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Jamber

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Posts posted by Jamber

  1. While looking at the GTN, I noticed that, while searching under the search string "augmented, "augment" or "aug", with the only other filter being of "custom" quality, I didn't see all the [Augmented] items for sale on the GTN. I know this, because I have 8 items up, and none are appearing. This hinders my process to even sell these items, and I can't take them off without losing my deposit. These items can be seen, as well as other player's items, is the search string is more specified to the particular item. I still see this as a fault, as most people are looking for an [Augmented] item before the looks, and base purchases on the looks of available items on the GTN under the search string "augmented" ect. Many people don't know the names of these items specifically. This is seriously hindering the market, and needs to be looked at ASAP. :mad:
  2. So I have to rely on the other pugs to keep you from cheating. k

     

    That's it, right there. That's the mentality losing you (and me) and everyone games. "I don't know you, so I'm not gonna trust you, I'm gonna kill some guys I feel are important." And then complain when others couldn't read your mind.

     

    This thread isn't about a mechanic that is bound to be changed in the future, this is about Bio-ware's (or at least a GM's) response to a popular topic as of late. They (he) said it's not an exploit. Sure, it's bound to feel dirty to those who don't know about it or how to counter it, but use this time to reflect on their actions, and tailor yours to hinder theirs. This this is the essence of group pvp.

  3. lol, you should just lose by default if you que'd solo. Funny guy

     

    Only if you decide to run around like an aimless chicken. You can easily talk in a warzone, that's what the ops channel is for, and say something like "we need a defender as the empty door, I saw a stealthie" and you will always get people covering both doors. Zerg tactics don't work in Void Star don't work unless you have a high level of teamwork. So don't try it unless you have it.

     

    Aka, stand by the doors!

  4. And your amazing recommendation if you are a melee class, or, somehow, there are multiple doors?

     

    You're on a damn team. You're not Rambo, you don't have to go it alone. As a team, 2 people guard one door, don't leave it alone! DUH! And if you can't handle that, because you queue alone and refuse to play as a team cause you're in a group full of randoms, then of course you're gonna lose to an opponent's teamwork...

  5. Infiltrate/smuggle can also be used to stealth the ball carrier in Huttball and the turret capper in the Alderaan Civil war. These two just have beams of light on them. All they need to do is put a beam of light on the person planting the bomb and it's an obvious indicator that someone is there...I've had times where I've solo stealthed to a door...no one around, and planted. These teams would lose regardless if I used infiltrate or not. I've had people not stop me when I was in visual contact with them, they were just looking the other way.

     

    If you don't have someone by the door at all times, it's your fault you lose the game. People relying on 30m range shots to interupt planters when looking back at the empty door every 30 seconds sure is hard though, so I guess this last bit just makes it just impossible to protect a door.

     

    God forbid they stand 10m away from the door and not worry about buffing their damage meter in the warzone. You can easily see the cloaked target at that range because they don't have any stealth level increase. Not the smuggler/agent, but the guy next to him, that need to be out of combat to start, and have 5/10 seconds to get to the door so they can start planting it.

     

    Moral of the story is, get your *** to the door and guard it!

  6. My ending seemed to be a little vague:

    I picked most light side options, didn't join SIS and locked Ardun Kothe in the room, where he was shot by the turrets. I then got the black codex and didn't give it to the sith, then proceeded to beat them. Upon returning to the Minister, he did ask me for the box, to wipe my information, but, I refused even him. Here's a short synopsis of the dialogue:

     

    [Minister]: Give me the Codex, it'll erase your info

    [Me]: What about everyone else

    [Minister]: If lucky, I might retire, and everyone else will help you in secret, you will work in the shadows. This is the best I can offer

    [Me]: I'm sorry, your best isn't enough

    [Minister]: Still loyal to the end I see. What's coming is dangerous. If you wish to stay, I wish you well, Cipher, however long that name lasts.

    [Me]: However bleak it might seem, we're not finished, I'll make the Empire a better place. Not by fleeing. By doing my duty, no matter what.

    [Minister]: Thank you, agent. Dismissed

     

    SO, I don't think I gave him the box, I received no lightside or darkside points fomr the exchange if I recall correctly. Upon getting on my ship, my shipmates ask how it went, and I say "Imperial Intelligence has fallen, but it does not change our duty. We soldier on." Then Keeper (Watcher 2) calls in on holo and this is the ending exchange:

     

    [Keeper]: This is command ship Tenebrous. I thought I'd see you off properly; it might be a while before we do this again.

    [Me]: Somehow, I doubt it'll be that long. But, I appreciate the thought.

    [Keeper]: We're getting questions from Dromund Kaas, and I was hoping to set the record straight. What's your plan while we sort things out here?

    [Me]: For the record? Better not ask. But my people and I will be watching, and you'll hear from us again.

    [Keeper]: Understood. Good luck.

     

    So, it KINDA seems like the rogue/shadow agent ending, but it's not really giving me that vibe. It feels like the entire group will do stuff aside from the sith intelligence or something...like our entire intelligence became underground! That's how I like to think of it

     

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