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LupinTheGreat

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  1. Does it stack with grav round do you know ?
  2. U N Know Rated warzones and rating system in there?
  3. Re-Read my post cause clearly you just see word more and commendations I didnt say i get more from winning then now in next patch i said i get More from Winning Then Badge Farming (i.e. i get about 1,4k valor from winning with 3-6 badge and get 0,8k valor from 6-8 badge and losing ) so winning dosent give me more valor and commendations then badges is total BS. you need to learn the proper English translation of my post
  4. So far what i see i get more Commendation by winning rather then zerg badges. Still get thous 6-10 badges almoust every game and yet its almoust half less commandation then winning and not gaing so much badges. Prorply a bug i think
  5. No its increases Value of ALL commendation gains not just Badge part if thats what you think and im prety sure they have think about badge farming part option and make it so that you get more from winning then Badge farming and not try to win. (i.e. -50% badge rewards if loss the WZ or giving more defender rewards then other badges)
  6. ''and therefore increasing the value of the commendations you get for playing a match to the end'' =IF you win you get more commendation then farming badges and loss simple as that. Ofc you get more if you get many badges and win
  7. Same as he said (his even a tank and raid leader like me ) PS. Full 8-man NM KP and EV done whats next geting bored?
  8. Gear check is closer then dps check in everyways. I dont say that players skills don't involve on this but its gear check based of avarage player to get optimal damage to beat the fight . Only dps check that i see in this game is SOA's mind traps and that dosent need much work at all. to get them down before there is to many at traps to not get traps destroyed before everyone is in them. Also just cause you have gear dosen't mean bosses goes down like candles when blow. You still need to ''Play'' to get that boss done. Game is team based in PVP/PVE so if you have gear and others dont its means you need do more work to get things done then with same geared ppls. Again and again your are unable to see that you are still able to go on most of bosses after enrage timer even for full minute if fight mechanics allowes it (there are only some that kills you instantly mostly area based damages). I haven't seen any other better Enrage mechanism that allowes this and yet keep fight's hardness so not anyone with just 50 lvled can go and clear it too. Also its good that they have made so that you cant go place with full of tanks/healers to clear it. Who would need dps then? All though some of the OPS fight are prety hard with just one tank even some of thrash packs (exp. EV first pack and KP 2nd boss if you are first time in there with higher difficulties)+ tanks lack of aggro on some times. Though its much easier if you have one dps that have tank form with you. So far hiting enrage timer is less likely then fail to beat game mechanics or/and bugs
  9. and btw do all boss have to be hard or is it only for some most hardest like Soa/4th boss in KP/Bonecrusher. All of thous are easy fights by mechnics and can be done in normal mode with first try with firstimers. HM nots so easy but some bosses like 4th in KP is lame how easy it is on HM then normal by mechanics mine/ random rocket combo instant kill and are total random + req gear and luck to not been hitted by both at same time or in short time that healer cant even heal it
  10. Lets say there isn't any enrage timer at all You can kill even hardest boss with easy if you can endure fight(which in swtor is easy) same goes to anything that you can give to make more better way to say "i know this fight" (runing out of space, too many adds and so on) In the end its not only the timer but entire fight that counts to win. (if you(dps) die on boss ability = loss of dps/lack understanding of mechanics/not use brains to avoid or useing optimal tactic for your grp. My guild have cleared all normal/hardmodes in FP and OPS and we got almoust full clear on NM and i say enrage timer is good cause without it i can survive almoust anything (can take 2-4 hits from normal/hard mode bosses in enrage) and even if there is some effects that are not solid enrage timer but its just make things less punishing from failing to avoid/interutp and so on Enrage timer = gear check for every one in grp/understanding the mechanics and use best possible solution to go with them and giving your all to best results Tip:To get gear go with this dailys/normals FP/pvp-->normal ops/HM FP/some easy bosses in HM ops like 4 first in EV-->HM/NM from both OPS Most of Normals and HM are so easy that i can go with almoust just lvl50 ppls with me to kill ops almoust fully PS. before some "you dont get it" troll starts to defending his way to say im wrong think before post anything. Is there any other way to make fight hard that is not linked to L2P issue/time or gear by any way? if not then all things that make fight hard are Enrage timers
  11. He might have buffs but still 3 guy and one as tank with so much debuffs/dots ? Soon you need full grp to kill one guy with cordination is that right ?
  12. Tank vanguard 52% + 2%(set bonus) and expertice about 100 (1-2%) damage reduction , 23k health buffed, shield chance near 40% and absorbs near 30% Operative comes and do his opener. I am on half of my health (11-10k health) i got other 2 other guys dpsing operative he got no one assist him and i got 25% damage reduction up after opener and used -4% dmg and 20% hit chanse reduction + 30 damg reduction before dying for 2 other players. After fight was over me and 2 other dps where down and operativ was under 50% of health and he didnt vanish. how is that not over powered. im not pvp pro but not complite idiot and even in wow tanks stats meants something even in pvp ?
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