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Mothias

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  1. I played that way at the start, but even from a team perspective you cant continue to be a "back line" healer and just spam heals. I play as a sorc (full heal spec) and regulary finish with 7 plus tokens. You need to heal when required, cc and dot players. Do a bit of everything. From my perspective, I have enjoyed switching to this place style greatly. You feel more effective when being able to heal and do a little burst when required. All the best.
  2. Like all things it is a balancing act on how to acquire gear. Should crafted gear that is better than dungeon drop be easier to obtain than a random drop from dungeon. I think not. The fact that green crafted gear is replaced easily by quest loot/commendations should be no surprise to anyone. This is standard fair. For the people who invest the time and resources to craft epic gear the rewards should be there for them I agree. The real problem is Slicing. All other gathering professions are either a time or money sink. Slicing is effectively neither. This is bad design. And should be fixed by removing the lock boxes. This will in turn remove the credit making side and put slicing back on par with other garthering professions. To all players out there, enjoy slicing while it lasts in this form, I don't think it can go on this way for much longer.
  3. In the 2nd boss fight we noticed that none of the bosses could be cc'd, is that a bug or working as intended? Also chest didn't open for us with boss dieing right beside it, unlucky I guess.
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