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Picassoo

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Everything posted by Picassoo

  1. I agree with an ability that does not make us OP but could be useful just like how maruaders have bloodthirst. Which is why I suggested the ability called sonic wall that has raid utility function which already exists to be moved to dps juggernaut rather then a tank juggernaut simply to avoid them giving the argument that a new ability must go through several iteration's of testing. Just a quick reminder that Sonic Wall actually does not place anything on the caster but rather everyone around him making him/her vulnerable to incoming attacks. Guardian Leap/Intercede can sacrifice huge amounts of dps and is often used more of an escape then its actually abilities. Offtanking for a dps is an extremely rare case in pve end game. Mercs have off-heal's and snipers have there shield which protects at a certain range. Both of these classes can self cleanse as well as put armor debuff far faster then a Juggernaut can. Then what is the point of taking a Juggernaut DPS to endgame pve when they have nothing to add to the raid?
  2. I have played a Juggernaut tank since the start of the game and never ever stopped playing it and switched to another tank character, even when there was a time that Juggernaut's were not the ideal tank and nor were they at all the best dps. So before I start with my suggestion let me say that Juggernaut tanks are in the best position they can be and that the Juggernaut Vengeance is good (but needs maybe a buff on the dots for shatter and impale to bring in line with other dps classes that is not my suggestion on this post). But there is a lot of people who want a raid utility for Juggernaut DPS unique to any other classes and in fact my opinion is all classes that are dps should have a unique raid utility, I don't think that tanks nor healers should have a raid utility but rather there own unique abilities that effect themselves which they currently have and is excellent for every class that are tanks and healers. I understand that Bioware mentioned it is hard for them to create a new ability without testing it extensively. Which is not what I am going to suggest and going to suggest instead an adjustment to the skill trees. The skill that I will suggest should be moved is in the Immortal(Defense) tree called Sonic Wall. For anyone not familiar with it "Threatening Scream has a 50%/100% chance to protect all allies within range, excluding yourself, granting Sonic Wall, which absorbs a moderate amount of damage. Lasts 10 seconds." This ability for a Tank is very hard to use in the current operations and I am guessing in the future as well if Bioware follow similar tactics. What I mean by this is that there are too many enemies/adds/targets that have to be tanked separately (for example 2nd,3rd,4th and possibly 5th boss of dread fortress, for dread palace the 1st and last boss) and therefore it is difficult for this ability to be used effectively without grabbing wrong targets. There is a way around this however but it is maybe a very scary thing to do as a tank and that is to turn off soresu form or switch to shii-choo form and then use the ability this no longer taunts the wrong targets but causes you to lose too much agro as it becomes an agro dump!! Which means this ability is hardly used effectively and tanks cannot use it for that reason except as a taunt. This ability should be moved so that both a vengeance or a rage Juggernaut be able to use as there raid utility. So this is my suggestion on different ways it could be moved. - Merge Sonic Wall with Single Saber Mastery - This could give more dps as a Juggernaught Tank as more skill points to put in other area's but this means that less points are in the immortal tree. This also allows both Vengence and Rage to obtain the ability. - Swap Sonic Wall with Pooled Hatred and put Sonic Wall under the Second Line with can only be used in shii-cho or shien form - I understand that Pooled Hatred is not a great ability which is why I made the suggestion and tanks should in turn put points in thrown gauntlet. The reason why I say this is that the ability thrown gauntlet is hard to put points in without instead putting these points in other trees to provide more dps. Thrown Gauntlet is a very nice ability because force push finish's the cool down on Force Charge and makes chilling scream free to use. - Make Deadly Reprisal a 2 point ability and swap with sonic wall and put Sonic Wall under the Second Line with can only be used in shii-cho or shien form - Deadly Reprisal under the vengeance tree is an ability that has very little uses in, there are very little scenarios that can cause a stun unless in pvp. Again similar case with Pooled Hatred reason to be honest. Those are my suggestions and my reason why Sonic Wall should not be given to a Juggernaut Tank but rather a Juggernaut DPS. Some of you may realize that my suggestion revolve around mostly the Immortal and Vengeance skill tree and not the Rage skill tree, this is because I am not as familiar with the rage skill tree and want to here from those people as well as everyone else your suggestion on a possible merger or change to allow Sonic Wall to be moved or if you have an entirely different idea. My last point is Sith Warrior Marauders have a Offensive Raid Utility SO Sith Warrior Juggernaut DPS should have a Defensive Raid Utility. Exact Opposites Thank you for Reading this suggestion and I am looking forward to hearing your thoughts on possible raid utility's for the Juggernaut DPS.
  3. I want some shiny pink hot pants for my male sith warrior
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