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Grendol

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Posts posted by Grendol

  1. May be an old topic but searching up everything on the GTN by typing the items name in EXACTLY gets old quick. Would be much more hassle free if we could right click the item we are searching for in order to pull it up on the search. Just gets old real quick typing in every individual item I want to find and I'm sure others find it annoying as well. cheers. :rak_03:
  2. From what I've read here, My two cents is that "Phantom" has saved me multiple times and actually can be a game changer when it comes to facing an opponent that blew all they got and you are able to escape for a long enough time and then come back at them. Another instance it helps me is that on nodes I am able to defend a little bit longer while I interrupt a cap on Civil war, go invisible and pop back in to play with the person or just destroy them. Depends on what you want to play like as well.
  3. I'll agree we do alot of dmg, but from my point of view we can still be stun killed just like anyone... If we are focused we die or have to pop our CD's to get out and run... Also, gear does actually play a roll into how much dmg we deal and take due to expertise. I find us to be alot like BH's with the high dmg yet squishy when focused, but play what you feel i guess its a game. :cool:
  4. Ok, from my standpoint right now in PvP... It is ridiculous facing Sages/Sorc's that are grouped up... Trying to figure out a way to burn one down without the others re-bubbling his ***/Healing him till topped up... This is not just the trio vs me but 4 of my team trying to take them on... Sure we consider gear issues yet they can heal/burn better than all of us just by staying packed on each other with the huttball or on a node... But anyways I would like to know what possible way to actually take them down cuz CC's aren't working great cuz they always pop out quite instantly and resolve is usually topped... Ok, enough of my whining lemme know what you guys do against this... :o
  5. Sorry guys but no class for any reason should be able to take someones health down over 50% in a single hit and thats what was happening. I dont care how many of you come from world of roguecraft, thats the worst pvp mmo going because of things exactly like this.

     

    I've just seensomeone crying because they can now only do 5.6k crits. Thats still a third of someones health in a single hit and thats still way to much. Now, if the rest of your mechanics dont allow you to be competative thats a problem but from what i've seen, OP's are still extremley effective if played well.

     

    At the end of the day people play this game because they want to have good fight. Stunlock, death, res, repeat is not desirable for the vast majority of players.

     

    Last I checked a GOOD Trooper/BH can rip us a new one with all those knock-backs and stun... Sorcs/Sages can destroy us if we are not stealthed and jump em... Too many people die by Ops/Scoundrels due to poor usage of their OWN mechanics. A good Trooper when jumped quite literally pops his CD's and blasts your face and oh wait... that took maybe 6 sec tops. BW is making this game for the majority to enjoy not the minority and guess we just have to deal with it but I see way too much player failure to use their own mechanics to get out of sticky situations...

  6. Ya pretty much... Bunch of girly boys not getting everything they want and not even giving constructive criticism because they obviously have no clue what the REAL problem is... Do research before making drastic statements. NOW is not always better and everything has to adapt and even us so take a chill pill the world isn't over and let the dev's figure THEIR work out so that we can come home from work/school etc. and chill on the game we all know and love! :cool:
  7. Being an Imperial and then doing a Republic character I thought they threw a lot of work into the Republic. All the action in the beginning with the troopers and smugglers was well done and grabbed interest to me almost instantly. I would play Republic only if I hadn't started off as an IA but seriously the population is overall the players attitudes towards the game and I feel art and perception is huge in choices. The troopers are a HUGE picture in Star Wars and I know plenty of people jumping on Republic due to that. I also think they give the Republic a fair game of Winning in the cinematic's like Hope and all that. My big issue though is that we have too many girly boys or socially inept people playing that don't communicate to get things done... MMO's require the social part and numbers would show up if there was some actual guidance and support from the whole community on a server. All MMO's are great when they have a fun player base that communicates and guides one another. Just my two cents and hope we can all get along which I think BW wants to happen. :D
  8. The build AmandaBynes had posted earlier, which is nearly identical to my own, does exactly this.

    Taking three ranks of Inclement Conditioning boosts your max HP by 4-5%, which also boosts your rather piddly innate HP regeneration. Taking three ranks of Survival Training does three things: boosts when others heal you by 9%, boosts when you heal yourself by 12%, and boosts when you heal others by 3%.

    So:

    > If you only care about your survivability when receiving a massive burst of damage (say, from a Smuggler in PvP, or the massive counterattack you'd get after you gank the other team's healer), then you need the higher max HP from Conditioning; Survival Training only helps if your group has time to react before you die (and if they're in range in the first place).

    > If you care about being able to win in a sustained fight, like in PvE, then max HP doesn't really matter, but the increased incoming heals DO make a difference. (I haven't checked; do stimpacks count as heals for this?)

    > If you're healing other people, then there's no debate: like many defensive abilities, Conditioning does nothing if you're not the person getting hit. Sure, if you're Conceal then you won't be the main healer for a group, and 3% isn't huge, but it's better than nothing. If you're soloing then you'll be hit a lot, but in a group the tank will be taking most of the beating while you burst down one target at a time.

     

    So in PvP I could see the Endurance being more important, but in PvE there's really no question of which is better; the question is really whether you should take EITHER of these, and that depends mostly on your opinion of Culling, Jarring Strike, Pin Down, Scouting, etc. (the other talents in Concealment that people might skip on the way up).

     

    Sweet thanks for your reasoning on this! :D

  9. I'm torn between 10% shiv damage and -4% damage taken for the last 2 points. Maybe it's because I'm low expertise at this point, but I find the reduced damage taken to be really helpful in the 1-on-1 setting. Probably because I don't have enough expertise to burst someone down in 1 cycle and I end up having to play games with sever tendon...

     

    I may be right or wrong on this but as soon as you hit 50 you are very reliant on your gear such as Expertise like you are saying. I noticed one piece of gear boosted me on my 1v1 fights with my buds.

  10. precisely, it's what forums are for. sure I can read the talents for example, and it's easy to piece together a build, but discussing it with others can often help you to see how viable it is, or get criticisms and make adjustments. Though what am I saying, asking a question here gives you about a 80 percent chance to get a d bag response.

     

    Lol i like your thinking ;)

  11. http://www.torhead.com/skill-calc#401McZGIModkrbfzZhM.1

     

    Been using this forever now. I love Incisive Action because it helps me win 2v1s or more quite often, and I don't think the movement speed or cooldown reduction on debil is worth it for concealment. People will usually CC-break your initial opener, I can generally outlast them until their resolve bar dips down, debil, heal, heal, flashbang, heal, heal, I'm full health and they're dead :cool:. Plus I feel I can use my vanish more offensively instead of defensively. Just my opinion until we get a combat log.

     

    Interesting might give what you have set up a try! I haven't been working too much with the flashbang and heal but yeah that sounds like it could work nicely. :)

  12. In my PvP experience so far I think slip away could be safely dropped from the concealment build, I really don't use it very often and when I do its not to run away (its good for heal specs though). Corrosive microbes seems like a good alternative pick. I don't use dart when I am attacking from stealth but if I get into a protracted fight another 25% damage on dart is good.

     

    Wouldn't it still be viable for the points when you DO need to get away from your target example such as Jug or Assassin? I feel like i need to run at some points quickly and then get back into the fight. Thanks for suggestion though, will consider! :D

  13. If you're going concealment and NOT taking acid blade, you shouldnt spec concealment at all.

     

    That is THE MOVE that makes the entire tree worth going down. Without that you lose a tremendous damage opportunity.

     

     

     

    Couple of things to think about.

     

    1) The stun speed bost isnt going to be that great most of the time as your target is going to have a full reslove bar after you open. So using it for a speed boost isnt as efficient as just throwing a Sever tendon root on people (which bypasses resolve)

     

    2) Personal prefrence on HP talent but, the chances that the extra HP is going to help you is not that high tbh. Consider that Assassins and shadows need to spec tank to get their stealth detection boost means you will have the drop on them. That is the difference between an Opener and being caught out.

     

    Sweet Thanks for the tips :D

  14. I'm not trying to just use peoples builds, but see what they are using due to so multiple alterations of the concealment spec. Sorry if i'm sounding noobish to you but i like to switch specs up a lil to see what i can maximize in certain areas. I never just copy people's spec because they never work towards my exact play style etc. ;)
  15. Everyone at 50 gets their quest to go to Ilum... This really isn't BW's fault that the player base isn't fighting each other. Go rile some people up, make them want to fight, be creative! Most people see PvP only in Warzones so just give em something to think about back in World PvP! If you can't, i guess check other servers to see if anyone is more active because I have had no problems with World PvP and jumping groups with my buds... Sorry for inconvenience but the game isn't **** because of Ilum. Maybe check Tatooine for lowbie levels cuz maybe not everyone is 50 that you would like to see....
  16. This is false, I am Tier 5 Darkside and was able to romance her and achieve 10k affection very easily. She likes logical choices, which happen to be darkside about 60% of the time.

     

    Wouldn't really know because i used her in like 3 of the light/dark choices i had and then got her to 10000 affecting in a day with my treasure hunting companion gifts... But you kill jedi's and act harsh she gets pissed... That's my definition of dark. Every light choice i had i gained 100 or so affection so the way i see it being light is a hella more beneficial but meh do what you feel we have companion gifts for a reason! ;)

  17. Sweet! Thanks for the info and much appreciated. I have tried Darkness in warzone situations and i do end with a good end match status such as "Protection" "K/D" etc. but where i lack was if i faced another assassin or a shadow... I'm not sure why but they ended up rolling the floor with me even though i CC'd like mad to keep them at bay. I'm assuming it's just the huge burst in which they put out but now that I'm deception it seems pretty easy to pick my targets from stealth and take them out unless of course it's a group of more than 3. But hey thanks for the feedback! ;)
  18. You didn't say what spec you use. I use 7/31/3. My opener is typically +critsurge trinket, overcharged saber, spike (you ARE stealthed right?). If spike doesn't proc Exploit Weakness I Voltaic Slash twice and then Low Slash, maul, shock, discharge. Typically another round of that and assassinate and they are either dead or one more discharge does the job. By the time you can Maul a second time exploit strikes should be up. If they are shielded, healed, or I have extremely bad luck with crit or something I will cloak out of combat and sprint away because I'm a useless sitting duck.

     

    Pro tip #1: if you're not in stealth you're doing it wrong.

     

    Ahh im Dec spec and using 5/33/3 srry bout that

  19. YES!!! YES! Thank you sweet Neptune!

     

    That's great news to me because she is a very appealing companion to me, and I am also light side.

     

    What do you mean by that last part though? You mean she is a tank, or she is DPS? Because I wanted to go tank, and then have a companion to heal/main DPS for me. She is a good pure DPS then? Because that'd be perfect! :D

     

    Ya straight dps companion no tanking. Thats what Khem is for! But ya she has a good romance and does great dmg!

  20. Ok, so i want to hear from you guys about what you find the most useful in openers and certain situations such as facing troopers/BH's Marauders/Sentinels and those damn Consulars.... I've used different approaches but i'd like to hear what you all have to say and what works :D
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