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Chomee

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  • Location
    Central Indiana
  • Occupation
    IT
  1. Thank you sir, much appreciated
  2. Hello, I am looking into a guild on this server and wonder if there is a more current resource available to research them to see if any fit my play style. Does anyone know if there are any resources for doing this? Regards,
  3. Didn't your mother ever tell you if you don't have anything constructive to say.....
  4. That could definitely be a cinematic to reward the victorious attackers. As could blowing the attackers dead bodies out an airlock and leaving their capital ship derelict for the defenders should they win.
  5. I posted this in the general discussion before I realized it should go here. Firstly, since before launch I have seen discussion about guild capital ships. I think that Capital Ships are an awesome idea but I want to take it a step further and offer up that I think they should be part of a guild pvp scheme. Guilds could, through various means, construct defenses on their ships to repel a boarding action. They could be manned or automated defenses and depending on the reources used to construct them, be of varying strength and durability. Attackers would assault the enemy ship from a dock on their own capital ship. Once aboard, they would set about making their way to the vault where they would find a treasure box with loot based on the defense ranking of the guild defending. If they are the #1 defending guild, that should be some awesome loot! Every advantage should be given to the defenders, so that it is truly difficult to take an enemy ship down. These could be: 1. LoS glass so that outgoing heals aren't hindered, but incoming attacks are. 2. Player controlled hazards (flame pits, spikes...) rather than timed, unless unmanned. 3. Blinds for defenders to attack from with out being seen. 4. Creatures to act as watchdogs. (Maybe a guild beastmaster to acquire new pets!) I don't think that the guild should lose anything by being defeated other than to repair their defenses, which would cost resources or credits. If guilds wanted to test themselves against the best attacking guilds they could supply a lockbox of their own which could be advertised as an enticement.
  6. I know that Guild Capital Ships have only been meantioned in the forums, to my knowledge, but I thought I would post an idea I was rolling around with a friend about Guild PVP. If capital ships were to become a reality, I think that an interesting twist to the idea would be to allow the guilds to board (think Voidstar but uniquely different for its purpose) and attack an enemy capital ship. The defenses could be manned or automated. Parts of each defensive unit could require something to be looted/ crafted by the various classes. Successfully attacking and defeating an enemy capital ship would be a loot reward of some kind, not necessarily directly from the guild, maybe a standard loot chest that has equipment/ loot based on the defending guilds rank. Ranks could be seperate for defending vs. attacking, or an overall combined??? Just thought I would throw that out there.
  7. I like the idea of a third faction with its own base classes. Allowing you to go light or dark and reap the benefits and pay the penalties of those decisions with the other factions. Similar to a neutral lightside being able to access the republic fleet for free but needing to pay a bribe the other way. This could open the possibility to allowing BH's and smugglers to go neutral? Or start neutral and choose to go one way or the other. I dont think this would require all the class quests being redone as much as alternate content being adopted. I would definitely eliminate the ability to go back and forth to make the story arcs simpler to author. Just makes sense that a smuggler and a BH could go either way depending on their choices or circumstances. In this way, you could add a droid class as neutral and have a balance of classes with 3 in each faction.
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