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Avenir

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  1. I've maintained my subscription to this game since it launched even though I haven't actively played it for over 6 months. Don't ask why... Guess I wanted the subscriber bonus coins but I've come to realize I'm throwing money away. I'd like to give the expansion a shot and I understand if I order it now as a subscriber it's only 9.99. However, if I cancel my subscription after placing the pre-order will I still get it at the lower price or will I be billed for the difference? Also, related to cartel coins, do I keep any bonus coins I have never used if I cancel?
  2. I just read that slicers will now provide the materials to allow sythweaving, armstech armormech to craft augments. Augments were one of the few items that can sell for a pretty high amount that slicers can gather. Missions and schematics are hit or miss on the GTN. So what are your thoughts on this change? On the surface it seems like a fair trade off if it happens the only way to get the materials will be through slicers. Now if they make the materials obtainable by other means then this will be another huge slap into the face to all Slicers.
  3. Instead of removing the reason to fight in Outlaw's Den (Good loot, resources) why can't the Devs just impose minimum level restrictions on the place so people just couldn't stealth their way in there and loot the place at lower levels. http://r2-db.com/article-rss/16334/a-first-look-open-world-pvp-on-tatooines-outlaws-den A First Look: Open World PvP on Tatooine's Outlaw's Den A First Look: Open World PvP on Tatooine's Outlaw's Den So what did we really get to see at the Second Fan Site Summit in Austin, TX? Until now, all of the Fan Sites have been under an embargo on some of the new reveals we were given at the event. During our second day at the event we were given possibly some of the most exciting news to hit the MMO genre in a long time by Lead PvP Designer Gabe Amatangelo. That announcement? Outlaw's Den. First Rule of Outlaw's Den: There Are No Rules Outlaw's Den's most prominent characteristic is that it has no rules. I begin with this because it really defines the look, feel, and purpose of the entire zone. As a location on Tatooine, players can access Outlaw's Den by normal travel means (whether by foot or mount), but are amply warned that they are entering an area not for the faint of heart. Those who enter Outlaw's Den become flagged for PvP not only by the opposing faction, but by their own faction as well. Traditional boundaries of Republic versus Empire are thrown out the window, and anybody is game for your PvP pleasure once you set foot in this lawless place. That doesn't mean you can't come with allies though. Anyone in your group, raid, or guild becomes your ally within the zone and you can continue to work together in a team environment to conquer anyone residing within the zone. In fact, it's in your benefit to be working in tandem with others in order to ensure that you can reside in the area for longer than a fleeting moment--so that you can reap the benefit of the many rewards that await you. Farm Loot, PvP, and Community What's the purpose of even entering Outlaw's Den? I'm glad you asked. The zone contains a slew of the highest level gathering nodes for each gathering profession throughout the area--making it a crafter's paradise as long as you can keep yourself alive. Along with this are gatherable nodes akin to "Treasure chests," which contain Mercenary Commendations--the currency for PvP'ers to acquire better equipment and supplies. The central portion of the zone contains a Galactic Trade Network Kiosk--TOR's Auction House mechanic. A "Pit" area is sectioned off specifically for duels. The last reward comes in the form of rare vendors who sell a variety of unique and distinguished items like rare mounts and social gear. In the demonstration, Gabe showed us how you can locate one of these rare vendors and purchase items that are likely not found anywhere else in the game. After trading with the vendor, Gabe casually strolled his character over to what were obviously the merchant's personal belongings, and smashed some expensive-looking glassware. The merchant became furious at the destruction of his prized possession and quickly switched from his kind, personable demeanor into a fit of rage, slaughtering Gabe's character on the spot as an act of revenge. While the notion may seem somewhat comedic at first glance, it actually has a very unique purpose. Denial of goods. You can essentially stroll into Outlaw's Den, clean house with your Guild, buy up everything you need from the vendors, and slay said vendors so that nobody else gets the opportunity. The spawn timer on these rare vendors are by no means short (although we weren't given an exact time estimate as the concept is new at the moment), so obliterating them from the face of Tatooine ensures that, even if you are ousted out of The Den by another group, you've denied them their precious loot. The final, and most promising purpose of Outlaw's Den is to build community. Gabe described how the zone was designed to be a place where Guilds, Raid Groups, Parties, and Friends can coordinate PvP-related events together and carry them out within Outlaw's Den. Want to challenge your adversary Guild to a PvP-marathon to see who will win? Outlaw's Den is the place to do it. The zone has both a PvP and Social appeal. Nothing Is Set In Stone During Gabe's Summit Presentation, I did raise a question about griefing and Guilds who would actually participate in coordinated events in Outlaw's Den. Essentially, I was not assured that Guild's would be "protected" if they decided to do a Guild vs. Guild event. What's to stop another group from coming in to ruin the fun? Gabe explained to me that, essentially, that is the point of Outlaw's Den. There is nothing to stop another group from raining on your parade should you decide to coordinate something. Remember, there are no rules in Outlaw's Den. Part of the appeal and enjoyment that the developers are expecting to come from the zone stem from it's inherently chaotic approach to PvP. Gabe ended his presentation on Outlaw's Den to let us know that, ultimately, they are interested in seeing where the TOR community takes the new feature. They will use feedback from us, the fans and players, to determine what changes are necessary and how the zone will evolve over time. Nothing is set in stone right now, and they look forward to seeing how reaction to their take on Open-World PvP. I'll provide a list below to help clarify some of the unique attributes of Outlaw's Den. If you want more information, keep RedRancor.com in your Favorites bar because we'll be sure to have more news about this nifty PvP zone as it is released. Enjoy! Outlaw's Den Is... An Open-World PvP Zone A place with no rules A place to kill other players, including your own faction A place to farm some of the best gatherable materials for crafting A place to earn Mercenary Commendations A place to buy rare mounts A place to stealth and kill as many players as you can before getting caught A place to hang out with your Guild, trade, auction items (GTN) A place to duel your friends (and enemies) A place to PvP, at any time Outlaw's Den Is Not... A place to progress in PvP Rank A place for carebears An instanced PvP zone A WarZone. You do not queue up for Outlaw's Den A Republic versus Empire specific fight A zone that you can "capture" by use of objectives.
  4. As far as I know there were no multiple page threads on these forums calling for Cybertech to be nerfed. I just finished leveling it to 400 and I am a bit disappointed. Not only did they do nothing about increasing the cool down on the bio chem stims, but they still didn't address the problem on Cybertech grenades having a 5 Min CD. How exactly did these grenades negatively affect PVE gameplay? If the problem with Cybertech Grenades was that the buffs and stims were making them too powerful how about making it so the nades didn't get a damage increase from those items? Problem solved. PVP damage is now normalized and PVE is left unchanged. This update does nothing to deter guilds from insisting that people go Biochem. Cybertech does not craft anything that can best bested by the commendation vendors. So the reusable grenades were the sole saving grace to this profession. How about throwing us a bone and let us craft speeders that we can sell to players?
  5. Does it really make sense that the Reusable Grenade can still be used after dropping Cybertech? To make Cybertech more viable as a profession and to give us a bit of an advantage like Bio Chem I suggest they scale back the cool down on these grenades and make it so only a Cybertech 400 can use them. Thoughts? If the Devs don't plan to change this then I would like to see Bio Chem lose it's exclusivity to using the reusable med pack.
  6. Have they explained why the Slicing Nodes were removed from the PVP areas on these planets yet?
  7. So I ran an Artifact Level 340 Slicing mission last night that took 2 hours 24 minutes to complete. It was listed as a Wealthy Yield. Net result after having my companion tied up for almost 2.5 hours? 2400 Credits and a Level 49 Purple Augment with +28 Power. To me this is a slap in the face. That's a whopping 16.0 credits a minute. Overpowerd, I think not. For a mission of this level and rarity the cash payout should be in the 5-10k range.
  8. Thank you for totally wasting my time by destroying Slicing! You listened to the forum complainers and now 1/2 the missions for slicing are generating negative money with the slight chance to loot a cybertech schematic or a worthless mission. Slicing needs a total redo at this point. Make it like SWG where we can slice weapons to improve certain stats.
  9. So I've run a few missions just to check how bad the change to slicing was and the first couple have actually cost me money instead of making it. This is unacceptable. You know a more reasonable approach to this issue would have been just limited the number of rich missions available or limiting slicing to one character per server? Did they consider any other option? I doubt it. So I'll be leveling an alt and waving goodby to the GTN. No need to support the underworld traders or weapon makers anymore. I used to spend a good 30k per day upgrading my gear. No longer.
  10. If this is how Bioware is going to respond to every supposed imbalance then this game is doomed. I for one will be protesting in my own way. I'll be leveling up ALTs to support my needs so I don't have to touch the GTN. Screw the greedy people that led the revolt to get to this point. Everyone had the option to pick up slicing but you punish those of that chose it? Thanks alot. So besides not making crap for a payout on lockbox missions what is the point of Slicing? We don't have a chance at much loot. Augments? Yeah, big whoop.
  11. I have some thoughts on slicing I was going to share but the forums are acting strange. Can someone please explain why I can't Create a subject line for a New Thread when I go to post? My forum account is in good standing and I can respond to posts. However, there is no input box for me to type in a subject line. HELP!
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