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JediJeffP

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Everything posted by JediJeffP

  1. What I would like to be able to get with Command Tokens: 1. Companion Gifts 2. Crafting Materials 3. Fleet Requisition for GSF. This is my biggest one. I find the hardest thing to keep up with on alts isn't PvE gear or even PvP gear since you can use legacy gear to share gear between multiple toons. The hardest thing to keep updated is ships, components, and crew on my pub alt versus my imp main.
  2. Any mount that displays my active companion as a passenger. That's my only real mount wishlist item.
  3. I agree with the above. That 1.5 second reduction is almost required to heal as a sorc. I'd like to see it as a level 65 passive, and the set bonuses actually feel like bonuses rather than must haves.
  4. Interfleet transport should be Intrafleet transport. Interfleet would be between two (or more) separate fleets. Intrafleet transport is within one fleet. The Intrafleet transport on the Imperial fleet is labeled Interfleet by mistake.
  5. Cannot convert to ops group while players are in strongholds or guild ships. As this is a main focus of this expansion our players are now using their strongholds or our guild ship as a base of operations. Unfortunately while preparing for ops we cannot invite people and convert to an ops group while they are in these instanced areas. We realize this is not a quick fix, but something that should have been anticipated and should be addressed.
  6. Agree with this thread. I'd like to see those components back. Compared to my main, all of my alts have pretty pathetic starship gear.
  7. This isn't in place for Warzones? That must be rough for beginners trying to get into PvP for the first time.
  8. Though I won't take the title of "Ace" myself, I did want to comment on Shadowlands. About a week before 2.6 dropped the GSF matches on Shadowlands were great. Preferred Status players had just about caught up to the big head start that subs got, and matches during prime time were exciting and close. The official launch and inclusion of f2p players threw that (I would hope temporarily) out of balance. Personally once I knock out my GSF daily I've been farming rep for my legacy title in the new KDY fp. I am hoping that as the f2p players gear up and gain experience the matches will be more balanced again.
  9. I'd like to see a CM re-skin of the Blackbolt and the Novadive.
  10. I would be nice to have an interface on the GSF Hanger Launch tab to select game type (Domination vs TDM) and maps prior to launch. A system similar to the group finder would be nice where check boxes could select certain game types/maps with a "check all" option to be put in a completely random match. A small fleet req bonus (50? 100?) could then be rewarded for utilizing the completely random option.
  11. There is no best way to solo capture an enemy held node that is being guarded by a superior force. Just because you queued solo doesn't make it a solo activity. GSF is a team activity. Coordinate with your teammates to capture the node.
  12. The Starfighter Launch Deck on the fleet (both Imperial and Republic) is a non-rested area requiring a countdown on logout.
  13. Server: The Shadowlands Faction: Imperial , Republic Character Name: Na'Kanlee , Yantia Ships flown: Scouts
  14. I think there is confusion in this thread and many others in the forums about the number of ships and what that means in terms of matchmaking. I have 10 ships unlocked on my main. They were unlocked as follows: 1 Free Scout and 1 Free Striker That everyone gets = 2 1 Gunship Unlocked for being a subscriber before Nov 1st. (2 + 1 = 3) 1 Scout bought with CC ( 3 + 1 = 4) 1 Striker bought with CC ( 4 + 1 = 5 ) 1 Gunship bought with CC ( 5 + 1 = 6) 1 Gunship from the Dogfighter's Pack [bought with CC] ( 6 + 1 = 7) 1 Scout bought with fleet req by using CC to convert ship req to fleet req (7 + 1 = 8) 1 Striker bought with fleet req by using CC to convert ship req to fleet req (8 + 1 = 9) 1 Gunship bought with fleet req by using CC to convert ship req to fleet req (9 + 1 = 10) That brings me to a total of 10 ships. I fly a S-12 Blackbolt. It's mastered. The rest are just there. They in no way contribute to my quality as a pilot, and their existence says nothing about me as a pilot except that I'm willing to spend some CC to have extra ships in my hanger that I don't usually fly. I know people are looking for a way to determine at a glance the quality of pilots and gear based on the pre-match ready screen, but the number of ships unlocked is not an accurate indicator.
  15. Oh you play for Kills? In that case there is absolutely nobody playing on The Shadowlands. Uh.. maybe consider a different server. Maybe POT5? I see from the forums there are a lot of players over there.
  16. I play fairly regularly on Shadowlands (Imperial Side) and queues pop quick for me. Imps seem a bit over-matched right now on this server, but I wouldn't say nobody plays.
  17. I agree. In fact my preference in setup would be as follows: I. Four Crew members (as is) each with 2 passive abilities. II. Once co-pilot for voice only, no passives gained (unless the chosen copilot was also a crew member above) and no active. III. Current active abilities moved to a "Special Tactics" ship component gated behind a 1,250 fleet requisition charge (same gate as the additional crew member cost). This change would allow for using a copilot of your choice for aesthetic and roleplay reasons plus give the down the road benefit of an additional requisition dump which will be needed as ships get maxed out. It also has the possibility of adding complexity and variety in ship configurations as the current active and passive abilities would be available in more combinations. Right now only a few of the active abilities are actually being used, which thus also limits the passive ability configurations.
  18. Na'kanlee - Imp Side - Sorcerer. 95% of the time flying a scout, but I'll grab a different ship if I see there's a need (such as getting into a battle and seeing nobody has selected gunship).
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