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einsoff

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Posts posted by einsoff

  1. maybe take out a bit of the detail or decrease graphical settings options for low end computers but hell, bioware already has this engine and it could EASILY Be modded for a star wars MMO...I feel like bioware missed a great opportunity here. I just don't think the engine and graphics used in SWTOR will stand the test of time an MMO needs to mature. What do you guys think?
  2. TERA rotflmao

     

     

    :rolleyes:

     

    why are you laughing? The questing might not be innovative but the combat is very fun...i played in the beta over the weekend. unreal engine is amazing, graphics are solid, gameplay is polished and ridiculously fun. innovation in pvp, can put hits on other players and declare war against other guilds. there is also some sort of a politics system that i did not get a chance to try out. All in all, pretty easy to justify a purchase.

  3. For all you MMO kiddies that think you have been in "EPIC MMO Fights" Here is this trip down memory lane.

     

    The guild Blood of the Spider on The Rathe server was the first guild system-wide to kill Ventani (the fourth warder) on July 28, 2001, and therefore wake the sleeper. The event caused a stir on the server when Kerafyrm went into multiple zones, including Skyshrine, killing everyone and everything in his path.

     

    On November 15, 2003, on the Rallos Zek PvP server, the three top guilds (Ascending Dawn, Wudan, and Magus Imperialis Magicus) assembled over 180 players with the intent to wake and kill The Sleeper. This was in response to an attempt to wake The Sleeper by an Iksar monk named Stynkfyst, who partnered with the largest random-pk guild of the time. Having been a former member of uber-guild Ascending Dawn, he had the knowledge the random pk guild needed to wake The Sleeper. The top guilds did not assemble their forces until word of Stynkfyst’s intentions had spread, and it became clear that he intended to wake The Sleeper, forever preventing future guilds from farming the old loot table. Until this point, waking The Sleeper had not been seriously considered by any guilds, as it was believed that waking The Sleeper would make the offending guild’s players kill-on-sight to the other guilds of the server. After 3 hours and 15 minutes, at 26% health, Kerafyrm disappeared (despawned). The players talked with the EverQuest Game Masters, and there was a general consensus that a bug had caused the problem, although some suggested (backed by statements from one GM) that higher-ups at SOE had purposely despawned Kerafyrm, because it was not intended to be part of the story.

     

    The following day, the players logged in to find that Kerafyrm was back in his “sleeping” state, ready to be triggered again. There was also an apology on the official EverQuest forums from SOE, explaining that they had stopped the encounter because they feared the players were engaging the boss in an unintended manner. Although annoyed (the players pointed out that the reasons SOE gave could not have occurred, and felt lied to), they attempted to battle Kerafyrm once again.

     

    On November 17, 2003, after a nearly 3-hour battle, Kerafyrm was defeated. He had between 100 million and 400 million hit points, likely around 250 million (most EverQuest bosses have 2 million at most), was immune to all spells except wizard’s manaburn spell and Shadow Knight’s Harm Touch, possessed two death touch abilities (abilities that automatically killed players), and attacked players for 6999 damage per swing. By using the cleric’s epic weapon and other resurrection spells, the players were able to bring their dead characters back into the battle faster than Kerafyrm could kill them all.

     

    This is what MMO's used to be about. 3 guilds cooperating for the good of a server. 180 people on 1 task for 4 hours. When you see people post about community issues, and you blow them off like they mean nothing - this is what it used to mean.

     

    HOLY MOLY that sounds epic...i miss the early 2000s so much...

  4. You kind of ignored the question. Let me rephrase it.

     

    What happens when games reach a stagenet point like we are seeing in the current movie industry?

     

    What will be the difference between say GW2 or TSW and TOR when GW2 and TSW are no longer regarded as innovative?

     

    Innovation is also not going to keep people playing a game.

     

    Innovation isn't just about combat (Don't BS me with that "Gameplay" Innovation.) if it was then Vindictus is the most innovative game on the market.

     

    SWTOR does innovate it just doesn't innovate what you wanted it too. There is nothing wrong with that but stop pretending it does absolutely nothing.

     

    innovation kept people playing WoW during its vanilla and BC days. do you think it was the graphics? give me a break. innovation is possible. new standards beyond the WoW system is possible. This industry just needs development teams that are ready to get some courage and take a risk for the betterment of the players, the industry, and the genre. Star Wars, being a great IP had a lot of potential in this department, to set a new benchmark for MMOs. It did not. I hope the next star wars mmo takes some risks.

  5. The key fallacy in this argument is that people assume an expensive game will bring innovation to the industry.

     

    Money does not equal innovation. Money equals time. Time equals decisions. Decisions equal game design.

     

    A development team could spend fifty years and a billion dollars developing a game and not innovate a single part of it.

     

    Which is a problem in and of itself.

     

    i dont assume it will, i assume it should have. that is why as a star wars fan and as a gamer I am really sad at how this game turned out. I never played SWG but I gave into the hype and under its milions worth of VO, the game is just WoW in space...bioware licensed a terrible engine, with terrible bugs, and made a piss poor wow clone in the gameplay department. I stare at my UI the whole time to maximize my output. A simple refreshing ideas would have really come in handy...what kind of ideas? how the hell sh ould I know. I do know that games like tera, gw2, and Secret world, are attempting gameplay innovations which is good for the industry. this game, is not.

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