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Sithunleashed

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  • Posts

    4
  • Joined

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10 Good

Personal Information

  • Location
    Korriban
  • Occupation
    Sith Warrior
  1. No problem. If you have anymore questions feel free to ask or whisper me(Rathiz) in game.
  2. Where an RP friendly guild community that is generally a jack of all trades. As the site says, we have six guilds, three of which are for the Empire and features RP ranking structures(ex. The Sith Order: Acolyte, Lord, Darth, Dark Councilor etc.) and hold weekly RP recruitment ceremonies. We're currently scheduling events every week including OPS but still need committed players to fill our ranks. Overall a great community of people to be apart of and were still growing.
  3. I like the idea of chat bubbles but only because I think it makes it easier to interact with people you meet when questing or hanging out at some random location, esp if you don't always check the general chat. But unless it's your guilds or a private message, I don't really see the need to read the general chat on whatever planet I'm at most of the time. While it does have it's set of problems, I still think that anything that could make meeting random people a little easier, can only help more then not.
  4. I agree with this 100%, esp with #1. While all the stories do there job, almost all the other quests you do in the game start to feel static and boring after a while. A lot of it does lack depth. Sure you can skip them but it feels like a missed opportunity when you go to a new location and when you want to take a break from your story but want something just as engaging. Sure you get credits, experience and rewards/loot, but you still have pvp, flashpoint and space combat and there corresponding dailies for. My main suggestions are the following: 1. Add side quests that are tied to your class story. The purpose is that it gives a more in depth experience on what it means to be your class on a day to day basis. ex. Sith Warriors can receive training quests from Darth Baras so you can feel like your going through more of an apprenticeship. Dueling challenges and learning about different lightsaber forms come to mind for warriors. 2. Every planet needs to focus more on the main story of the planet or World Arc. Some of them do but others like Nar Shaddaa only have multiple quest chains but no real focus, which can get boring. Though I don't know if all the planet side quests need to be removed, they should be tied more to my suggestion above, and be more about the day to day life on each planet but are also chained together more. Kill and fetch quests should be fully integrated into the bonus series of quests if they choose not to entirely get ride of them and replace them with more interesting objectives and remove the idea of being your factions errand boy. 3. Important choices aren't as common as they should be. A lot of the time it comes down to whether you just want light or Dark side points, but you don't always feel the repercussions of most of your choices. Other times it feels either like a missed opportunity. Ex: If you choose to spare Lord Rathari in the SW story, all he does is show up at the very end but doesn't have any impact at the ending. Other stuff that involves your companions were just taken out due to player feed back. Ex: Killing Malavai Quinn for betraying you was taken out during testing. It some what understandable because he's your healer but I don't think removing it altogether is the answer either since it takes away the freedom of choice and the loss of a important/emotional moment of betrayal.
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