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LongLiveEric

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  1. Hi, I like the changes you mentioned and feel like you guys are headed in the right direction. However the changes you mentioned are not more simple than the pre 5.0 system and it is a bit narrow to limit them to PVP and operations. Why have operations drop Unassembled Tokens and PVP reward Unassembled Components? Why do they need to be different? I thought your goal was a more simple system? Just do away with the Unassembled Tokens and have everything reward/drop the Unassembled Components. And why just PVP and ops? Why would I ever do a Flashpoint or Uprising that has no chance at dropping gear when I could do an operation that drops components used to buy gear? This can be solved by adding those Unassembled Components as rewards to other aspects of the game as well. Example Rewards: (PVP Rewards are per Completed Warzone/GSF Match) Unranked Warzone/GSF Loss = 15 Unassembled Components Unranked WarzoneGSF Win = 20 Unassembled Components Ranked Warzone Loss = 20 Unassembled Components Ranked Warzone Win = 25 Unassembled Components Daily Mission = 50 Unassembled Components Weekly Mission = 150 Unassembled Components *If you want us to be able to play however we want I believe GSF rewards should be the same as Warzones. Let the player decide which to do. (Operation Rewards are per Boss) Story Mode Operation Bosses = 2 Unassembled Components Veteran Mode Operation Bosses = 5 Unassembled Components Master Mode Operation Bosses = 9 Unassembled Components Weekly Missions = 100 (Uprising/Flashpoint Rewards are rewarded upon completion) Story Mode Operation Bosses = 5 Unassembled Components Veteran Mode Operation Bosses = 10 Unassembled Components Master Mode Operation Bosses = 15 Unassembled Components Weekly Missions = 50 Gear Cost Example: Tier 1 gear could cost 200 Unassembled Components and 100 Command Tokens. Tier 2 gear could cost 200 Unassembled Components and 100 Command Tokens and the corresponding Tier 1 piece. Very similar to the way PVP gear worked pre 5.0. Just a few examples, don't forget about chapters and heroics. The number of components rewarded can be adjusted later to balance out the rewards if need be. The idea is that every aspect of the game (not just PVP and operations) rewards the same currency so you can do whatever you want and be working toward the same goal. The only difference is more difficult and more time consuming content rewards more. To sum up, to get endgame gear you need two things, Command Tokens and Unassembled Components. You get both of these by doing anything you want since nearly everything in game will reward cxp and components. Once you have them go to the endgame gear vendor and by the gear you need. Eric (Not Musco)
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