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John-Gerald

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  • Location
    The Netherlands, Nymegen Area
  • Interests
    Reading, Martial Arts (practicing Kyokushinkai and Krav Maga), Story-based RPGs, Public Speaking
  • Occupation
    Student International Business, Relations and Management (economics / social degree)
  1. Three huray's for bioware Huray Huray Huray!
  2. I doubt it has an effect. It is how I did it at start though, however now I craft and reverse engineer them one by one, in order not to waste mats. I tend to get an upgraded recipe within the 5th reverse engineer, sometimes even after the second.
  3. You are aware of the fact you can take orange medium gear (no matter what starts are originally in there) and use it on your agent. I currently have the tatooine badger gear for the Sith Maurader; with agent mods in it; looks pretty bad-***. Before that I walked around for a long time with the lvl 25 agent gear from Mandalorian Raiders And I still have the agent gear from BlackTalon *yes the first flashpoint* in my band, because it looks so good on an agent.
  4. You might want to add where (and at what level) you will find them.
  5. At high levels and talents the scan allows you to regenerate energy. Furthermore the costs of the ability are 0 - making it useful for inbetween legid heals, or may be that little extra healing that makes the difference between a wipe and a kill when you are out of energy.
  6. I removed it very quickly from my bar; currently lvl 28 and fine without it. Maybe you are right about endgame scaling, we'll see I would like to see a hot component added to it; making it better worth its energy and TA costs.
  7. Hi there! An operative healer myself, currently at lvl 28; things are going great, I have had no healing issues in flashpoints so far, even healing Mandalorian Raiders at lvl 21. I've quoted each of your feedback points, and shared my vision below it. Absolutely agree; in fact I do not even use Kolto Infusion, its not even on my bars anymore. The ability uses to much energy, burns away a TA and basically does not do anything better than Kolto Injection. The only talent affecting KI is "Accomplished Doctor - Increases the critical healing bonus by 30%" - I doubt this 30% bonus will make KI worthwhile. My advice to other operatives? remove it from your bar . Probably one of your best healing abilities. Have two of those on your tank, and one on your dps and you;ll have an easy time healing. I disagree with you that the upgrade tier should be brought down. It hardly matters. I am not quite sure what you mean with the reset back several levels later. You get this talent at lvl 20, and the upgrade at level 25, 26 and 27 respectively. Do not spend the TA on KI; as mentioned above KI is quite useless. Instead use the TA for energy regen, or just keep two stacks for the passive healing buff. As far as I understood the merc equivalent is an ammo buff; and thus not really comparable with the operative's "free" heal. Do not use the scan for actual healing, but cast it when you have nothing else to do, or (with the Patient Studies talent), to manage your energy. Since the ability does not cost anything, I see no reason why to increase its power. Currently mine heal for 150 a tick (crits, but most of the time all 3 crit); I find 450 healing and energy regen for a cost-less heal to be pretty good. I do agree that it would be nice if you could use it while moving. I have not yet been able to play around with this probe. Though I do believe it to be a powerful tool in our arsenal. I fail to see however why it would refund energy, as the talent description says it will refund the TA. If it indeed does refund energy in live (as I said, I am lvl 28 and do not have the talent yet) it is probably a bug, and should be fixed indeed as such would be to powerful). I have no problem keeping up two stacks of TA; using Shiv, Kolto Probe and Kolto Injection to stack up. I have yet to find a buff tha tlooks similar, and at a glance I find it fairly easy to see how many stacks I have. Quite possible this is also because the only time I spend my TA is when I use the energy regen.
  8. Only 600? I am 1500th in my queue It will all be sorted out at launch; there are artificially soft caps to "force" new EGAs to choose lower populated servers.
  9. I have been running tons of instances with 2 healers and 2 tanks; because there seems to be a shortage of dps.
  10. I really hope to see: Swoopracing - server based leaderboards, monthly competitions. At the start of the month players are able to find sponsors (through side quests); when having completed a quest chain for a sponsor, they are able to participate. The first place will be awarded with a special swoopbike mount; top places also earn some cold hard cash from the sponsorship. PvE Arena - like in Kotor I on taris; players will be able to enter a PvE arena to earn cash; these can also be group quests like the Ring of Blood quests in WoW - but then (daily?) repeatable; and of course against a wide selection of opponents. PVP Arena - much like the above; but now player vs player. However I hope blizz does not allow pvp gear progression through arena; as that is something WoW really screwed up. Again server based leaderboards. Players can go to their local Hutt to bet on players that scored high during the last month. Bounty Hunting - a quest giver in your capital gives bounties on rare mobs. Find them, kill them, bring their head back. Pazaak - server based leaderboards; pretty much the same deal as with swoopracing when it comes to sponsors. Player housing - actually it is already in game; on your ship - currently you can modify your ship for space combat; but as far as I know you can't add attributes to it. It would be nice if world bosses dropped a trophee you could add to your ship. As well as paying an npc in your capital for adding extra furniture to your ship. Guild housing - I believe it was already mentioned that it will be implemented. Guild can have their own major ship; players can dock their personal ship in the guild ship. Again it would be awesome if the guild ship could be customized through (expensive/challenging) guild effort.
  11. Genleman May I remind you that the game has not officially been launched yet These are most likely soft caps (look at how many instances your world map has; during the beta stress test there were up to 5 or 6; now the max I have seen is 2) - the servers are artificially being held low to encourage EGA's to spread around the servers. Also; you are not really paying for the game yet; so really, you do not have any right to claim you should get access. Line up in queue, do something useful with your time, and then play.
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