AP Changes
DPS Changes:
5% increase on damage done by rail shot.
10% increase on damage done by shatter slug.
10% increase on damage done by deadly onslaught.
Remove the DoT at the end of energy burst and increase primary damage it deals by 5%.
Remove flamethrower and flamesweep and replace with a new ability called Make Them Pay which builds upto 5 stacks upon taking single direct damage and unleashes a full 360 degree AoE blast hitting all targets within 5 metres for approx 9000 base energy damage, cannot occur more than once every 20 seconds and it manually activated after 5 stacks are reached.
Defensive Changes:
Remove energy Shield and replace with new ability called Standfast. Standfast reduces all damage taken by 60% for 15 seconds, 3 min cool-down and getting attacked by single target damage reduces the cool-down by 3 seconds.
After using Grapple you are immune to stuns and knock-back effects for 3 seconds.
Utilities:
Pneumatic Boots, Torque boosters and Overdrive moved into the same utility.
Reflective armor changed- taking area damage increase the damage done by your next area damaging effect by 1%, stacks 10 times.
Bracer repellent also increase radius of Make Them Pay by 1 m and range of rail shot by 2 m.
Engulfing flames effect also applies to Make Them Pay.
Accelerated Reel combines with reel and rattle.
Liquid Cooling: thermal sensor override vents 20 heat over 5 seconds and reduces its cool-down by 15 seconds.
Efficient Suit: Activating kolto overload makes you immune to stuns for 6 seconds, heals you to 70% health and activates when health drops below 40%.
Pressure Overrides becomes its own ability and unlinked from explosive fuel on a 2 min cool-down and also includes increasing the range of rail shot to 30 for the duration.
Shield cannon: Changed so that after you fire your last shoulder cannon missile your damage taken is reduced by 15% for 6 seconds and you heal for 15 % of your total health.
Fuel Additives - should be the other way around to increase damage done for AP and Pyro spec and damage taken reduced in shield spec, additionally further increases the critical chance of explosive fuel by 5 %.
Battering ram: works well in shield spec but useless in AP and Pyro so change it to just give the Shield tech an extra charge of free flame-sweep, increase the damage of jet charge by 50% and increase defense chance by 35% for 6 seconds after using jet charge as well as the 30% speed boost for 6 seconds.