ursusarctus
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Everything posted by ursusarctus
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I never thought that a company will promote low lvl farming as legit pvp
ursusarctus replied to topoulo's topic in PvP
They should have release brackets by now , its ridiculous i am getting tired of soon this soon that but nothing still. Meanwhile we getting farmed qq -
hate the game not the players
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WoW is far superior even in its current state. For starters it has fully working mechanics along with combat logs Oo Furthemore it hasnt got any class that will 3 shot another equally lvl and gear class ( see operative scoundrel) It hasnt got broken skills like biohem its farm more bal;ance in top tier skill It has far better design battlegrounds On top of that it has unparalleled combat fluidity , and no lag which swtor lacks
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top rank at killing noobs. Gj ...not For the record mercs - commandos suck esp with heal spec.
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Not rly , cause with a solid pvp system the underdogs are getting far more pvp experience , ranks , call it whatever , than the zerg realm. So in the edn and although you start weaker your getting far stronger and can hold your ground or win most of the time vs bigger numbers. But such optimal pvp system doesnt exist in swtor whereas did exist in Daoc. Yea if daoc even had like 20k pop i would have still play as well.
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You should have know that armor is plain useless in pvp right? I mean do a bit of search before posting bs. Fact mercs - commandos are teh worst crap of healers with limited ammo - heat vs unlimited energy of sorc sages or scoundrel operatives. Also non existand ae , limited mobility and crap survivability overall.
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This... My advice wait for guild wars 2, cancel like many have done and let them play their ****** pvp game alone. ps the original pvp developers of daoc left as soon as it was acquired by ea
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Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.
ursusarctus replied to Avison's topic in PvP
the amount of deniability of some here is unbelievable. Maybe is just plain idiocy or fanboysm. Its pretty evident that tanks suck due to the broken mechanics , heck that 6 min video should have been enough. Is also pretty evident thats the main reason combat log isnt exist in game , cause they know they have screwed up big time. The fact is that we all play for been beta testers atm in a unfinishined unpolished "pvp " game Now i wouldnt want to be the tank that grind to r80 got all champions gear with + defence stats that prove to be useless , what the **** can you tell to this guy to justify the plain incompetence form the devs ... sorry? ;p -
Yea well soon there wont be many players to play this game regardless
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Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.
ursusarctus replied to Avison's topic in PvP
I wonder where all those , tanks are fine learn your class bs trolls now . For the record i cant think of how lucky Bioware is that Guild wars 2 or D3 is still far from release. Game would have become War 2 in a blink of an eye if these two games were ready. As for combat logs been non existand is pretty obvious why. -
Crying about Operatives? I laugh at you and say look closer at Jedi Knights
ursusarctus replied to Psyclosis's topic in PvP
@ op ur a laughable joke of a troll /shoo O btw find me a vid of jedi knight that can do this furthemore why you are so broken can be seen on this thread , cause passive defences like dodge - shields dont wortk on pvp , neither armor mitligate as much as should. http://www.swtor.com/community/showthread.php?t=155034 now qq more will you -
Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.
ursusarctus replied to Avison's topic in PvP
/shamelessly bump -
Class Balances. Only reply if you are 50 and atleast 450 expertise.
ursusarctus replied to hieroo's topic in PvP
Expertise , overall defences at the end are worthelss vs certain classes like ia's - scoundrels by design you may wanna check this post , maths will be coming soon http://www.swtor.com/community/showthread.php?p=1405381#post1405381 -
http://www.swtor.com/community/showthread.php?p=1405381#post1405381 This thread proves why they op by a broken design , that defences plays a non significant role in the end.
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Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.
ursusarctus replied to Avison's topic in PvP
This thread should be the nail for operatives , scoundrels and all those hypocrites who claim they fine. Furthemore i just unistall the game cause both my commando and guardian felt usless to pvp but i thought when i gear it might get better , although the latest videos should provide a clue for the opposite. Since beta melee dps classes felt ridiculous op in end game but almost everyone was claiming expertise and end game amrors will fix that But the maths wasnt there. for instance as a sorc with max expertise in theory it hsould miltigate only 15% damage more. When your getting 3 shotted , youll be 3 shotted with 15% miltigation as well thus changing nothing. Also like op said heavy armor and shields are useless , there so much armor ignoring abilities its not fun. Tanks are gimp , healers are worthless , this game is all about dps , its no more in depth than lol - dota terms of gameplay at the end . -
Wait for the brackets then you will see a total different play ;p
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Class Balances. Only reply if you are 50 and atleast 450 expertise.
ursusarctus replied to hieroo's topic in PvP
You ever played another mmorpg before? In which exactly assassins kill in few shots equally geared opponents. 12 years of mmorgps experience and ive seen 2 kids of assassins , the very burst ones that only kill cloths quite fast but required follow up , chain attacks and not skiless mash buttons ( which had a chance to fail ) in Daoc but couldnt do **** against heavy tanks equally rank and geared. Or The wow ones which they could kill most classes , specs but also could have been countered but others and in no way kill as fast. They rather kill as stealthy warriors fast but opponent has a chance to fight back even win. This is bs , it takes 0 skill to play a scoundrel - ia atm , they have burst , overall dps due to their unlimited energy talents , too much cc and survivability they even have heals and purge. Yea total broken class overall which either will be nerfed to grounds so everyone will have a fighting chance vs them or force all the other players to quit. -
Class Balances. Only reply if you are 50 and atleast 450 expertise.
ursusarctus replied to hieroo's topic in PvP
O rly So 450 expertise is like 12% damage reduction right ? So in this video Lets assume that sorc has 0 expertise and awfull gear with 12kish hps. He drops in 2 seconds with a damage of around 16k. Add expertise , better armor and hps. Lets say that sorc now has 14k hps 12% damage reduction and 2% better armor. You understand that almost nothing changes right? At most he will need one more base attack thus a half second more or less for him to be drop. so lets cut the bs rly scoundrels - operatives are ridivculous broken. -
Class Balances. Only reply if you are 50 and atleast 450 expertise.
ursusarctus replied to hieroo's topic in PvP
Till combat logs come you dont know which really is the most unbalance class. O wait we know its scoundrels - operatives even in 450 expertise u get 5 second tops ;p ps the only ones who think pvp is balanced are operatives - scoundrels as well coincidence much ? ;p -
Your clueless and a troll or u face lvl 10 opponents and you think your good. Try play vs any descent team and try dps with a healer spec champion what a joke. ps if any1 wants to dps he roll dps classes , if tank - tank classes etc , but when someone wants to heal he should need to dps as well even tank if possible to get medals rly?
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O rly so what if they have 2 operatives doing this for instance you understand that even with guard you can both die right ?
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Most retarted carebearish post ever. I suck in pvp and i never pvp , so i dont wnat anyone else to do it mentality. Plus without it more of this will happen