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Culltacular

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Everything posted by Culltacular

  1. I'm not talking about leaping from the floor of the pit to the next level; that leaves you with some defense for the score. I'm talking about leaping from the ledge that is bisecting (in the middle of the wall) to the goal line. Ok, I hope these links work, otherwise I give up and Rotworms can continue to win Huttball unfairly. Here is the Frogdog goal: http://imageshack.us/photo/my-images/193/thepitfrogdoggoal.jpg You can jump on the ledge that is bisecting the wall, then do a jump-force leap to any character on the goal line Here is the Rotworm goal: http://imageshack.us/photo/my-images/708/thepitrotwormgoal.jpg/ You can still jump on the ledge bisecting the wall, but cannot jump-force leap because of the invisible ceiling. Please try it out on your own.
  2. I apologize that I can not post pictures of what I am talking about, so I ask you all to recall from your memory what I describe. In huttball there are 2 pits, 1 for the Frogdogs, 1 for the Rotworms. The edge of the Rotoworm pit is topped with a purple stripe; the edge of the Frogdog pit is lined with an amber stripe. Bisecting both walls of the pit, closest to the goals, is a ledge/ridge whatever you want to call it. Anyone can jump on to this ledge/ridge. On the Frogdog side (Amber stripe) classes with a leap-to ability are able to jump up to this ledge/ridge, then do a jump leap to characters (enemy or friendly depending on the class) sitting behind the goal line. On the Rotworm side (Purple stripe) you cannot leap-to anyone because of an invisible ceiling caused by the purple stripe. This gives a significant advantage to the Rotworm attackers. I would ask that Bioware fix this inconsistency so that both sides have the same ability to score in Huttball; either by placing a ceiling above the Frogdog Pit, or removing the one above the Rotworm Pit. I encourage all of you who read this to experiment and try this out and describe to Bioware the changes necessary to resolve the issue. Please forgive me If this has already been posted. Also, I will gladly post screenshots if someone tells me how to code them properly. Thank you, Culltacular
  3. It doesn't happen every time. So it may take 4 RE's of a certain green item to get the blue schematic. Say you RE a green hat with +8 will; +8 End. If you're successful, the blue schematic will have the same name but with higher stats Once you get to purple, then a third stat gets added.
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