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Highonglue

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  1. But besides that it's incredible easy to see who manually left, who got timed out and who got kicked out as the time frames for the two later will show who did what..
  2. So we should only penalize people who openly admit that they do it? If they admit it or not doesn't matter at all. --------------- What percentage is that exactly? How do you know what the percentage is? Do you work for BW and have access to this information? Nope, but me, my friends and the guild I'm in (with about 300 members) discuss things like this so I have some ideas about how often it happens.. --------------- The people who leave are paying customers too. I'm guessing dealing with a team that does not know how to pass a ball or communicate to the team when their area is getting overrun before it happens isnstead of after can ruin the game play for lots of those people. Why is your money more important than someone elses? Because we play the game as it is intended and the game in itself can't be intended to ruin anyone's game play.. -------------------------- All I am saying is that if you penalize them for leaving, you will end up also end up having people that got kicked from WZs for technical reasons that will be penalized as well. In addition, if it would be faster for the deserter to just let the other team win and queue up another WZ vs leave and enter the queue again, that is what they will do. Your quest to punnish those that behave in a way in wich you do not agree will only cause more problems. Yes, but now were.. A) talking about a extreme minority and B) that's a bug that has to be fixed. Just because you don't care about anyone else then yourself and your own game play doesn't mean that it's good business for the producers, or even a good thing for he majority of the players.
  3. Who said that one or two real defenders should be manually kicked by the other players? You know that I'm talking about "semi-AFK'ers" but still you keep dragging up extremely weird scenarios that would happen once in a lifetime, why?
  4. Most of those that desert their teams openly admits that they choose to do it, and the ones that get kicked by bugs are such a small percentage that time punishment is well worth it anyway. But of c should the bug your referring to be prioritized so that it's even fewer that gets hit by it, I really don't understand how you can justify that a rare bug that hits very very few is a reason to ruin the game play for lots and lots of other paying customers. So, back to the real issue, why do you defend deserters that ruins the game play for others just for their own convenience?
  5. This is actually exact the attitude that creates the whole problem, selfish players that don't give a damn if they are ruining other paying customers gaming experience. BTW, if the result is semi-AFK'ers then we just need a motivation feature that lets us kick the deserters out our self, a system just like in the "warzones" in Warhammer (which actually worked great) would work just great, then the "semi-AFK'ers" would get the penalties they so well deserves.
  6. What happened you is a bug and that is a totally different issue, most of the ones that desert their teams does it intentionally and that is what I'm are addressing here.
  7. Either you haven't played WZ's enough at level 50 (and I don't claim to be a veteran, atm I'm just at valor level 35) or you are kidding because it happens in almost every loosing battle in the Alderaan WZ. If you check out your own "homebase" (the one to the left) when things start to go sour if you don't believe me, often there is a couple of invisibles and a couple mages healing themselves for healing rewards and defender points, and no they aint moving their asses off that base. I really don't understand why you defend this behavior, are you perhaps one of those that abuse the game this way and desert the losing teams for your own benefit?
  8. I agree that the melee vs. ranged also is a matter that needs a real overhaul, right now ranged attacks are kinda pointless as every melee either can drag their opponents to them, jump to them och run fast as hell to them, and because they can do that all the time holding a distance is totally impossible. This also prevents all kind of interesting tactics in larger battles, the only tactics that's plausible right now is focused fire and chain stuns, and that is really boring, at least in my opinion... Sniper however is probably the most overpowered class in PvP in the game atm, check the scoreboards in level 50 WZ's and you will be amazed and stunned about the incredible amount of damage they dish out, how many kills they get and how much points they receive. Last night I witnessed several snipers dishing out more than 500 K damage in lots of WZ's where no one else got above half that amount, and these guys didn't even have full champ gear. And yes, I have a level 50 marauder and a level 50 merc so I have experienced both sides of this.
  9. The carebear approach where players don't do anything in the warzones is also an issue that urgently needs to be addressed, the crap that's going on in the warzone Alderaan is horrific. To watch 4-5 players go into the Alderaan WZ just to sit out the time doing nothing, which actually gives them points, at a base is just ridiculous. The solution for this is to enforce engagement both with serious point reduction if you don't engage in fights in a set time amount and a way to kick deserters from WZ's in the same fashion as it was possible to do in WAR. And honestly, do you really think that todays system with no penalties is good?
  10. I understand that some players feels that it's a waste of time and somewhat boring to fight a presumable losing battle in a warzone, but the "feature" that makes it possible to desert a warzone without any penalties at all is ruining many warzones that in reality could have been turned around, and could have been won. Right now this "feature" is ruining many warzones by itself but also the staying players gaming experience, last night I counted how many players that came and left a in few warzones and in each and every one of them there were more than 20 deserters. Some of them left as soon as they saw who the other members in the group where and some others left as soon as they saw that their team were straggling in some way, they just stayed a few seconds before deserting their team. Something urgently needs to be done about this matter as the deserters both block other players possibilities to get in (and get rewards..), but more importantly they also spend the staying and paying customer base precious time. So.. my suggestion is to implement a time penalty with Exponential growth for deserters.
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