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T_Solo_Fett

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  1. **** you BW, why did I bought this ****** pre-order box... Just to get ****ed by you. Yeeee I got 7 days in the early game! Yeeee I'm gonna lose 18 days waiting for a stupid code, and LOSING THE RIGHT to play a game THAT I PAID FOR before everyone. I wish I had never pre-ordered, if I only knew that the *********** pre-order code wasn't the same... Or at least if I only knew that BW would give me ONLY 2 DAYS to receive a box that will take 2 WEEKS to get here...
  2. Regarding the SHIPPING DELAY, I've sent 2 messages to the support. I'll be posting the answers here as soon as I get them. The messages were: 1- 2- Let's see how they answer me...
  3. Hello all... Back then, while in the testing feedback forums, we were actively discussing about a possible Smartphone APP to manage Crew Missions / Crafting / Gathering. The discussion had people exposing many point of views, and besides being overrun by reasonable and well constructed arguments in favor of the APP, there were some against it too, or at least against some of it's proposed functionality. I would like to continue our chat, since I felt it was getting somewhere. So let me resume it from where we stopped: I really appreciate the hard work some people are having, trying to respond to every repetitive question of others who didn't even read the thread about the SWTOR Crew Comlink© (**** it, I'll just call it this name because I think it's cooler:wea_02:). Keyol, ColonelKer-Nal, Racheakt, SlimsPicken and many others... Thumbs up for you guys! Great ideas and Extremely valid points, some even bulletproof! I'm not going to feed the trolls, as I think it's like filling a hole with no bottom... The only thing I ask is this: Try not to kill the idea before it's born. You can't anyway... But it's better if you try to bring reason and valid points to the discussion rather than just trolling. An idea is like steel: You can make it better the more you hammer and fold it! (But if you hammer trying to destroy it, then you are a mother ****er.) I've read many negative comments and yes, most of them at bottomless pits of ignorance, but I know some are trying to help with their opinions, even if they aren't perfectly shaped or constructed (due to hate or haste).... So thumbs up for jHats too. Thanks man that's cool, even though imo you could tune down that aggro, dude... (It's nothing personal, we're just discussing the probable future of a smartphone app for a PC game..). I think I know where you're trying to get (please correct me if I say it wrong), and I've took the liberty of getting 2 of the issues that you wrote (that I think could be made valid if better constructed) and taking them to the next level. 1 - If not built right, there maybe a fun/addictiveness lack of balance in the SWTOR Crew Comlink©, and it could hook people to checking their phones just like a nervous tic. Also, there's the issue "of time between missions"/"inventory"/"money". Let me begin addressing to that as it maybe the most solid argument so far: As a tester I have played what I think it's a lot, but I never did anything in a hurry. I took my time to fully appreciate the voice acting, read the codex (sometimes re-read it), read the journal, explore the far inches of the map just for the pleasure of doing it. In many ways I played this game just like I've played KotOR and ME series: relaxed, doing everything even if it meant visiting every planet with the Ebon Hawk, riding the Mako to the four corners of the worlds or scanning every piece of mineral I could, even Uranus ! On top of playing SWtOR like this, I have written epic feedbacks to Bioware, so I really did took my time. But even with my playstyle I was getting money too fast, leveling too fast, and doing crew missions/gathering/crafting too fast and getting crew skills too fast! Now I'm just guessing, but I think that was because of the beta: The progression rate was tuned up to a massive speed, so that testers could see more aspects of the game and find more bugs. (EDIT: As in early access (dec 13-14) we are still leveling up WAY TOO FAST) I really think Bioware should make things slower. Not toooooo slow, but slower nevertheless. So let's suppose they make crew missions take 10x of the time it normally took in the Beta. Then the initial 2-4 minutes would take 20-40 minutes and the more leveled 40 minutes missions would take 400 minutes (I'm guessing that's more than 6 hours). That would be nice for the game, so that people would enjoy it more and stress less. Still, in the initial levels it would be too fast to be enjoyable on your phone. Imo it's bad to check the phone every 20 minutes, even if only to spend 30 seconds sending them to another mission or just checking what they've gathered. So I think (and I'm not entirely sure on this) that maybe it would be a good thing if the crew missions took more time on the phone, compared to the PC. That's because of two things... First: it's annoying to check your phone all the time (the app target would be life livers, so they are people who need to feed their children, reach their deadlines at work, make sex, watch movies, play sports, read books, cook dinner, drink with friends, etc, etc). Second that when you're playing the PC game you're really focused on doing that. So i't ok for things to move a little faster. So I think the time issue needs a small planning and balance, like that. In the case of inventory and money, well, I really don't care if your companion brings an stackable item and, just using the SWTOR Crew Comlink© they automatically put it inside your ship inventory. That's ok. It's just like how it would happen in real life. But money, as i said, can be a problem as well. If you have infinite money, then you could spend weeks just gathering and crafting. I really don't see this as a problem, but I know many would disagree. So, even not understanding the reason why some see this as a problem, I think that to please them as well, Bioware could also slow down the general prosperity, because in the beta people were getting rich too fast. 2 - Economy issue: I was ready to write a ton about it, even citing Marx, Adam Smith and Keynes... But then I realized that I don't care that much about theorizing economics happening inside a game... So, i'm gonna sum it up: Just like David Ricardo said once... Whatever may be a law in some state of the economy, maybe the opposite if a single and unperceived variable changes... There are too many variables! No one can predict it! Especially by comparing it to WOW... I am pretty sure Bioware must have learned and also implemented a few tricks, right? So you really can't know for sure what would happen, or even if something remarkable would happen at all... Let's just hope that the present kinda way of thinking about economics prevails: if the GDP (Gross domestic product) raises, then the economy flourishes (you can call that flood, but it's not the right word). Presently economic growth per capita is primarily driven by improvements in productivity (not quantity of products on the market, but frequency of production). So, let's hope that the SWTOR Crew Comlink© makes this: More variety of people producing and more effectively, less the gold farmers and monopolists are visible or even perceived. Keep up the good discussion! What are your opinions on the matter? Please use arguments instead of trolling, or if you're just in favor or against and don't want to expose a reason, just say so politely.
  4. Hey I want in, if i find out that people who pre-ordered MONTHS AFTER ME get in before me, I'm gonna be really pissed. I pre-ordered 07.25.2011... I know people who pre-ordered last week... Let's see...
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