but at least i know ive damaged my attacker as well instead of being speedbumb

    mostly psychological i guess but healing atm feels pretty meaningless

     

    dont get me started on huttball now...was in a game where ball almost never left middle due to ball carrier getting killed

    and both sides really tried to score passing ball and such

     

    thats for pvp in pve im still healer

  6. i have this gut feeling (im probably overly pessimistic) that single server queus on most servers will eventually end up putting premades against pugs simply because lack of opponents in premade queus so not sure if 1.2 will fix anything in that way, crossrealm queus should fix it tho
  7. we once got 8 people in same huttball, and nearly lost since we were too busy talking to each other of such a historic event.

     

    i kinda prefer pugging, its like lottery never know how they start and end up, many games i thought lost at start turned to wins (while some are just doomed from start, or won)

     

    I also cant help thinking if those 1 or 2 who left game at start are in another warzone losing and leaving again instead of fighting and actually making things happen

     

    i suppose in pugs 1 or 2 good players make bigger impact than in premades, or it feels like it

  8. bit off topic but every time i meet dps in warzones who doesnt interrupt me while trying to kill me i get frustrated. I actually once said in say "why dont you interrupt me?" and "it would really make killing me easier if youd use interrupt"

     

    Sure some kill me easily without interrupts and if enough are hitting interrupts dont really matter but it still annoys me to see people failing to interrupt :)

  9. its an mmo, eventually youll get better gear no matter where you start so only thing that matters is if you want to spend money to remod

     

    personally ive switched too many mods to get rid of alacrity to bother with it

    specially considering battlemaster token droprates

  10. Isn't one of the major criticisms of Operative healing that they only use two heals (KI and EMP) 90% of the time because their other spells aren't worth casting? Not exactly brimming with rotation complexity.

     

    2 stack hots are somewhat useful outside nightmare modes

    aoe hot is better than nothing, barely, if i can spare energy and cant for some reason cast bigger heal

    whatever that 1,5 sec cast with upper hand and energy cost is, is useless outside trying to catch interrupt, sure it heals some but energy cost with upper hand cost is just ridiculous for what it heals

  11. Simple fix : buff HoTs x2 or 3... no jokes here.

    Atm, only double stacked SRMP can crit for 1k.

    With people having 17-20k HP, HoTs should tick for above 1k in normal situation.. or 2k double stacked on tanks.

    SWTOR is very bursty enviroment in PvE.. weak HoTs does not belong here, neither do class which is based around it.

     

    sadly those would break us in pvp, but agree hots are useless in nightmare modes when people actually take damage

  12. Before you accuse me of carrying him, know that I spend almost as much time putting DoTs up and casting FL and LS as I do healing. Maybe the problem lies with how you manage your energy?

     

    so sages have "force problems" when you can afford to spam attacks as well, if i did that besides free cost shooting in any harder fight id be out of energy to heal.

     

    im just pissed atm since tried ev 8man first boss on nightmare with trooper and myself healing, and it was nightmare to heal aoe phase, and last part where we have to eat it just killed us

    got so angry at my inability to heal it so i left and dps sage specced heals and got another guildie for dps, 1shot kill after that

     

    only boss in game currently which really shows how lacking sage healer hurts

     

    specially love the part where i stack my hot on 5 targets before aoe, throw my aoe hot as well and when people start taking damage all i can do is try cast my 2sec heal followed with emergency medpack, while having to let hots drop off since just dont have time for those nor energy, nor do they actually heal enough to matter.

     

    got really close to deleting my smuggler, but decided to speed up leveling my sage instead

     

    sure its only 1 boss where myself and trooper cant handle it but to me its enough to get upset

  13. Off the top of my head:

    - Energy efficient, never ending HoT

    small heal, mostly useful to proccing upper hand, if i have to cast constantly i hardly use hots at all, too much energy for minimun gain (hard*/nightmare mods)

     

    - Endless healing spam in high damage situations (free cast that refreshes on targets 30% or less)

    normal mode 2 scoundrel healers from last night (gearing some alts) tank below 30% close to death 2 smugglers spamming said instant heal..tank died..not really useful if people take damage, if not any heal does the same and heals for more

     

    - Cover for interrupt/charge immunity

    - Gear variety (some gear is essentially unique to them)

    - Stealth rez

    very useful but perhaps minor exploit

    any stealther, if people are dead might be better for dps to do than healer

    - Self dispel

    also useful

     

    i might just be bad :)

  14. i have an issue with "if tank dies its my fault" considering all i need to do is stop to regen after combat for some of them to run out of range and get splatted

     

    i wont take blame for stupid people running out of range of healers and dying :)

    ui shows people who are in range, it should be your hint on when to attack and when to wait

    out of range=no heals

  15. slighly offtopic

    but anytime there isnt time to cast 2 sec heal (like sage aoe) smuggler instant aoe wont matter anyway

     

    (well thats overly negative, its sometimes usefull when im hotted and running away from single person in pvp) otherwise im better off casting heals since its energy cost just kills my energy if used in any tight spot

  16. Minor issue but really annoys me, raiding with guild, wipe in progress (half raid dead) theres always some dying who asks for heals and tells to combat ress this or that guy. what they should be doing is exit area to save repairs and speed up another try

     

    Dont you have ops group showing whole raid so youd see its a wipe in progress, its useful to see everyones health even if you arent healer and it really doesnt take that much screen space if scaled proprely and put to some corner.

  17. without going to specifics, 1-7 (6 and 7 usually out of combat stuff) also § now that it isnt report bug anymore, thanks for that bioware

    movement esdf

    qwrtyagh and shift 1-5 ctrl 1-5

    shift and ctrl are for rare use when possible

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