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Icebaron

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Posts posted by Icebaron

  1. * We publish major updates to the engine about twice a year, and we plan on bringing in additional graphical features that average players' machines can now start to handle in an online environment, but in order to keep things safe and stable, this will be a long process. We don't support DX11, we don't support many cutting edge graphical features, but there is good reason for this, I promise. :-)

     

    Taken from here;

    https://community.heroengine.com/forums/index.php?topic=741.0

     

    So, not Bioware's fault the game doesn't support dx11, but it is their choice of engine that is the culprit after all.

  2. Secret World hasn't even been released yet. No way it has the story content of SWTOR and it's taken over 6 months longer to develop. Maybe if BW spent an extra 6 months, they could have DX11 support too.

     

    So, games that started development prior to Bioware are allowed to have dx11. Games that started development after Bioware are allowed to have dx11. But games that start right when Bioware started SWTOR are not allowed to have dx11.

     

    Got it. Thanks for clearing that up for me, just unluck on Biowares part then. No fault lies in the company or the hero engine.

  3. MMOs have a much longer development cycle than regular games and the only MMOs on that list added DX11 after well after release because they were originally developed in DX9 like SWTOR. You're trying to compare apples to oranges.

     

    SWTOR uses DX9 because when they were developing their game XP was still the dominate OS and DX11 came much later in the development cycle. Could they have included DX11 support at launch? Possibly but at the expensive of something else. DX11 was obviously not a priority for BW. Live with it.

     

    http://en.wikipedia.org/wiki/The_Secret_World

     

    The secret world, started development in 2002. Was put off for a time and resumed in 2006.

     

    So, Funcom > Bioware with less money?

  4. That was Feb 1st when he said 2.0 purchased and 1.7M subscriptions. We have no official, verifiable way of knowing whether it went up or down since then .

     

    Read the link. He said the comments today in New York.

     

    Here are more details. Posted today March 8th

    http://venturebeat.com/2012/03/08/electronic-arts-reveals-new-mass-effect-3-and-star-wars-mmo-numbers/

     

    Speaking at today’s Wedbush Technology, Media and Telecommunications Conference in New York City
  5. I'm sorry, but did you cite to offical numbers or are yuo, like everyone else arguing one way or the other, just pulling "facts" out of thin air based on anecdotal personal experience? Please provide citations/links for your "we've shrunk to just under 1.7 millon claim" and the claims about how the server populations are redistributing themselves between servers.

     

    Calm down already. A person is allowed to tell you what he thinks is going on without pulling sources. You really should just go play the game, these forums are giving you high blood pressure or something.

  6. Interesting...

     

    "Electronic Arts CEO John Riccitiello has told investors that BioWare's Star Wars: The Old Republic (SWTOR) is up to nearly 1.7 million monthly subscribers as of the end of February. A "vast majority" of players have passed beyond the free month of playtime that comes with the game and are in full-on paid subscription mode."

     

    http://www.gamesindustry.biz/articles/2012-03-08-star-wars-the-old-republic-sitting-at-nearly-1-7-million-paid-subscribers

     

    That actually looks legit. It's more than double of what I would of guessed. So where the hell are all the players and why does the game feel dead?

  7. Remember that they have been working on this game for a long time. The offices in Austin were setup in 2006 and engine was probably one of there first decisions. So they probably decided on the Hero Engine before DX10 was out and no one liked Vista so they would have sticked with DX9 anyway.

     

    XP was by far the OS of choice and it still requires DX9. The engine when they got it only had direct 9 support. So they went with DX9. While it would be nice for them to add support for DX11, it came out well into their development cycle and I am sure it was not a priority for them at launch.

     

    http://en.wikipedia.org/wiki/List_of_games_with_DirectX_11_support

     

    ALOT of those games release prior to SWTOR.

  8. Sad thing is there is no competition out there. If you leave here you either run around gameless or crawl back to WoW.

     

    Wait till GW2/TSW/Tera come out. (Not that any of them may fare better long term, but new mmo's tend to suck the life out of each other while WoW just sits back with her arms spread wide and a smile on her face waiting for your inevitable return)

  9. Because much of their target audience is older. Older people do not update their PC software let alone their hardware.

     

    The lower end machines that this game is designed to run on cannot run DX10 let alone DX11.

     

    I don't know how to respond to this nicely. I'll just leave it at 'speechless'.

     

    Your post left me speechless.

  10. Exactly.

     

    The real issue here is people's own false expectations, they think Bioware can magically service millions of customers all at once.

     

    Clearly none of these individuals ever worked at a call center.

     

    PS: Blizzard's wait times at launch for ticket responses and out of game support often took weeks. Instead of praising them for what they have accomplished after having 7 years to do so, you (you meaning complainers in general, not the quoted user) should be praising Bioware for what they have managed to accomplish in a very short period of time.

     

    By your theory if someone were to make a crank up model T clone with no AC, no power anything and a top end speed of 20mph we should praise them because the first car was no better?

    So Bioware should not look around and see what has worked and what hasn't from the competition and try to improve on it?

     

    Under your standards, mankind would all be sitting in caves dragging women around by their hair.

  11. However, going off past history, my bet is that the devs will stick to their "plan" no matter what happens. Unfortunately, it seems that the devs are more concerned with the legacy system and adding the odd flashpoint, warzone and operation, than fleshing out the game beyond those things.

     

    Here I will disagree with you. Up until now, our feedback has been meaningless. Some of the guys in charge over at the Bioware office thought they knew what was best for the game.

     

    Now, however, they see the subscriptions (the purest poll you can get imo) and know they were wrong. They will not stick to the original plan, they will announce drastic changes.

     

    Of course, the drastic changes will alienate the players that currently love the game as it, and will fail to bring in new players because in an MMO, launch means everything. We have seen this happen before in another star wars mmo. The current course is kinda unavoidable at this point.

  12. I think marketing MMO's is a bit different than other games. For one, MMO players are smarter and more distrustful than other types of gamers. It could be because they have been burned so many times in the past or they realize that committing to an MMO is a much larger commitment than say a FPS or an RPG. MMO fans generally do ALOT of research on games they are interested in.

     

    They also share information like no other game genre. How many WoW videos are there out there compared to say a really popular FPS? How many times have we seen a reference to Leroy Jenkins in popular culture because it was embedded into internet culture?

     

    I was just at another games website (no names because I don't want to get accused of advertising for them) and they are having a contest with prizes for people making videos of their gameplay. Like class basics and datacharts and all kinda of other goodies. It got me thinking, that is usually where I get my information from anyways. I don't trust developer released videos, or fansite released videos. When I see some ordinary guy make a video showing off features in a game and telling me what he thinks of it, I generally trust him.

     

    Bioware needs to encourage more of these types of videos and marketing. Fan made stuff. Maybe with a contest or just highlighting some exceptionally well made videos. Wouldn't hurt to have easy access to more emotes for machinima productions as well.

     

    Thoughts?

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