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JalSireyl

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  1. I've rarely been so tempted to reply to a post with "+1". This is almost precisely what I've been thinking. I've been wondering for a while what sort of Jedi hero gets bounced around like a rag doll in every fight. You never see Our Heroes being slammed into things, yanked across rooms, battered about, and generally treated extremely rudely by the bad guys. Yet this is the daily experience for every one of my characters. I don't see why any of this is necessary. What is the point of knockbacks, stuns, etc. in PvE? In PvP, sure, but why should that translate to any schmoe with a cheap blaster being able to send us flying or stun us for half the fight? It should be incredibly rare for a PvE enemy to be able to stun a Jedi, or knock one across the room -- something reserved for only the deadliest of enemies. NO MORE JEDI PINBALL!
  2. Was the market bugged when they released those packs? Because they first showed up for me last night. I was planning on buying a few today, and they're gone again. Whee. BioWare, instead of mucking about with these random packs, you could make some real money if you'd just let us buy Cartel armor sets individually.
  3. Thank you, I was afraid of that. As for your suggestions, those options had of course occurred to me. I was seeking another way because they do not appeal to me. "Pretend the thing you spent all your money on doesn't exist" isn't a very good strategy for enjoying something.
  4. Greetings, I'm not a new player, but since this forum appears to have taken over much of the customer service help function, I thought I'd ask here. I'm returning after a long absence, and I was wondering if there's any way to reset a character to level 1 without losing everything (other than leveling time) I've put into him. I'd like to start over, to relearn the game and reacquaint myself with the character, but I have items, Cartel unlocks, and so forth that I'd like to keep. Also, I was wondering if there's any way to get rid of my stronghold, and get a refund of everything I spent on it. It was the stronghold that sent me away from the game -- everything was too expensive and difficult to acquire, and I realized I'd probably never even open all the rooms, let alone have a furnished home. So I was hoping I could write it off as a bad mistake and get a refund. Or am I out of luck on both fronts?
  5. Thanks, folks, I appreciate the good advice. The problem is, I've looked at the sources for acquiring any decorations other than the basic ones ("basic" in this vocabulary meaning "suitable for a rat-infested Nar Shaddaa lower-level flophouse"), and I don't see any way I can furnish my home in any reasonable length of time. So many good furnishings are permanently out of reach either because I don't do PvP, or I won't pay any more real money for Cartel coins. As for the rest, they're just too expensive. I've worked at this game like a job for a few days, and I've unlocked the docking bay and one additional room. I can't furnish them, but they're unlocked. Looking into the materials costs in credits (since I can't afford to pay real money for materials), I think I could put a non-functioning replica of my starship in the docking bay for about two million credits. Fully furnishing the docking bay? I have no idea. Ten million? More? Assuming I can find time to do the most profitable set of dailies Belsavis) every day, it would take me 113 days to make ten million credits. And that would, maybe, if I'm lucky, furnish one big room. Sure, I could make that ten million in one week, according to Dulfy -- if I could do every set of dailies every day, plus all the weeklies. I doubt I could manage that even working ten-hour days at SWTOR. With the time I can devote to it, I'm not even sure I could do one set of dailies actually daily. So, realistically, I could have my home fully furnished in two to three years. And then I could spend another two to three years on my secondary character's Nar Shaddaa home, which would have been left ignored all that time. That's a bit much. That's why I'm so disappointed. And that's why I'm canceling my subscription, at the least taking a break in the hopes that things will improve. Thanks again for the advice, and I wish you all well in your strongholding.
  6. Well, that's the thing. I don't have champagne dreams -- I have simple dreams of living in relative poverty on Tatooine. I would have been happy with a much smaller home on Tatooine. I just wanted a little monastic retreat for my Jedi Knight. But my only choice was a massive fortress. True, there are cheaper apartments on Coruscant, but what if your character isn't the sort to live in a luxury apartment at the heart of the capital city-world of the Republic? The Coruscant apartment and the free Nar Shaddaa Sky Palace just don't make any sense for my humble Jedi. Also, my complaint isn't that I want everything RIGHT NOW and am unwilling to delay gratification. I looked over the prices of some things, and the amount of time I'd have to spent trying to get materials for others, and the fact that there's now a whole tier of crafting materials you have to buy with real money, and the number of useful housing items you can only buy with real money, and THAT is what's bothering me. It's not that I want to set up the entire stronghold this weekend and will ragequit if I can't, it's that I don't think I'll ever be able to unlock and furnish the place. I can't even buy Republic banners because I don't do PvP. The Jedi Knight, hero of the Republic, who slew the Emperor and Darth Malgus* with only one companion to aid him is not allowed to buy Republic banners for his home. And I shouldn't be disappointed? * Yes, I know, EVERYONE does that. But the game acts like each of us is the only one.
  7. I was very excited when I learned of the Strongholds expansion, but now that it is here, I find myself so disappointed that I'm considering canceling my subscription. The problem is that the stronghold concept seems designed only for the wealthiest characters. I've spent every last credit, and all I have to show for it is a half-locked Tatooine stronghold with almost no furnishings. I simply don't have the time to spend grinding away at every set of dailies, or however else one is supposed to amass the tens of millions of credits one needs to set up a stronghold. Nor can I afford to spend huge amounts of real money buying furniture. Am I missing something? Is there a way for a casual player to unlock and equip a stronghold? Or is it as grim as it seems?
  8. Thanks for the welcome. Good advice about keeping the character around, but I think I'd enjoy starting over rather more than just jumping back in to the post-50 stuff. I might also change some things around. Which reminds me, is there any sign that they'll ever allow Miraluka to grow facial hair? I may have to reevaluate my original choice of beards over Old Blind Master.
  9. Thanks, DarthTHC. I figured transferring the bound equipment was a long shot. I appreciate the answers.
  10. Greetings, all, I'm returning to the game, or at least seriously considering doing so, after a fairly long absence. I don't remember a blasted thing about how to play, and I'd like to start over. But I have a few questions first: If I delete my main character, do I lose my legacy name? If not, when I re-create him, does he cease to be the head of the legacy (or whatever he is/was for being the one to create it)? I expended a certain amount of time, effort, and money to acquire a set of Jedi robes that I liked. Is there any hope of convincing a customer service type to help me transfer them to a new character (same name, class, etc.)? I'd like to be able to transfer all my non-bound stuff to the new character. Have they added account-wide storage space yet? I looked, but since I've pretty well forgotten how to play, I might have missed something. Finally, is there any compelling reason NOT to do this? Thanks!
  11. With apologies for not having read every other post in the thread (just became aware of it, and honestly I don't have the time to do so), my response to the original question: With regret, I must answer no. The root problem is that this is not actually an MMO -- not yet, though it could become one. It is a group of single-player games with chat rooms and very limited multiplayer tacked on as an afterthought. The single-player games are very, very good, or would be if this had been marketed as such. But in an MMO, entirely and inescapably linear gameplay is not a good thing. The problem is that the game provides very few reasons to do anything with other people, and there are no opportunities for inventing reasons. Having finished the Jedi Knight single-player game, with only twice having been forced to call on friends because I couldn't finish a mission (which I must say was a shock after being stuck in single-player mode so long), I find myself with the following to do at level 50: crafting, space missions, PvP, flashpoints, operations, and dailies. The problem is that, except for crafting (which is just a few mouse clicks, nothing particularly interesting there), all of these involve endlessly repeating the same linear missions. Once I've completed each mission, there's nothing new to do. Nothing interesting or exciting, just repetition of what I've already done. And there's not much reason to do that, since all I have to work toward is being able to repeat the missions with slightly greater ease because of acquiring better gear and memorizing the missions. I have nothing to explore, nowhere to go, nothing new to do, and no way to think outside the "box" of game mechanics to create new things for me and my friends to do, because the game mechanics are entirely restrictive. Trying to think of things to do with our guild, a friend mentioned scavenger hunts. As I was already being fairly negative about the prospects of an MMO guild in a single-player game, I didn't have the heart to tell him that we can't even do that much. Everything drops the same loot, so you can't tell people to collect a Wampa tooth and a Krayt dragon claw and a Nexu gallstone or whatever. I feel very much as if the game is over now, so no matter how much I enjoyed the single-player Jedi Knight story, I cannot say that I like SWTOR as an MMO.
  12. Too much of the blinkenlights, that's all there is to it. The bottom and sides of my UI light up in dozens of flashes every time I use an ability. I don't have epilepsy, nor do I suffer from full-fledged migraines, but repetitive flashing lights do give me headaches, eyestrain, and blurred vision. SWTOR customers who do suffer from migraines or epilepsy will feel these effects much worse than I do. This needs to be reversed, ASAP. As a side note, there is also a delay between when an ability actually becomes available and when it appears to be available, and it seems this delay can go either way. For me, I can hit a key and use an ability a split second before the flashing ends and it finally lights up; for a guildmate, the flashing ends and then half a second later he can actually use the ability.
  13. I don't know what would or would not break the game, but I will agree that Bounty Hunters should get more use from their jetpacks. It makes no sense to have them and never (or rarely) use them. If it's any consolation, my main is a Jedi Knight, and I have the same issue with the lack of ability to use the Force, either in or out of combat. I can't leap to friends, can't leap at all except in combat, and I take falling damage. Bounty Hunters should also be immune to falling damage, of course -- how do you hurt yourself falling when you have a jetpack or the Force?
  14. I'm on Alderaan. I'm currently level 31. Every Alderaan quest is green to me. Nothing is a challenge, I just leap in, swing my lightsaber around, and everything dies. In many fights I could sit down and let my companion do the fighting. There's almost never a challenge, because I have outleveled most of the content. In order to keep this outleveling to a minimum, I'm not doing the bonus quest series, I'm not running any space missions, I'm staying out of cantinas and my starship to prevent bonus rest XP from accumulating... in short, I'm avoiding playing the game so that I can enjoy the main story at least a little bit. I understand that some people want to rush to level 50, and that's fine -- if it's how they enjoy playing the game, I say let them play it that way. But don't force me to do the same! I'd like to take my time, enjoy each world in turn, level slowly, be at the level appropriate for quests so they're challenging and interesting. So BioWare, please give us the option to do something to reduce the ridiculously rapid pace of leveling. Thank you.
  15. Especially C2-N2. Or stuff him into a garbage compactor, feed him to a Sarlacc, then fire the Sarlacc out of a cannon into a star. The companions are very nice, I like having them, but -- to put it very kindly, mildly, and courteously -- it simply isn't terribly interesting to hear the same catch phrase for the eight thousandth time. To hear Kira say, "Eat lightsaber, jerk!" over and over makes me want to use the Force in very Dark Side ways, indeed. C2-N2 is the worst. I find myself disliking my starship, because any time I move he's bound to tell me he's reserved the best escape pod for me (there's only one), or that my crew is getting fat, or that he's the best there is at what he does. I loathe C2-N2. I want him gone. I want him gone, painfully -- even though droids don't feel pain. If I fall to the Dark Side, it will be because of this ghastly shiny pile of lickspittle hatefulness that lurks in a doorway on my ship and WILL NOT SHUT UP. In case I've been anything less than clear, I don't like having to hear my companions all the time. Please let me mute them. Or kill them. Thank you.
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