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NomadLad

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  1. Yeah, took away any incentive to continue PvPing if you're rolling on a lop-sided server. That was my thought too, why not base PvP Bonuses on the individual's medals/accomplishments? If a player plays a full PvP match and can't get a single medal than more than likely it's an AFK player that deserves lower if not minus XP. Winning or Losing Team shouldn't matter, as an AFK player can just as easily camp a Winning match as a Losing one. I applaud them for trying to do something to discourage AFK camping in Warzones but this is not the way to do it, IMO.
  2. I'm not currently rolling on a PvP server atm, but I understand your frustration. This same issue has plagued other games and other game genres as well. There's a certain newly released FPS (First Person Shooter) that went through several stages of Betas and YET still had poorly designed areas that made for easy spawn camping. Fortunately a patch was soon forthcoming. One thing to understand is, games are becoming more and more about the Technical Engineering than the end user experience. Every new game is trying to out Tech every other game, which makes for great graphics, environment sounds, voice acting, etc. but the game interface/style in certain areas is greatly lacking (glares at SWTOR AH/GTN). And it all comes down to the Engineering minds, they don't think in terms of user comfort, but in terms of will this game run as it was designed. Another-words, they take a very pragmatic approach to the game and all the nicey little things (hugely understated I know) that real world players have grown to love in their respected game genres tend to be incomplete or missing altogether with each new release. We are constantly seeing this across all game genres not just MMO's, very sharp looking/sounding games but lacking some VERY basic user interface/style elements, that leaves one feeling as though they just became a victim of a $40-$80 Beta program. Just search the Forums of ANY newly release game within the last 8 months and you'll see the same complaints about stuff that is just Facepalm why it wasn't addressed in their respective Betas. Some even resorted to Public apologies to their community members. Aaaah sorry we forgot this obvious fix but here it is.... please like us again, lolz. I do believe BioWare will fix this but as to why it was allowed to be in the first place, I can only surmise as stated above.
  3. Agreed, I have relegated my Trooper to PvE/FlashPoint duty now, at least on the current server, as I do realize that there are indeed servers where Repub PvP has a better win/loss ratio. But unfortunately I rolled on a VERY poor Repub PvP server. We do have a few lvl 50's Repubs that I've had the displeasure of PvPing with as they have all been absolute Fail. They usually go in and try to RAMBO style the match by running right into a Mob of enemies like a crazed Moth on Meth to a flame, fizzzzzz, burned down in 3 secs. Now the Repubs are easy pickings as our only hope to have some damage mitigation just went up in FLAMES! Well anyway I'll be re-rolling for Repub on another server as well as an Empire just to balance my chances of finding a better PvP experience. My money is still on the Empire Char that I am rolling, but we well see.
  4. Yeah same here, and the funny thing is when you use the /bug command to report a bug guess where it refers you for additional support?..... Yeah that's right THE SWTOR FORUMS. LOL the good old customer support loop still lives, it just leveled up (DING!) from Phone support to the Internetz.
  5. EXACTLY! Somehow people posting to stop the QQing about the Warzones don't speak about the ABILITIES difference between lower levels and higher levels. Those make a HUGE difference in stopping/CCing your enemy and avoidance of damage aka buffs. We had 4 players once beating on a lvl 50 for about 15 seconds and we only reduced it's health down to maybe 10% at best, then help arrived and it was all over for us in seconds. Lvl 50's are just ruining Warzones right now. Plus these 50's are helping the lower levels, on their team, to STAT Pad so they level faster and thus even more future 50's getting raised to widen the level pop difference that much more. Just a Vicious cycle that really wont stop unless they place higher levels in their own Bracket/Warzones or whatever.
  6. Yeah only problem with that is that those lower level Empire PvPers are getting double XP, Creds, Commendations, etc. off of farming the Repub. PvPers backed by their force of OP'd level 50's. Thus, they get leveled sooner and so the Pop difference in high levels just keeps getting worse. Not to mention the Repub players that get fed up with getting owned nearly every match and then start an Alt Char as an Empire for their PvP experience. I started playing SWTOR PvP heavily on Thurs., Dec. 22nd, as I was to busy enjoying my Char Story Line Quests prior to that. I can count the number of Wins the Repub side had on ONE hand, and I'd say I've played about 30 Warzone matches. And most of the Wins we did get was by the Skin of our teeth, with only 2 shutouts (both low scoring though) in Huttball for the Repubs. ON THE OTHER HAND, the Wins for the Empire were nearly always shutouts, if not a shutout, then certainly the outcome was never really in question for their team in nearly all of their Wins. The point is that if balancing doesn't happen within at least a month, then the Repubs are going to have a horrible time keeping PvPers. I know, I know, You still get a decent amount of XP, Creds and Commendations even in a loss but the matches are SO LOPSIDED, that even the best scoring player on the Repub team barely matches or passes the LOWEST player on the Empire team. SO when players start seeing all that XP, Creds. etc. going to the opposite team... like the saying goes; "if you can't beatem then...."
  7. Exactly, the only real worry I had about SWTOR's future was when I saw EA was involved. Thank God they kept Origin away from the SWTOR launcher, that gives me some hope that BioWare isn't going to totally sell out to EA. If BioWare stands up and supports the game like they can, then maybe there's some hope for some good quality patches and upgrades in the future. But if EA says; yo BioWare stand back we gotz this from here on in, then SWTOR is in real trouble.
  8. Agreed, I'm on the Mind Trick server and the PvP matches are so imbalanced it's laughable (constantly getting SHUTOUT in Hutt Ball is getting old). The High levels on Empire side are just Farming the PvP for easy Creds, Commendations, etc. As many suspected prior to launch, the majority of HardCore PvPers went to the Empire side as did the SWTOR population in general. So yeah SOMETHING needs to be done! I think Level brackets would be a good start, but then all the Empire players that rushed to Lvl 50 will QQ cause there will be little to no PvPers available on the Repub side to start a match. I've already decide to roll an Empire PvP Char at the end of this week and keep my Repub Char as PvE for Flashpoints and other Non-PvP activities. At least until I see more BALANCE in the PvP matches.
  9. That is correct, as I have just completed that quest. It has to occur once you complete a certain series of Nar Shaddaa Quest, because the main Character you talk to, to start the Aric Quest is a Character you run into earlier and help out. I don't want to spoil it, with to much info, but yeah Nar Shaddaa is the planet that will get you the Aric Quest.
  10. Well said, "Tedious" is the key word. The really great thing about SWTOR is all the exciting classes to play for both factions. The down side is, as I'm leveling my Main Char I'm realizing that I'm going to have to go through this "Tedious" traveling all over AGAIN once I start the Story Line for my Atls. The first time through it isn't so bad since most everything is fresh and new to see, even though I believe it needs improvement, but having to repeat some of the same areas, with a different class Char., will be the epitome of "Tedious"ness. If the traveling in SWTOR isn't improved, I don't see myself playing beyond 3 to 6 months. The only thing that may keep me motivated to stay is if they keep Space Battle and Warzone content fresh, as those 2 features require very little travel time in order to participate.
  11. It's those Darn tricky phrases, like "up to" 5 days, "no more than", "approximately".
  12. What the OP said, as far as the request for "Search" please do not let that distract you from adding Sub Categories to Crew Skills Forums soon! Some of us do read your Forums announcements and know that the "Search" feature will return.
  13. AGREED, such a useful idea, to bad not implemented before the search feature maintenance period.
  14. Funny thing for me was... My launcher "Play" button was active about 5 mins before I received an email. But good idea to check your Spam folder and/or add that BioWare address in your Contacts.
  15. HERE YOU GO>>> http://www.swtor.com/server-status
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