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Sozest

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  1. 1) Problem: A number of times I have loaded slow into VOIDSTAR and even though the game had just started I was trapped behind the shield at spawn. The team had just jumped off the platform, it was not even Possible for anyone to get killed yet. So a teammate of mine and I watched us lose the doors because it was a 8 v 6 fight because of pointless shield at spawn toooo early in the game. Fix: don't have shield at spawn UNTIL at least one person has died, otherwise all it does is make the game unfair for a team who had someone get in late to the game. There is no point in a shield when no one on a team has died yet.. the purpose of the shield I thought was to prevent people who have died from getting back into the battle too soon giving the enemy a chance to do their objective, not to prevent a team from having the correct amount of players at the start of a Warzone match. 2) Problem: I've noticed I have more performance problems when I am around large cannons that are blasting, such as on Ilum or in the Alderaan Warzone. I don't have these issues on other warzones or in Ilum when I am not near the machines with these guns and explosions. Fix: I would love to see an option to either lessen the amount or the detail of these cannons and their explosions, especially on Alderaan. I would much rather have less lag and not have explosions going off non stop in the sky that I never pay attention to. I care about looking at the battlefield not up into the sky at some **** getting hit by cannons taking up half my memory. Just trying to throw a couple ideas out there that would possibly be easy fixes and help make everyone's gaming experience less frustrating. Oh and I'm sure this is already talked about a lot, but Every Warzone Victory needs to be counted for the daily mission, please fix that fast. It is probably the #1 bug I hear about and see people getting really frustrated over.
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