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Mathizsias

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  1. Having played a Imperial Operative to 50 and now starting a Scoundrel (bringing balance to the force ) has me quite disappointed, the Scoundrel far less cool in the animation department and mostly has stiff unimaginative animations at best. - Diagnostic Scan and Underworld Medicine sharing the exact same animation is a cop-out. - Blaster Whip has a lame animation, and lacks punch, a suggestion would be: make the smuggler flip the fun, grab it by the barrel and whip the target with the butt of the gun, this while artfully spinning the gun back into it's holster or hand. - Dirty Kick animation bugs out on occasion, making you slide across the floor towards your target while the animation plays, the animation could use some work, currently it looks like your smuggler can barely get his feet off the ground. - Vital Shot animation cop out, just a regular shot with a different sound animation. Unlike the agent. - Running with your pistol out seems floaty, certainly when recovering from other animations, the step in the smugglers pass is too fast for his or her actual speed. This problem doesn't occur when you holster your weapon. - Optional scatter gun carried on your back, like the blaster rifles for agents. - Scatter gun usage seems far less prevalent than Vibro dagger use, the blaster whips lack spunk, the blaster whips could improve by adding pistol tricks to them. I thought I'd share, hoping they'd pick up these suggestion and help the class gain some popularity. Please add, where you think necessary, I'm interested to hear what others think. For now I've parked my Scoundrel and don't get me started on the companions .
  2. Republic generally terrible on Niman?
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