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Gnorrior

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  1. Wait, i stopped playing for a few weeks/a month (hit fifty 2 weeks after it came out, got full champion, got bored as hell of my sage hybrid.) How did they change bags? Is gearing faster? Might leveling a shadow and a powertech then.
  2. The problem for shadows is that if it had the 25% damage bonus it would be useful for balance, would be amazing for darkness, but would be absolutely ridiculous for infiltration/deception in PvP. At least, that's the only "remotely logical" reason why bioware hasn't fixed that.
  3. But when you're bursting won't you have force potency on a majority of times? Which would work well into a project->FiB->whatever else burst.
  4. Lets put it this way. Competitive PvP: You will most likely be used in a meele train. If you're meele training a target, chances are high that the target is stunned, incapacitated, etc, will be blowing every CD to escape, or is dead. IE: It doesn't matter whether your burst happens 1.5s later or not. Well, aside from the fact that your burst will happen at the same time and be much harder to heal, as comparing to a sith assassins which will happen very separated. This is talking about a group with coordination. IE: the kind of PvP which actually matters, and will likely become rated, eventually. So, you use project, they vanish. Okay, all your procs are still active. Just wait 6 seconds and pick another target and wreck their face for 8k damage anyway. Either way you're killing someone. A tank can't vanish and keep holding a flag, for example. Anyway i digress, the benefits of project with a delay far outweigh the cons.
  5. So I have been watching some youtube videos and it seems like in competitive PvP with dispels, an infiltration shadow is an absolute monster, especially shadows because of the project delay. Bursting can happen for consistent 9k with 2 globals, except those two globals hit within .7s or so because of delay...definitely considering this as my main class.
  6. So one last question, how does the burst an assassin can put out compare to what a pyrotech PT can put out? Especially when considering armored classes like juggernauts etc. As an assassin it seems like the majority of damage is kinetic, IE: we kill clothies easily, and everything else reduces our damage a ton.
  7. Would you say that your burst as a powertech out does the sins? Especially considering yours is mostly ranged from RS, as comparing to sin's having to be meele?
  8. Uhm, PT's can do very respectable damage with a hybrid spec in the tank tree and then points into pyro. It's pretty reasonable to expect the same from a tank from assassins, and dunno, I would expect the 10% heal from overcharge and 12% from harnessed darkness to be huge, espescially with the low CD on harnessed. Though this might not take effect until wither procs HD, but 12% of 15k + 10%, thats 3k heal, which is pretty solid especially considering you're doing 5k over the channel of force lightning anyway. So after watching a video of a jedi shadow kinetic hybrid spec can definitely still put out the hurt. It was post 1.1, and I'm not sure how people say they don't have self-healing, when the lightsaber charge itself is 400 every like 5 or 6 seconds. Sure, it might not be "a lot" but in the course of a 1v1 when it procs like 7 times, added to harnessed darkness TKT or FL, you're starting to talk 50% of your health etc, while still able to get very good burst (for a tank at the least. what with project's delay, you can basically use project into an execute or any other related ability and get 5k burst.)
  9. Out of curiosity, can assassin's burst people down even close to as effectively as a pyro PT? As far as utility in WZ's is concerned, they both have long dots, pulls, and can spec for sprints/ball carrying. The main difference to me is whether the self-healing of a darkness sin is worth the loss in damage comparing to a PT. Atleast thats what I am trying to consider
  10. One thing I was curious about was pure damage capabilities. I am positive that the powertech can pull off ridiculous burst as PT (TD->RS) which can do upwards of 7k with amazing gear. Does the assassin have anything even close to rivaling that? Also, I know the assassin has self-heals in the form of overcharge saber + harnessed darkness, and it was a large part of the draw for me, but I am also curious whether these are effective at all in PvP, and does it makeup for the fact that darkness is a tank spec or is their damage still far behind? I ask this because I hear PT's can go Pyro and do like 600k+ in a game, but the only way for an assassin to be near their survivability is as a darkness spec, and I would assume they would have trouble even reaching 300k. That being said I haven't played the past few weeks (School, girlfriend) and my sage was boring the heck out of me so I'm looking into something new, mostly the PT or assassin. Otherwise it's back to SC2.
  11. Hello, I'm an avid pvp'er and am looking at leveling a powertech or assassin. I originally leveled a sage to healbot my brother, but we have since stopped pvp'ing and the sage is frankly boring (I normally run 0/13/28, and my damage/healing is often 300k/200k, so I'm alright, but my gear sucks so dunno.) Anywho, I'm a meele'r at heart, but its very nice to have ranged mixed in, enh shammy from wow was one of my favorite classes for example. So I thought I'd ask you guys which you thought would be better for pvp, since they seem to have relatively similar roles, tank/dps, both have pulls+roots, etc. I've done a lot of reading but get mixed messages. PS: I always hear both powertech and assassin take skilled players to do well, if this is the case, I'm fine with learning to play before I am "good" and can 1v1, 2v2, etc. But my overall goal is to pick the class which is a beast at PvP. Thanks for any help.
  12. Hello, I'm an avid pvp'er and am looking at leveling a powertech or assassin. I originally leveled a sage to healbot my brother, but we have since stopped pvp'ing and the sage is frankly boring (I normally run 0/13/28, and my damage/healing is often 300k/200k, so I'm alright, but my gear sucks so dunno.) Anywho, I'm a meele'r at heart, but its very nice to have ranged mixed in, enh shammy from wow was one of my favorite classes for example. So I thought I'd ask you guys which you thought would be better for pvp, since they seem to have relatively similar roles, tank/dps, both have pulls+roots, etc. I've done a lot of reading but get mixed messages. PS: I always hear both powertech and assassin take skilled players to do well, if this is the case, I'm fine with learning to play before I am "good" and can 1v1, 2v2, etc. But my overall goal is to pick the class which is a beast at PvP. Thanks for any help.
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