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J__H

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Posts posted by J__H

  1. OP has a point though. It's not like it wouldn't be impossible for them to set up the packs so they recall you obtained certain items before and now don't need them.

     

    Like those Jawagrams. Oh look, you obtained that RARE Jawagram already, let's roll for your rare without that as an option, thusly increasing your odds on something better for you.

     

    That's exactly why the don't do it.

  2. You cannot take away what wasn't there before.

     

     

    Legacy gear from the vendors on capital worlds require a certain legacy level to use. The Renowned gear requires LL 10, and the Exalted gear requires LL 20.

     

    The Chevin event's bowcasters didn't have a legacy level requirement--they had a pure level requirement. They required level 34 or 50, depending on which you bought.

     

    The Rakghoul event didn't have legacy gear, but BoP social gear.

     

    Having a level requirement on this gear follows the trend established in the past by legacy gear.

     

    Sorry, potential options.There you go.

  3. See my above post, a similar, pre-F2P system with Legacy items also had level requirements. It's not about anything being 'taken away', it's just about being given a pony when you hoped for a warhorse.

     

    Which doesn't make sense when the pony costs as much as the warhorse.

  4. Is that such a crime? The game is run as a business, despite the fact many gamers stick their fingers in their ears and "Lalalalalala" at the thought.

     

    It is a crime when they start taking away options from the game with sole intent of forcing people into the cartel market. I have no problem with a business being a business but when their decisions become transparent and inconvenient to everyone that's when the issues arise.

  5. I'll tell you why.. because just copy pasting WoW, RIFT or whatever other's Code into TOR will simply not work.

     

    Just because the concept is readilly available, doesn't mean the technology is. Each game has their own challenges in making this work. What was given, was the quick, easy improvement to make a step forward in allowing respeccing to be easier. To make the system you and everyone else wants you need a lot of work. Especially if you want to make it as feature rich as some of the others. Let me explain by making a simple list of the main features they'll need to add to give you what you want:

    - Functionality to change skill tree set up to a predetermined set

    - Functionality to have action bar setups change with each spec, including keybinds if applicable

    - Functionality to be able to make a predetermined set of gear you can equip on the spot (probably with also remembering Unfiy Color set up)

    - Functionality to change and maintain each predetermined set of skill trees, action bars and gear sets

    - New interface elements and menus to support all these new functionalities.

     

    This is just off the top of my head to make an industry standard Dual Spec system you expect from them. This is a lot of extra Coding work they need to do to make that work and deliver it as bug free as possible.

     

    What they did now was:

    - Make the respec system that was already in game available through more means than one NPC in each faction's fleet.

     

    You may call it half-assed. I call it the quick 'fix'. It didn't need any new interface elements, it didn't need any new systems or a lot of Testing effort to deliver it as bug free as possible. It was a step forward, but not the be-all end-all of this problem.

     

    The issue here is, and the line I quoted made that perfectly clear, that you have no idea how much effort it takes to make a good Dual spec system into the game. I am sure their UI guys are working on it and have it on their to-do list. But first they worked on other aspects like being able to change your UI setup, or improving performance of the UI.

     

    But naw.. it is an easy thing they can just pull off the shelf and plug it in and they are just lazy for not adding it. That is the only possible explanation.

     

    No matter how hard it is, by this time they could have implemented it by now. I will be very surprised if this is added within the next 2 years. BW has proved they do not deliver on a lot of promises.

     

    I'm very reluctant to believe we will receive a new more convenient system when we already have one in place, when other common MMO features that are wanted by a large population of the community eg. paid transfers, still aren't even in the game at all.

     

    I would very much rather them have taken awhile longer and actually implemented a better system rather than place a patch over it then put it aside forever.

  6. There are no barriers currently other than the ones in your own head. You can switch back and forth right now, for free. How long does it take to switch specs? How long does it take to re-allocate skill points and drag some abilities/gear around? 60 seconds?

     

    The fact is you can do what you want to do in game right now, its just not as slick and convenient as YOU and a few others would like. For mer personally and many, many other players the current system does what it says on the tin. Could it be improved? Sure. Is is broken? No.

     

    I personally dont like the idea of the entire game being driven by menus, lobby's and gear switching screens. Makes the game feel more like an FPS iand less like a MMORPG mo.

     

    Driz

     

    I get you can still use the system and it works that's fine. The problem is that the technology to release a better system is out there yet they refused to do it, and made a system which is just unnecessarily inconvenient.

  7. That is not 'needing of fixing' that is 'in need of a new or expanded feature'. That is the entire point the poster is trying to make and just by basicly saying: "You are wrong and I am right, because I say so!" doesn't change that.

     

    Yes, it is a debate of semantics. But Bugs need fixing, new Features need development. But the way you debate your point does not go above the level of schoolyard 'debate'.

     

     

    As opposed to the old system that was more tedious and more annoying and used to cost a lot of credits for those who did it regularly. Something was added to make it easier and you complain that it still isn't easy enough, basicly.

     

    That is pretty similar to basicly being a 16 year old who wanted a car for their birthday and when their parent gives them a car, complains about the fact that it has the wrong color or doesn't have airco or electric windows. Again, basicly the level of childish debate.

     

    Fixing, new feature, you can call it what you want I'm not interested in debating semantics. The system is a poor one. May I ask why when the technology is readily available they produce a half-assed system that neither group of players want. Yes most people just deal with it and move on but that doesn't discredit the fact its a bad system and could have been made a whole lot better. I can play the metaphor game as well, as in its more like purchasing a dishwasher that still requires you to pre-wash your dishes before you put them in as opposed to purchasing a dishwasher that does all the work for you, for the same price.

  8. Care to point out the section in my post where I said that GF feature is "WoW Only" and "makes you a better person/ gamer"? Didn't think so...

     

    It does not need fixing as the feature is working as it was intended.

     

    Can you switch specs whenever you want to for free? Yes.

     

    Can you switch spec as conveniently as you want? No.

     

    Thanks for clarifying...

     

    Driz

     

    It's not a section in your posts, its your condescending tone and attitude that speak louder than words. My point is the feature may be working as intended but its a stupid intention in the first place.

     

    If you can switch specs with no real consequence what's the point in putting any barriers at all. it doesn't stop people from switching, it doesn't stop the effect on an MMO that spec switching has. All it does is annoy the player who wishes to switch their specs.

     

    It is in no way beneficial to either side of the fence and is a poorly thought out and implemented system.

  9. I dont think there should be any confusion as to what constitutes dual spec. We should all know what it means, what i would assert however is that dual spec not being present in this game does equal something that needs 'fixing'. Dual spec is not a cornerstone feature of any and all successful MMORPGs despite what the WoW players may say.

     

    Besides, how many times a week do you respec? How long does it take, maybe 60 seconds to re tick the required skill boxes and drag some gear around...how much time do you think dual spec is actually going to save you? Not very much by the sound of it :)

     

    The fact we are a year in and the game has not collapsed without dual spec says a lot for how fundamental this feature really is imo.

     

    Driz

     

    Dual spec is not WoW only, stop trying to be so 'unique' from WoW it doesn't make you a better person/ gamer. Also it does need fixing, as the game supports switching specs yet does so in an inconvenient and archaic manner. If BW don't want us switching specs then don't allow it at all, don't implement a system which doesn't really deter spec switching just makes it tedious and an annoyance.

  10. Easy, the character on the left is a Human or Cyborg. The pale skin looks more white on them. The character on the right is a Zabrak. The pale skin turns their dark red skin to a pale mauve color. Both of them are being affected by the same thing, the paling of their skin. It's just that one started out with darker skin in the first place.

     

    So, start a character with darker skin. That's the only way to do it.

     

    :cool:

     

    The one on the left is a pureblood.

  11. When you come to the forums to complain about how often you have to loot, your overall experience must be pretty darn good. Awesome.

     

    I hope that what ails you gets fixed.

     

    First of all that's an assumption, a false one at that. Secondly there's many things many people want fixed but there's already threads on them. Normally I'd say that would suffice, but knowing BW we could probably use a few duplicate threads.

  12. Things I consider obvious issues that most other MMOs figured out 10 years ago....

     

    Issue: You can't click-link item names into the galactic market search window.

     

    Issue: Items are only on the market for two days at max so unless you log on nearly daily there isn't much point to making much to add to the market.

     

    Issue: Number of items you can put up for sale is pretty pathetically low in my opinion.

     

     

    Address these things and your game will not be quite as horrible....because right now having to run the same hand full of quests daily and having to PvE in order to make credits so that I can PvP is about to drive me off as well.

     

    What i dont get is that most games already have dealt with this years and years ago. Look at Aion....awesome market. The best system without any question that I have seen was Star Wars Galaxies, but no one wants to invest the effort and funding required to develop sandbox MMOs anymore because its all about the quick return....

     

    You learned so much from Blizzard, why not at least allow players to use mods on the market if you don't plan to make it user friendly. Or you can brag about how innovative your game is while people keep leaving. Its not as if there are a lot of people left to care right?

     

    Resolution: You can highlight item names and press Ctrl+C (Copy!) + Ctrl+V (Paste!) in the market search window.

     

    Resolution: This is SWTOR not the stock market. 2 days is plenty long for items to be on the GTN.

     

    Resolution: 50 is more than enough in my opinion, if you really need more you can buy some, as at that point it is no longer a necessity.

  13. I did, in fact, state just exactly that. You should PVP for PVP rewards... not to meet PVE objectives. Not sure if they will have us do that, but I certainly hope not. Try paying attention to what people type before you rant.

     

    What's wrong with PVPing for PVE objectives? You don't have to do it, you're not entitled to everything in the game, you chose to limit the content you play, then you also choose to limit what you can achieve. If it's not game changing gear then there is no reason it can't be PVP for PVE rewards. Want the content? then gear up, team up, or shut up, don't expect everything to be handed to you based on your own agenda.

  14. Sticking objectives or rewards in areas of the game explicitly designed for people who are specced fully into PvE or PvP and expecting people who aren't specced to be able to complete them is not cohesion, please invest in a dictionary.

     

    Yes it is it forces people to deal with it and either gear up or get friends/a guild. That brings more of the game together as it forces players to participate in other activities. Don't like it? then don't do it, it's not a mandatory objective, it's purely optional, players should not be able to get everything they want doing only what they want.

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