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Shadran

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  1. Oof, nope, don't like that. I would have to agree with the earlier point made that this will just make conquest meaningless to smaller guilds again. I can appreciate the "spirit"...but the aforementioned numbers are quite the knee jerk response.
  2. I made that post with a fair amount of certainty that the same points had been made already, and in no way did I think my thoughts were unique in any regard haha. I just had to say my piece because Conquest was a very big part of the game that I enjoyed doing very much. Now, I'm not saying anything along the lines that I am going to unsub or flip my computer desk over it, but I would be remiss is I didn't voice my displeasure with these conquest changes. That being said, I still maintain that what they have in mind is not too far off from being ideal (to me, anyway). I still enjoy the game and find a lot of value in it, this is not a deal breaker, but if by chance they DO read the feedback, I felt it necessary to say my part
  3. I agree, this is not a good move. I personally feel that they could either lower the points rewarded, or limit the number of times you can do something, but doing BOTH is really crippling to alt users.
  4. Ok, I usually don't post on the forums, but I have to chime in here: I do not like to harp on BW or the game too much because I do very much enjoy the game. That being said, I REALLY loved doing conquest. I have 36 toons, and on a good week I could get MAYYYYYYYBE 10-12 to hit their conquest goal. That's 1/3 of my characters. Granted, they were all in the guild I had started with my RL buddies, so it was really just us grinding away trying to place in the top 10 so we could get encryptions to unlock our guild ship. I get BW not wanting larger guilds rotating characters as such and running up their score, but I don't believe these changes will really show any reflection of these super guilds losing their stranglehold on the conquest leaderboards. When I first heard that now you merely need to meet a certain threshold with your guild to get the encryptions, I thought GREAT, this means we can unlock our guildship, but the glaring problem is clearly the repeatable conquest objectives. Nerfing the points is fine, limiting the amount of times you can do something daily on a toon is fine, doing BOTH is crippling to smaller guilds in my opinion. I personally have seen no changes in the larger guilds having a presence in the leaderboards, because quite simply, they have the numbers to continually be in the top and produce points to compete. For smaller guilds, the limitations implemented make it that much harder for them to at the very least meet the threshold. Especially for smaller guilds like mine, where it's me and my buds. I would ask that BW reassess this and what exactly they are trying to accomplish by doing this. If you are going to limit how many times a toon can do something a day, then at the very least increase the point payout, or vice versa, keep points for objectives low but let us do them repeatedly. I know with repeatable objectives I am more likely to log on and remain logged in for much longer than logging on and doing what I'm limited to do on ONE character. I agree with the sentiments of a lot of others in this thread when I say this is not a good move, and it is counter productive to letting players enjoy the game as they would like to: By doing their own thing at their own pace, be it grinding for hours and hopping alts, or doing a little bit a day on their main character. Introducing a threshold requirement was great, and there as aspects of this conquest revamp I really enjoy and agree with, but I do believe points and repeatable objectives (like heroics....only 1 a day per legacy? That's silly) really need to be assessed again for the players who do like to play heroics or flashpoints, but not ops so much. The crazy thing is this system isn't too far off from being REALLY good, but as it currently stands, it's fundamentally flawed for much smaller guilds, which I thought the intent was to keep them in mind. Sorry for the wall of text, but I really had to chime in and get this off my chest, I loved doing conquest and was so excited for the introduction of a threshold to make guild conquest goal, but these changes aren't quite what I feel where they need to be to make conquest fun.
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