Jump to content

Saella

Members
  • Posts

    103
  • Joined

Posts posted by Saella

  1. I have healed all the content (save nm raids) and so you are correct it CAN be done, but if you are arguing that we can put up the same healing numbers regularly as sorcs/troopers you are just fooling yourself.

     

    It's clear that those classes are better healers and that some of our abilities don't work hence the euphemism "hilariously broken." Now I respect you may have a different opinion than me but, allow me to lay out me case as to why I made that statement:

     

    1. Certain healing talents are buggy and do not work:

    http://www.swtor.com/community/showthread.php?t=220909

     

    2. Our group AOE heal (and the mercs) is far inferior JC/SI's, (although mercs/troopers have a pretty good case for them being bad as well).

     

    3. We lack mobility and viable escape mechanisms in PvP. Eg: our vanish makes us entirely useless for 10 seconds, it makes more sense to just die and run back, while we do have "on the move heals int he form of hots and SP, they are overall pretty weak, requiring us to sacrifice mobility and hardcast if we want to put out decent healing numbers. We have no knockback or sprint to help escape.

     

    4. Some End game guilds are taking JC's/SI's over other healer's especially IA's

     

    http://www.swtor.com/community/showt...=219491&page=5

     

    5. Our hot's and diagnostic scan are overall very weak.

     

    6. All our end game gear is itemized for aclarity, but really only have one heal ability where it is useful and even that is questionable due to our energy mechanic.

     

    It just feels like Bioware hasn't really thought IA/smuggler healing through, hence broken.

     

    Chill.

     

    This is thumbs up !!! OMG !!! DEVS CAN YOU READ US...

  2. That's why i post the same damn report everyday in their report bug box..

     

    I've talk with 3 live agent, and they told me that this was followed to the developpers... AND THEN WHAT ??? BEEN A MONTH... NOTHING, NO FIX TO MEDICAL THERAPY, NO HEALING BALANCEMENT... NOTHING AT ALL...

     

    BUT THEY RECEIVED MY MONEY LIKE IT USE TO BE... I BET THEY JIGGLE THEMSELVES UNDER THE BELT WITH IT... Keep going bw, you take us for Morons !

  3. Yeah and when a Stupid Live chat agent talk with me, its always the same thing : we will acheive it to our developpers..

     

    HEY DUDE STOP TROWING SHHHIT AT ME... BEEN A MONTH NOW AND IT'S NOT FIX...

    IS THERE EVEN DEVELOPPERS IN BW TEAM ? OR THEY ALREADY FIRED THEM...

     

    Stop taking us for morons..

     

     

    All class are Equivalent... (what they said at launch....) TROLLLLLLL

     

    I.a. have infinite Energy (vs a sorcerer who's supposed to run out) TROLLLLLLL

     

    So everything they say at bioware is TROLLING AND FALSE .... Cheeer !

  4. HEY, i love how the devs dont care at all at their players...

    IS THERE ANYONE WITH A BRAIN IN BW TEAM ???

     

    CHRIST... THIS AS BEEN REPORTED AS A BUG FOR A MONTH AND NO ONE FIX IT

    WHAT IS THIS... I CANT BELEIVE YOU DIDN'T EVEN PAID ATTENTION AT THIS...

     

    Time to fix your *****t before making more Shhit!

  5. Or it's like that because to actually get any healing from it you have to be standing in an 8m circle for 12 seconds, don't let facts get in your way though.

     

    Dude the i.a. one need the group to be at least 10 meters of each other and heal for 1/3 of the sorcerer one...

    Merc one is likely the same...

     

    So yeah i would rather have a cast time and a zone heal than this Recuperative nanotech succker heal..

  6. Am i correct in saying that the sorc healer has the only aoe heal that has no player limit? .... Is it shorter range that the other 2 classes or something .... Whats the logic behind that?

     

    i guess they all want us to run as sorcerer healer... Good job bioware Clowns developpers !!!

  7. By making Kolto infusion free energy cost, only 1 t.a. , this should help us to find our niche...

    We should be able to cast 3 heals in a row, without going in danger zone....

     

    again, Recuperative nanotech need to be reworked to, 4 people only ? 10 meters only ? ok, choose one, but not both at the same time, make it pretty useless and very situational....

     

     

    Fix medical Therapy (right now this skill isn't working at all and cost us 2 points)

     

    What happened is probably like it happen in ILUM... lack of testing in High end content...

     

    At low level until hardmode everything was fine... But when you need to heal 8-16 people, We are just to soft... we can't compete with the Sorcerer... the energy management take so much place we can't do our job like we should, which mean healing...

     

    I ran EV 8-16 normal-hm, and i felt like the little brother... assisting the Sorcerer...

     

    We are a class who is halfway done... need some change here...

  8. Take off the energy cost on Kolto infusion,

    Leave the t.a. cost, This would be amazing... Seriously...

    With this we could keep our Energy for real ''emergency'' moment, and we could be equal to the sorcerer in term of healing,

     

    Rotation: Kolto injection, kolto infusion (we would never run out of mana) by healing the tank and we could pop our RN, and hot an SP on the other member of the group when boss do aoe dmg...

     

     

    Atm everything is fine except when the hole group start taking dmg, it becaume pretty chaotic... I don't say it's impossible but it make us run out of energy too quickly...

     

    That way Sorcerer will still be the master of aoe heal, and we will find our niche in single target healing (so far we are homeless) we dont have speciality, hot aren't healing enough to make them usefull + need to take time to place them twice on people ; in a 16 man ops it take forever, and we run out of energy too quick...

  9. Take off the energy cost on Kolto infusion,

    Leave the t.a. cost, This would be amazing... Seriously...

    With this we could keep our Energy for real ''emergency'' moment, and we could be equal to the sorcerer in term of healing,

     

    Rotation: Kolto injection, kolto infusion (we would never run out of mana) by healing the tank and we could pop our RN, and hot an SP on the other member of the group when boss do aoe dmg...

     

     

    Atm everything is fine except when the hole group start taking dmg, it becaume pretty chaotic... I don't say it's impossible but it make us run out of energy too quickly...

     

    That way Sorcerer will still be the master of aoe heal, and we will find our niche in single target healing (so far we are homeless) we dont have speciality, hot aren't healing enough to make them usefull + need to take time to place them twice on people ; in a 16 man ops it take forever, and we run out of energy too quick...

  10. i talk with someone on the live chat agent yesterday, i was SO SURPRISED... **** THERE IS SOMEONE BEHIND THAT STUPID ROBOT..

    As a i.a.

     

    I told him about, issue with the medical therapy skill, (which isn't working at all)

     

    And also about how bad our tree is made... Recuperative nanotech, kolto infusion = useless,

    Our energy system who isn't so good, you toss 3 heal in a row and you're **** up for 20 sec...

     

    So after 4 min of discussion he told me, clearly, IF YOU'RE NOT HAPPY WITH YOUR CLASS YOU SHOULD ROLL A INQUISITOR...

     

    w.t.f is that kind of answer... Dude all the devs said at start all healing class will be equal... this is so untrue...

    I enjoy the ops, i put effort and time in it and at the end we ended up with a half-working healing spec...

     

    GJ !!! BIOWARE dEVELOPPERS..

  11. Looks like BW's promise of every class and spec will perform in any situation is false.

     

    It's been a hole month i realised that classes will never be equal !!!

     

    Just take a loot at the sorcere group heal compared to the other 2 classes...

    this tell you long how thing arent balanced at alll....

    it heal twice as others, and can reach full group...

     

    So lets make 16 mans Raid which one you pick ???

  12. Originally Posted by Tomroark

    1. My biggest concern about these nerfs for the Operative/Scoundrel class is that this update is far too soon.

     

    Level 50 brackets and the biochem nerf have not been in place long, and it seems that to get an accurate reading of where classes truly lie in the balanced/imbalanced scale, there would need to be a couple more weeks of monitoring Level 50 brackets specifically. In addition to more time needed to get an accurate reading, a larger pool of well equipped Level 50 players would be needed as well to have a more diverse sample.

     

    2. These updates will break the Operative/Scoundrel in PvE.

     

    Reducing a burst damage classes' ability to do burst damage is not only totally reconstructing the type of class that it is, but is making it undesirable for high end group instances. We will have a playable class that cannot heal or DPS effectively, and will most likely be overlooked for classes that are specific healers and specific DPSers.

     

    Originally Posted by Saella

    So lets see... majority of the peole who cry that it is OP, are lowbies...

     

    That said:

     

    -lvl 50 will be put in their own bracket...

    -We can't stun people twice in a row and they fixed Biochem

    -Add to this 3 nerf to the ops by 20% to 50%

     

    Can i laugh at all this... YOUHOO TOO ALL DEVS, implant 1 thing at a time, by putting lvl 50 in their own bracket you solve 99% of the complains...

    Ok, lower the initial spike damage in another patch only if thing keep going wrong but shouldn't be the case,

     

    So what i understand, you (the monkeys) are making mistake (putting low and high level together) and after 1month you realised that you were wrong and instead of fixing your mistake you nerf the hole class (pvp and pve) ...

     

    1 thing at the damn time !!!! If you want to do change, FIX THOSE DAMN BUGS...

  13. I have post this already but i think ill post it everywhere, maybe those Developpers (monkeys) will read it

     

     

    -Fix Recuperative nanotech, Add an initial healing on it 1k heal than hot, It cost so much we CAN't spam it more than twice without running low on energy... Give it a higher range... 10m is very bad... Should be 4 people but no range cap... or make it tick faster and heal for more... it heal for 400 every tick and always go to random people...

     

    -Diagnostic scan... That should be an instant cast like the BH instant free heal...

     

    -Kolto infusion ??? Damn.. its not in my bar since im lvl 25... Time to make this skill usefull... It cost way to much energy and 1 tactical adv/upper hand, which is ridicoulous...

     

    Give this heal a hot after it landed... or even make it free energy but still cost 1 t.a./u.h, this way we could at least use it....

     

    Kolto infusion is perfect this way... don't touch that...

     

    Kolto probe is good that way too..

     

    Give us one more heal... if we got interupted and dont have any t.a. we just jiggle until the Global Cooldown went off... and generally we die before this happen...

     

    We should be able to use our barrier on other people not only us... and it should protect for a % of the total amount of heal of the target ...

     

    I'm level 50 fully Columi geared and healing aren't balanced at all... The sorcerer (take it as exemple) have way more heal than us... Lets talk about their Group heal... reach every player in the effect, heal initialy for a good amount, and then overtime heal... Ok my recuperative nanotech can go to trash...

    They can spam their aoe way more than us, and maybe they haven't infinite energy but i never saw a Sorcerer run out of mana... They have way to much habilities to regain it....

     

    Instead of slapping I.a. in the face patch after patch in could be cool, to give them a candy...

     

    Iknow that the merc is in the same boat as us... the energy system need to be fixed or bioware need to Lower energy cost....

    I do good in PVE but a sorcerer can do it with better than us with both hands in the nose...

     

    Do we need to QQ everyday to see a change ? You clearly say the last video i saw : THE PLAYERS ARE HERE TO DECIDE WHAT THEY WANT... THIS IS THEIR GAME.....

     

    So give us a break with all the nerfed.. (we are 2 in 2 so far) and start looking at other class or give us something that might help the pills to go through...

  14. -Fix Recuperative nanotech, Add an initial healing on it 1k heal than hot, It cost so much we CAN't spam it more than twice without running low on energy... Give it a higher range... 10m is very bad... Should be 4 people but no range cap... or make it tick faster and heal for more... it heal for 400 every tick and always go to random people...

    -Diagnostic scan... That should be an instant cast like the BH instant free heal...

    -Kolto infusion ??? Damn.. its not in my bar since im lvl 25... Time to make this skill usefull... It cost way to much energy and 1 tactical adv/upper hand, which is ridicoulous...

    Give this heal a hot after it landed... or even make it free energy but still cost 1 t.a./u.h, this way we could at least use it....

    Kolto infusion is perfect this way... don't touch that...

    Kolto probe is good that way too..

    Give us one more heal... if we got interupted and dont have any t.a. we just jiggle until the Global Cooldown went off... and generally we die before this happen...

    We should be able to use our barrier on other people not only us... and it should protect for a % of the total amount of heal of the target ...

    I'm level 50 fully Columi geared and healing aren't balanced at all... The sorcerer (take it as exemple) have way more heal than us... Lets talk about their Group heal... reach every player in the effect, heal initialy for a good amount, and then overtime heal... Ok my recuperative nanotech can go to trash...

    They can spam their aoe way more than us, and maybe they haven't infinite energy but i never saw a Sorcerer run out of mana... They have way to much habilities to regain it....

    Instead of slapping I.a. in the face patch after patch in could be cool, to give them a candy...

    Iknow that the merc is in the same boat as us... the energy system need to be fixed or bioware need to Lower energy cost....

    I do good in PVE but a sorcerer can do it with better than us with both hands in the nose...

    Do we need to QQ everyday to see a change ? You clearly say the last video i saw : THE PLAYERS ARE HERE TO DECIDE WHAT THEY WANT... THIS IS THEIR GAME.....

    So give us a break with all the nerfed.. (we are 2 in 2 so far) and start looking at other class or give us something that might help the pills to go through...

  15. -Fix Recuperative nanotech, Add an initial healing on it 1k heal than hot, It cost so much we CAN't spam it more than twice without running low on energy... Give it a higher range... 10m is very bad... Should be 4 people but no range cap... or make it tick faster and heal for more... it heal for 400 every tick and always go to random people...

     

    -Diagnostic scan... That should be an instant cast like the BH instant free heal...

     

    -Kolto infusion ??? Damn.. its not in my bar since im lvl 25... Time to make this skill usefull... It cost way to much energy and 1 tactical adv/upper hand, which is ridicoulous...

     

    Give this heal a hot after it landed... or even make it free energy but still cost 1 t.a./u.h, this way we could at least use it....

     

    Kolto infusion is perfect this way... don't touch that...

     

    Kolto probe is good that way too..

     

    Give us one more heal... if we got interupted and dont have any t.a. we just jiggle until the Global Cooldown went off... and generally we die before this happen...

     

    We should be able to use our barrier on other people not only us... and it should protect for a % of the total amount of heal of the target ...

     

    I'm level 50 fully Columi geared and healing aren't balanced at all... The sorcerer (take it as exemple) have way more heal than us... Lets talk about their Group heal... reach every player in the effect, heal initialy for a good amount, and then overtime heal... Ok my recuperative nanotech can go to trash...

    They can spam their aoe way more than us, and maybe they haven't infinite energy but i never saw a Sorcerer run out of mana... They have way to much habilities to regain it....

     

    Instead of slapping I.a. in the face patch after patch in could be cool, to give them a candy...

     

    Iknow that the merc is in the same boat as us... the energy system need to be fixed or bioware need to Lower energy cost....

    I do good in PVE but a sorcerer can do it with better than us with both hands in the nose...

     

    Do we need to QQ everyday to see a change ? You clearly say the last video i saw : THE PLAYERS ARE HERE TO DECIDE WHAT THEY WANT... THIS IS THEIR GAME.....

     

    So give us a break with all the nerfed.. (we are 2 in 2 so far) and start looking at other class or give us something that might help the pills to go through...

×
×
  • Create New...