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aspectsofwar

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Everything posted by aspectsofwar

  1. unnecessary in my opinion. use sever tendon with talents and you will never have trouble getting on people. evasion to break snares on yourself. come on man.
  2. that was weird... 3 responses with the same answer at the exact same time 30 minutes after this guy made his post
  3. Title says it all. If you want your warzone queues to take 3 times as long or more depending on the popularity of the warzone you want to do, then complaining about warzone filters is the way to go. The reason you always get Huttball is because the other warzones are not available due to lack of republic players. Have fun waiting 40 minutes for Alderaan if this ever goes live.
  4. When did I say that Resilience was not put in WoW to keep PvE gear and PvP gear separate? Please quote it and let me know. That's right. I never did. The lack of intelligence of some people on this forum is astounding.
  5. TO KEEP PVP GEAR OUT OF PVE. Did you even read past the first sentence of my post? You have made no logical argument whatsoever as Expertise is no more "special" than every other stat which gives you an advantage in PvP (all of them). Most of the games you are listing are ancient and outdated or I have never heard of them so they can't have been that successful. Times have changed dude. Every recent MMO has had a PvP stat to keep PvP gear away from PvE. WoW had Resilience as its PvP stat and that is the most successful and popular PvP MMO to date.
  6. That sounds exactly like someone with no skill and plenty of free time in their life would say.
  7. I personally would quit the game if I was not advancing my character in any way. Why don't you go play a fighting game or a first person shooter or some other online gearless PvP game? It seems MMOs aren't your thing. I agree with the argument that the person who plays the most should not have the gear advantage. The solution to this is a Rated ladder system like arena in WoW. I'm not saying this game needs a deathmatch arena, but a ranked system which increases when your team wins and decreases when your team loses. Once you hit a certain rank, better gear becomes available to you. This way gear is awarded based on skill not time invested
  8. Good luck finding people interested in PvP on a PvE server. Why not go with a PvP server anyway? World PvP is rare on both server types if that is your gripe.
  9. What is the difference between Expertise and any other stat in the game? Two players with best in slot gear are going to "cancel each other out" even if expertise didn't exist. A player with best in slot gear is going to destroy an under geared player even if expertise didn't exist. This is an MMO and a gear grind is necessary to keep people playing in PvP as well as PvE. If you don't want gear disparity GO PLAY A FIGHTING GAME. Expertise just keeps PvP gear out of PvE. That is its only purpose. I can't believe how difficult this is for people to grasp...
  10. Because this is an MMO and a gear grind is necessary to keep people playing. What is the difference between Expertise and any other stat in the game? Two players with best in slot gear are going to "cancel each other out" even if expertise didn't exist. Expertise just keeps PvP gear out of PvE. That is its purpose. I can't believe how difficult this is for people to grasp...
  11. Yeah when adrenals give you 15 seconds of insane stats, it definitely has better synergy with a burst class than a sustained DPS class. The original operative video that had everyone screaming OP was a video where an operative was demonstrating how overpowered Biochem was. Everyone didn't read his notes and just saw huge numbers and thats how the nerf operative craze began.
  12. Yeah I should have mentioned that Biochem is a huge part of the problem
  13. Its obvious Bioware will nerf Operatives and Scoundrels. The "NERF THEM" threads are pointless now that everyone is aware. The question is HOW do you think Bioware will nerf them? And do you have any realistic suggestions that would nerf them yet keep them viable? Its clear the obvious problem is Acid Blade/Hidden Strike combo. Its a massive hitting attack, that also knocks down, applies a DoT and grants 50% armor penetration. Since this game already borrows everything from WoW, I would suggest splitting up Hidden Strike into seperate moves like a WoW rogue. In WoW, there are two moves which cannot be used at the same time, Cheap Shot which is just a stealth opener stun (like hidden strike knocks you down) OR Ambush which is a high damage stealth opener with NO stun. I think Bioware should give us two lesser moves as options instead of one which has everything combined. This coupled with removing Acid Blade from being applied to your stealth opener would completely solve the problem. Thoughts?
  14. You mean, learn to pop Adrenals and Relics during stealth right before your opener? Yeah I know how to do that and like I said in my original post, it should be nerfed. L2READ Any class can pop consumables and destroy someone in seconds. Its clear it has great synergy with a Op/scoundrel opener and should be nerfed, but beyond that Operatives and Scoundrels are garbage at high level PvP.
  15. Can you give some constructive criticism other than "3k 3k 3k 3k 3k dead" please? I made a logical valid argument and I have yet to hear a logical and valid response. BTW thats a lot of 3ks where you just apparently stood there and let it happen I assume?
  16. DPS Operatives/Scoundrels are bad at everything except ganking low levels in warzones. We've all seen videos of them popping Adrenals and Relics and bursting low levels without PvP gear in seconds but against other equally geared level 50s Operatives/Scoundrels are the worst class in the game. Once level 50 brackets are added they will have no use or purpose in a PvP environment. In a 1v1 match against an equally geared character, an operative will always lose. Once their Hidden Strike burst is done, they have no sustained DPS and cannot match the DPS of the other classes. All their damage abilities are on agonizingly long cooldowns. For example: Backstab (main DPS ability): 9 second cooldown Shiv (Only nonstealth ability which gives tactical advantage): 6 seconds Laceration (requires tactical advantage, therefore also 6 second cooldown) In between these abilities we are forced to use our base attack which does pathetic damage. We can also use overload shot which only does marginally more damage than our base attack except drains our energy bar in seconds. Compared to other classes Operatives/Scoundrels are incredibly squishy. This compounded with their low damage per second equals a loss. Like many of the low level whiners on this forum say DPS specced Operatives/Scoundrels DO NOT have: -instant heals -damage outside of initial burst -infinite cloaking screens -damageable CC outside of hidden strike and their one 45 second cooldown stun DPS Operatives/Scoundrels also have nothing to offer in group play. In Huttball they do not have any sort of knockback, speed increase, or leap. Unlike every other class they have zero abilities which help them carry the ball. They cannot catch up to people who have the ball. They cannot hinder other players in any way. They just do their initial burst, then they are done. Their healing is non existent. DPS Scoundrels/Operatives have kolto infusion which is a 2.5 second cast which suffers from pushback and costs 25 energy. That means 4 weak heal casts before they are at 0 energy. They have one long CC which can only be used on an out of combat player, from stealth and on one person which breaks on damage. This is nothing compared to whirlwind or some of the other CCs which can be used at any time. My suggestions to make DPS Operatives and Scoundrels more viable in PvP are: -Reduce the cooldowns on their main damage abilities. -Give them an ability movement speed increase. -Give them a knockback or another in combat CC ability -Reduce the energy cost of Overload Shot -Reduce the cast time and energy cost of kolto infusion Some NERFS I would suggest for Scoundrels and Operatives to keep the undergeared and low levels from thinking they are overpowered are: -add a cooldown to Hidden Strike -make Adrenals and Relics not usable from stealth I know a lot of people are reading this thinking I have no credentials, a noob or raving lunatic but what I say is the truth. I have knowledge about PvP in MMOs beyond the average person. In WoW (which this games combat system is a clone of in every way) I achieved the Gladiator title on several specs and characters in every season I participated in ranked PvP (For those who are unaware Gladiator is awarded to the top 0.5% of players). I know what I'm talking about. When level 50 brackets are implemented you will see a serious drop off of Scoundrels and Operatives from an already underplayed class because they simply will not be able to compete. Thank you for you time. The truth hurts, I know.
  17. I just completed my daily with a huttball win like 5 minutes ago
  18. Operative/Scoundrel They have 15% movement speed, a lot of uninterruptable instants such as HoTs, an instant heal, a lot of defensive abilities and stealth. They remind me of a druid in WoW which was THE pvp healer for years. Bounty Hunter/Trooper require a stackable buff and take awhile to get going and are easily interrupted. Sith sorc/jedi sage are well rounded but lack the advantages of an operative Just my two cents
  19. It is pretty ridiculous. I personally don't care if server forums are not heavily moderated. In fact I would prefer it. Censorship is annoying
  20. I was curious as to why we cannot view the player scoreboard until the very end of the match. I like to see who my opponents are and how each player including myself is faring mid-match. This is a very common feature in most games. When I die I usually check to see how I am doing while waiting to respawn, but it is impossible in this game. Does this frustrate anyone else, or am I the only one?
  21. bump for people buying at midnight release launch
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