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Yvanehtnion

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Everything posted by Yvanehtnion

  1. So, transparency - I've really not logged on too much since the end of the DvL run where I basically replayed the game for 8 characters enough to get the achievements. In truth, I have probably spent more time of my life in this game than it merits, which is the only reason I am troubled at all by the idea of leaving it behind for good. I have my reasons though, and when I logged in today and discussed some of them with friends, I find that nothing has really substantively improved. That said, since this is the suggestion box, here's some suggestions. - At the very least, read through old change logs and realize why design improvements have been made over time. The removal of token pieces from bosses isn't an oversight, it's an absolutely reckless failure of understanding. A very simple of how loot progression changed from the days of pure RNG boxes in 1.0 would have made this patently obvious. The new system is marginally improved, but still is far from ideal for anyone who plays more than one character. - Crafting end game items: 1: patterns dropping is a nice idea, far from perfect, but a nice gesture towards allowing people to upgrade gear. That said, it's an absolute slap to people who would work for getting that extra piece of gear in order to be among a tighter crowd creating gear and making some GTN profit. 2: finally, with the amount of companions available to us, we have a marginally expanded capacity to send them out on resource missions. good... but increased costs didn't match increased generation of resource, so it's a much larger credit sink. Balance, people. Balance. 3: who the #$*! decided that it was a good idea to make an upper level item require the following: primary resource generated item, content available drop item, matched non-gathering item, AND unmatched slicing item. My suggestion for that set of geniuses is to sit four to a bar stool. If we aren't going to be allowed more than a primary skill and 2 ancillary skills, then there should not be a third skill required item needed to craft; especially one that is the critical result item and is not available through scrap vendors. Seriously, four to a barstool. - If you are going to have people re-run the story, redo the crafting, press characters to upper levels, all for the sake of an event; do not magnanimously give out extra character slots AFTER THE EVENT with the expectation that the whimsy little subs will be ok with having rolled, deleted, rerolled... just to have all the free space they would have needed afterwards. I had a small army decently well geared and could play pretty much whatever role I pleased. Now I just don't care because it's just not worth the amount of time it would take.
  2. title says it all. I moved and changed monitor setup (from dual to single), thus changed settings. Went into SWTOR (which loaded correctly, at first) but needed to change settings as the new size was not appropriate for the current setup (cut off at the edges). Long story short, the first attempt at new settings was a slight miss, and reverting back to old settings locked the game up completely. Shutting the game down and reloading came up with progressively smaller and increasingly narrow versions of the load screen image, with no discernable action happening. On none of the next several tries did the game music ever come up as though the game had loaded and I just couldn't see it. I have tried the repair function to no avail. 1. Why would this lock the game up? 2. How do I work around this and/or fix it?
  3. Is it possible that you dolts have made mercs even less useful? Previously, I could at least be marginally useful in pvp by getting a net on the focused sage/sorc before I get melted down by your 4 stun assassin/shadow (which is another topic entirely, about which I'm fairly certain that your balance team went in for discount brain surgery). Is this effect now purged by the bubble in error, or did you design this just to cram the shaft further up this class's collective rear end? Either way, this is just silly beyond all point of belief. I watched a sage bubble on the second tick of electronet once, thought something must be wrong, then watched him do it again the next round.
  4. Hey bioware guys: the transfer system that you have provided to aid players who are on depleted server are terrible. You dropped the cost of it (instead of making it free) and caused an exodus, making it an almost mandatory step in the evolution of the game. Furthermore, you're costing billions of credits in game economy (guild ships, banks, legacy banks, strongholds) that represent substantial time and effort on behalf of the players. I absolutely don't buy the line that certain things unlocked with credits (i.e. bank tabs, stronghold unlocks, and character designs) can't transfer, while others can (character perks, legacy perks, unlocked rooms within strongholds). This is unacceptable, and I don't play games to be frustration points in life. Fix it.
  5. 95% off. How magnanimous. Thanks for killing off servers, instead of doing the semi-responsible thing finding a way to move things like guilds first. You're costing guilds which have taken time and effort to build literally BILLIONS of credits of game economy. We get zero out of that by electing to do what you're forcing us into (i.e. moving to a server where there is population enough to sustain play) versus logging in to 10 people on fleet. It's becoming a really taxing idea to think of rebuilding something that took a pretty staggering effort in the first place, and I'm just not certain that it's worth my time anymore. You aren't offering me an out from the server. You're offering me an out from the game entirely, because you refuse to fix an issue whereby my previous time and effort are now wasted rather than rewarded. Get this right, somehow. Because currently, I count myself as departing from the game. Even with the fancy looking changes that are coming down the road.
  6. played all 3, thoughts follow PvP: Madness and Lightning suffer from the same flaw: a kiting class that has long cast times and is easily interupted. The best proc in madness is dependent on the longest cast time for a damaging ability within that tree, and when the proc comes it doesn't hit hard enough to make a difference. Lightning is even more dependent on procs, and while it might have a slightly higher capacity to burst, spamming affliction on multiple targets is the only thing possible on the move and we're often low/out of resource by the time something useful happens. Healing has no lifesaver, and I can't do my more effective heals while on the move. Seriously depraved to think that the lightest armor class should have less instant ability and more channeled/timered than the medium to heavy. I don't even bother anymore, as more time is spent behind a gate or on a speeder than in the action. PvE: Do you have healing puddle? Yes -> welcome aboard No -> dps sorc (eternally) lfg
  7. Here's the idea: - Bind them to levels (access to the Tattooine set begins at level 24, the Corellia set at 48, The Voss set at 46...) - Reduce cost of adding a planet to the legacy datacrons linked to legacy by rewarding people for collecting them all. Example: Sith sorcerer Zow is only concerned with willpower, endurance, and matrix shards, so has only collected 3 of 5 on a planet. On a legacy playthough as Jedi Shadow Nutone, those same shards are available - but the legacy unlock for that planet is 40k. Had Zow picked up all 5, that planet would have been free. - As an added perk to the dedicated few, unlocking all datacrons for both factions gives access to the faction-specific datacrons from the other side (basically, gives the full journal and bonuses for the starter planets to legacy)
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