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nohelix

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Everything posted by nohelix

  1. I am in no way saying this should allow for no response nor lock out people who want to respond. I am simply asking for a way for a person to pass after an option has been chosen. Again, this would be voluntary and simply more efficient then waiting for the convo timer (already part of the game that lets you effectively pass if you choose nothing) to run out. This isn't ment to by-pass story but rather support the story. I don't like the break in flow waiting for the time to run out if I don't want to say something but would rather have my partner say it.
  2. In my case, I am usually playing with my husband which allows us to concordant our responses. And this isn't solely about the LS/DS options or playing the companion affection gain system. Sometimes its purely for RP purposes - we don't want to hear the same generic ('Now I will show you how a jedi handles things', 'I will crush them', etc) or we really like how a part of the convo went (mocking response, etc) but then hit something that wasn't expected or wanted due to the differences between what the text wheel says and what the voice actors line is (IE you are a total jerk when you didn't mean to be, you thought it was sarcastic but it wasn't, etc). In those cases we want the convo to go how it did but then chose a different option. Or sometimes you just don't like any of your responses or feel that they make sense for your character, but someone else has a good option (their are class specific responses). Sure this is only a boon to those who can coordinate play, but if you can skip the NPC talking (spacebar runs) and can let the time run out, why can't I manually pass on a convo option.
  3. It would be nice if there was a 'pass' option in convos. This could only become available after someone has rolled to avoid the issue of the whole group 'passing'. While this can currently be accomplished now by waiting for the time to time out, it would reduce the frustration and the break in convo flow that waiting causes. Suggested default key binding of spacebar.
  4. As I covered in the suggestions, its BOP meaning I can't send it. In fact all vehicles are BOP.
  5. I also agree that more character slots would be a huge gain to this game. It would allow you to explore multiple romance options as well as the advanced class as currently there is gender specific content. It could be a legacy unlock and money sink (as long as it wasn't too large <10K per slot) and I would still do it. That's how bad I want to keep playing your game without being forced into end game material. PS (and this is minor) but I might consider adding the credits logo to the smilies. You have aurebesh pharses but no credits which is something a casual user might use!
  6. Note: I am putting this here based on the response of CS to my bug ticket. The new legacy unlock allow speeder rank 2 purchase before you can access Quesh (due to inoculation quest min level). While I do realize that most of the rank 2 speeders can be purchased on the fleet, the Dagger is only available on Quesh. This locks out people like me who want the Dagger and paid for the Legacy unlock but now can't get it. I am not asking for a refund of the talent as I could get another speeder (but I am not going to; just going to wait to level to get Dagger) I feel that this is miss-leading and silly. I respect the desire to level lock areas, but locking me out from a legacy reward that I paid for could be avoided by: putting the Dagger available somewhere level appropriate making it not BoP so that high levels can grab and sell it or allow a 1 time temp inoculation for low levels Also, as I haven't seen this documented anywhere else, like the Security Key Fleet passes, speeders are consumed on start of casting. Not sure why they have a cast time at all to bind the item but if you start using it and move, you will lose your speeder and not have it in the vehicles section of the abilities list. I lost my first speeder to this - only 8K but not pleasant and ironically, I wanted to make sure I could bind 2 of the same level speeders without losing one (which you can if anyone is curious). I would additionally recommend changing speeder item bind to an instant or at least make it consume on the end of cast.
  7. It would be nice if you could get Guild information either by specifying in /who that you are searching for a guild or by having a separate /guildwho or /gwho that only searched guild names and turned up the online members. It would be nice if you could see remotely (via who or friends list) what guild people belong to.
  8. PVP flag indicator able to be moved from portrait or have it act as a buff. Also make it clearer as to its state (ie toggled off but need 5m safe/rest area wait) Area type/buff indication (ie Rested XP, Safe - pvp flag reset, etc) Ops frames ToT clicking for tanks. Basically, the interface still lacks dynamic events like color changing for health, threat indication, etc. As always, any of these changes should be optional.
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