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Emipa

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  1. you have a point here. I had a similar conversation with my brother yesterday. It seems BW's goal was to only match and beat wow. That was their only comparison in how to design this game. Anything else seems an after-thought. I say this because if you just log into and take a look a couple of unnamed MMO's that are around 4 - 6years old in which you can quest forever twice and guard your mini-van, not to mention a Korean game or that multi dimensional mmo and what they have, you'll see the step backwards BW took with this rather than really improving game-play & graphics. Honestly this could have been so much more but they went with mediocrity just to get wow market share. Well they succeeded. You're beating wow! yay!
  2. When level does the game get challenging, immersive, mysterious, unpredicatable, not gated or pathed?
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