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akenatoth

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Everything posted by akenatoth

  1. Mr Erickson, at first I clicked the "Report" button, since I thought u were just trolling. Then I realized you really believe what you wrote. Do you realize that most people plays with 7 other complete strangers and that they can't do nothing to keep them in the wz (since there is no debuff for leaving) ? People leave if things don't go the way they want in the first minute, then the wz is normally compromised. Moreover, if you are so lucky to join a wz and end up filling a spot left by a quitter in a losing warzone, even if you're GOD or CHUCK NORRIS you'll hardly get what you deserve. It just keeps happening. I queue, I click enter and there's Civil War my team 90 other team 450. Have some respect for the players time, they need to get something for their efforts even if they're so unlucky to end up playing with noobs and quitters. If I can only play that much per day, I don't want to be punished because of "chance". The players message was clear on PTS forum and it was ignored. The quicker you realize you have to change this the better. Moreover, 8-players premades ARE NOT POSSIBLE, so there's no pug-free WZ! Aken
  2. got 2 medals in the only minute I was able to play. No rewards no valor no commendations no credits. Do you realize this is just WRONG? Aken
  3. How many are the sets (full sets) that you can currently craft to get an augment slot? Apart from the BM and WarHero schematics and, I guess, top end PvE sets, what else? I was hoping to be able to reverse engineer and learn to craft almost every orange set but it doesn't seem to be so, only top end pve and pvp sets can be learned and crafted. If it is so, it's just another major disappointment for me and my expectations from 1.2. I was hoping that I could really customize my appearance, and I stored away all the orange sets I could find for future reverse engineering... but they're clearly useless since I can't learn them. So, the choice is more or less limited to 4 full sets and random (not full sets) crafted custom gear? Aken
  4. I confirm that I moved the mods from a new BM legs piece (post 1.2) into a crafted augmented orange BM gear, and set bonus didn't show up anymore. Dunno if it's a graphical bug or what, I opened a ticked and it's being escalated... but still it sucks. Aken
  5. M8, I don't frankly care too much about the way I look (still, nice if I can chose). The fact is that I'm moving items into orange gear with an augment slot, so that I could put an augment in and increase the gear stats. If I lose the set bonus in the process, then I might re-consider if the stats increase is worth the loss of the set bonus. Aken
  6. Some guy in "general" chat told me that the set bonus (he tried with columi gear) are actually moved with the armoring mods, but they just don't show up on the tooltip (of any bits). If it's really so, then it's not as bad as I thought, it's just a graphical bug. Still, I'm not gonna move any other mods until it's fixed (since 4 items are still good for the full set bonus). Aken
  7. My understanding was that post 1.2 BM items (new ones) had the set bonus attachet to the armoring, so they could be moved into orange (custom) gear. Pre-1.2 BM items had the set bonus bound to the shell, so it couldn't be moved. So I waited, I didn't invest time and resources to buy pre 1.2 BM gear and I did it right after 1.2 was applied.. Yesterday I bought BM supercommando legplates, crafted an augmented version of them and today I moved the mods from the former to the latter. Guess what? I lost over 100k credits for the extraction, 50k for the gear schematics, more credits to get the mats and the frigging set bonus wasn't bound to the armoring or any other mod!! I never rage quitted a game in my quite long MMO experience, but it's getting very tempting right now. I'm already very upset by the changes to pvp rewards (credits wise) and the cost of pvp medpacks, and this is just another drop in the already filled up jar... I really hope this is a bug and not working as intended. A very piseed customer (worth 2, since I pay 2 subs). Aken
  8. I agree about the medals, but what is really wrong it's the amount of credits u get for a loss (not that a win is much more rewarding considering the time u take for a wz). Moreover, the 20 wz commendations u need for 1 frigging medpack is just crazy. For me, they can just remove medpacks from the game, I'll never buy them Aken
  9. 6500 credits for a 6-0 win in Huttball... still not worth compared to pve... I'm seriously disappointed, they spoiled the game for me and I can't see a good reason for it. They must have found some extra rich pvper that never used his cash and decided to nerf rewards for anyone. I hardly float on 500k credits overall and crafting stuff is a money sink for me Bah @ BW, really bah Aken
  10. They just lied to shut us up... gj zoeller Just played a long aldeeran/civ war wz... lost 0 to 160, got 10 medals... 1668 credits. Whoever thought this out is just trying to get rid of pvpers GJ! Aken
  11. Credits in wz post 1.2 are simply non existant. If you're used to just farm wzs over and over (and that's what you have to do to garm WZ commendations for pvp gear) you will hardly get any credits after 1.2, compared to pre 1.2. All those words from devs to calm down protests in PTS forum when the topic has been raised where simply a lie, credits on 1.2 live are no better than credits on PTS. Now if you want to craft (just to get your augmented gear / weps) you can't afford anymore to just play WZs and send companions in missions. This is extremely annoying, the change is too big from pre 1.2 Aken
  12. I'm just levelling my operative through PvP (it's an alt, I already have a 50 sorc and PT) and I'm trying to find a build (and a playstyle) that gives me more survivabilty without sacrificing too much damage (or healing). At the moment my op is lvl 34. I'm not PvEing, raiding or whatever, just farming WZs commendations and valor... so I don't pretend to find a build that would suit for every purpose. What I've noticed is that many native IA skills, common to both snipers and operatives, are hardly ever used in a rotation just because they require cover or crouch (so they're considered sniper' skills more than operatives). I'm talking about Snipe and Explosive Probe (especially the latter, since it gives me a quite good burst damage). So I asked myself if an hybrid Medicine/Lethality spec would be viable, playing ranged in cover and spamming DOTs, grenades and bursting on picked targets with explosive probe + snipe. At the same time, I could be able to heal when needed, getting TAs from Kolto Injection and spamming Kolto Probe on every nearby ally. I would be far from the big melee, possibly in cover with Shield Probe and Kolto Probes on me as often as I can, and my escape-CDs ready for when things get bad. I'd also get some decent energy management by feating both Combat Stims and Endorphine Rush. I was thinking about something like this build (12/3/26) I'm just experimenting, try to think a bit "out of the box" about this class... since 1.2 patch notes are not encouraging me to go towards either Concealment or Medicine. What do you more experienced OPs think about it? Any suggestions / improvements? Aken
  13. Whirlwind is not an Advanced Class skill for Sith Inquisitor, every Inquisitor has it afaik. Aken
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