I posted this in the general discussion before I realized it should go here. Firstly, since before launch I have seen discussion about guild capital ships. I think that Capital Ships are an awesome idea but I want to take it a step further and offer up that I think they should be part of a guild pvp scheme. Guilds could, through various means, construct defenses on their ships to repel a boarding action. They could be manned or automated defenses and depending on the reources used to construct them, be of varying strength and durability. Attackers would assault the enemy ship from a dock on their own capital ship. Once aboard, they would set about making their way to the vault where they would find a treasure box with loot based on the defense ranking of the guild defending. If they are the #1 defending guild, that should be some awesome loot! Every advantage should be given to the defenders, so that it is truly difficult to take an enemy ship down. These could be: 1. LoS glass so that outgoing heals aren't hindered, but incoming attacks are. 2. Player controlled hazards (flame pits, spikes...) rather than timed, unless unmanned. 3. Blinds for defenders to attack from with out being seen. 4. Creatures to act as watchdogs. (Maybe a guild beastmaster to acquire new pets!) I don't think that the guild should lose anything by being defeated other than to repair their defenses, which would cost resources or credits. If guilds wanted to test themselves against the best attacking guilds they could supply a lockbox of their own which could be advertised as an enticement.