Balance is OK for doing damage in pvp if you dot up everything you can within range, but it's HORRIBLE 1v1, imo. Yes, there's SOME ability to kite, but that's ONLY 1v1. Every warzone I've been in, melee sees a sage/sorcerer and it's a beeline straight for them.
Time To Kill is ridiculously fast now. I really enjoyed the pvp when it was more about using all your abilities and winning because you did smarter things than your opponent (cc/interrupts/knockbacks/silences), now if an encounter with another player last more than 5 seconds that seems like an eternity.
I've never understood why so much of a sages/sorcerers damage is mitigated by armor. We've got the lowest armor of ANY AC. Yes, we've got SOME kiting ability... but we've got no emergency cooldowns, our bubbles absorb was nerfed (and the reapply debuff is pretty long) and almost every other Advanced EXCEPT sages/sorcerers have some sort of armor reducing debuff/talents they can use to help against heavier armor (again, everything else but us). This is the only game I can think of where your classic caster/magic user doesn't actually do unmitigated damage.
Hybrid specs (which is now dead) damage numbers in pvp were inflated. People you hear doing 700k (I've seen the videos) did so by abusing the aoe into groups of people. 1v1 I don't think they had any real advantage, in fact most fights felt pretty even. Now it's not even a contest.
I'll definitely be shelving my sage until things change. Guess I'll try the FOTM like everyone else. With any luck, if everyone does the same we can get that nerfed as well!!