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Zaioss

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  1. Come to the dark side, we have better cookies http://www.swtor.com/community/showthread.php?t=498214
  2. Firstly, in regards to you own stats, drop the Accuracy and get your shield and Absorb to 50% each, thats far more important then Defence or Stam to start with, and threat is a non-issue, especially with how taunt works in SWTOR. Aim for 20% Def, 50% Shield/Absorb. Once you hit those numbers, aim for 27% Defence with a stim active, this will give you 30% Defence during combat when using Retaliation. Once you hit 27% Def, 50% Shield/Absorb, my initial thinking was to start stacking Stam to help soak up any non-avoidable/mitigated dmg (ie Force, Tech, Internal, Elemental dmg), but thinking back over it, im looking at pushing my Shield and Absorb beyond the 50% marks instead of the extra Stam due to how fights currently work (nightmare mode may change this). Currently most/all the "scary" parts of each encounter when looking at EC HM can be avoided/mitigated by Defence and Shielding, and reducing those dmg periods is going to be of more use to you and your healers then having more health, but getting hit harder. The parts of the encounters im talking about are things like Zorn's Berserk phase, Tanking Kephess himself, etc So, essentially, any dmg you can avoid/mitigate is basically extra health, so your getting the best of both worlds, while going for pure Stam means, yes you have more health, but your getting hit harder, so its not really that useful. Ideally on your characters stat sheet, you can hit in BIS gear around 27% Defence, 53% Shield, 55% Absorb. (Big thanks to Aoroc from Cali Killed Nox for helping me with alot of this info)
  3. This is more a case of L2P and stop complaining. Firstly, Def gear/stats have very little benefit to us in PvP, Run a full DPS set with a tanking off hand and you will do alot better. If your wanting to play a Tank style Jugg in pvp, run a PvP spec Immortal or Veng build, use the gear setup i said and stay in sorsu form, ull tank 90% as well as u do in full tank gear, but youll get the better gear set bonus's and youll do solid DMG. This style of build its quite easy to push out 200k DMG while getting 50-100k prot depending on how well you use guard/taunts. As for being kited, thats jsut you playing badly, DONT chase a kiter, make them chase you. if your charges are on CD and someone is kiting you, run OOR of them, or better yet, get behind something, means if they want to fight, they HAVE to come to u. Theres alot more things you can do to make a Jugg brilliant in PvP, you just need to learn how to use and abuse the perks we have, and cover our faults.
  4. There are alot of topics about this talent and how it works, not sure how ppl are getting confused over it still The talent works as its meant to, you CAN NOT interrupt ravage while specced this, but that talent point ONLY guards against interrupts, not the 50 other ways this game has to stop u from doing it. Things that WILL stop you mid ravage: Being single target knocked away Being AOE knocked away Being pulled by another player Being single target stunned Being aoe stunned etc best method tho is to just move away a few steps from the person using ravage and save these CDs on something that matters Things that WONT stop you mid Ravage: Being interrupted thru an actual interrupt ability. ie a warrior using disruption short answer, the talent is a waste, spend it on something else.
  5. G'day all, Im just after some advice to a few general questions i have in regards to a tank thats looking at venturing in Hardmode and eventually Nightmare Mode Tanking. Ive done alot of reading over these forums, and other sources like sithwarrior, etc, and while i think i have a good idea what i need to be doing, some advice can never hurt from other experienced players Some Background: My guild and i currently farm HM Flashpoints and we have cleared normal mode EV and KP in our first zone in's on 8 man mode (nothing impressive here, its all very easy i know). We are currently looking at going into a) 16 man mode raids once the last of our raiders level and gear and b) looking into Hardmode and eventually Nightmare Mode Raid Ops hopefully. Im in full Columi gear bar my Helm, Belt, Implants and Earpiece, my helm/belt being Tionese levels and my Implants/Earpiece being the Rakata level from Dailies. ====================== Immortal vs Vengenance for Main Tanking: While i know both specs are meant to be quite comparable in performance, from my understanding, Vengenance relies on being able to intercede/charge on CD while tanking, and from what ive seen thus far, while main tanking, most fights this doesnt seem an option, so im assuming Immortal spec is the better spec as a MT for Raid Ops? I can see Veng being a good spec for Soa, and viable or a few other fights, but it seems to me Immortal looks the best for most. I have no prob respeccing for specific boss fights either, if thats what is needed (im assuming that it is thanks to Soa, etc ignoring half our Immortal Mechanics) Defence Rating vs Shield/Absorb: Like i said at the start, im mostly Columi geared meaning most of my gear is high in Def/Shield with my only Absorb coming from my Leg Piece. Should i be looking at farming the leg token to move the Absorb mods from them to the other pieces and for-go some of my defence rating? From what ive read/experimented with, that gains ill get in stacking more shield/absorb is much greater as ill gain a noticable % while ill only be losing a few % of Def due to dimish returns. Or is this not worth the effort and i should stick to the standard stats my gear comes with? 16 Man Raid MT: If i were to believe these forums (-.-) it would sound like going into 16 man raids, i should step down as my raids Main Tank and go into an off tank role and allow our BH or Sin MT everything. Im assuming this is a load of s@#t and Juggs are fine to MT 16 man raids, but in the best interest of a progressing guild, should i do this? Note: Please dont reply, re-roll BH/Sin, and other stuff like that, its a genuine post for help, not for trolling or it degrading into online fights, as kirby will win that anyway (>'o')>
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