1) i dont understand why movement speed is always used as a time sink in mmos. No one finds running fun, why not help that experience for the player? some people like to enjoy the graphics and all, and thats fine i do too. but when my goal is to level or help someone or turn in a quest i dont wanna spend 5+ mins running.
This has always been one of my biggest complaints with mmos. If the designers want a time sink, give me some mobs to grind or crafting to grind, at least that can be made fun by getting rare loot or helping someone with gear.
2) which brings up another point about gear. it would be nice if this game had named mobs which would have individual loot tables. Its nice to be able to explore the landscape and run into a camp of mobs with a chieftan or lord. They setup the camp formations in the game already, but its disappointing when you get through the cave your in and the guy at the end is just a no named elite. Yes i understand the harder mobs have a higher drop rate, but its not the same. Adding named mobs to the overland geography only adds to the player experience and rewards exploration which is a problem in a game like this which suffers from too linear progression.
Some people might think named mobs only bring perma camping and griefing, but the game is already instanced and zones are empty to the point where i doubt that would be a problem.