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Ravenpsix

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  1. Do not want people to do sh*t in huttball? Easy. Do not calculate anything. Just score. When the match is done, winners get like 10-15 medals, loosers like 5-7 as a thank you for playing. Rage quiters don't get anithing, every1 else get even of what their team scored. Why it should work? 1) No motivation to do sh*t. No additional medals for killing, healing, dps, pass, defend... well anything!!!!! 2) You are even more motivated to win, becouse you want more medals. 3) Which brings us to people trying to do usfull things. If you want to win, get better at the game. If you just do sh*t, you team is more likely to lose, you get less medals. Like I said. Easy.
  2. Seen a very good idea here. Add cartel market items to ingame drop. Preferably, the ones that can not be bought anymore!!!! There is no other way to obtain them, but to buy from other players (meaning, low probability and very high prices) It would be good to have it as ultra rare drop. Even if it is bound to a single mob type. Just bring it back!
  3. My favorite was "I was shot!... By laser!.... From space!" I just died from laughter.
  4. For all those guys and girls who consider themselves Star Wars fan. I strongly recomend spend some time and watch this ASAP, if did not do so already.
  5. It's not really a bug, but clearly something that is not ment to happen. I was questing on Taris (IMP side), if i recall correctly it was planetary quest line, around second outpost. The quest said me to go and do something around Promised Land Cave, how i call it (don't really remember clearly, was about a month ago). The point is, while i was at outpost i mistecanly clicked on different NPC (who appears to be the part of the quest i was on, but still not active one) and HIS QUEST DIALOG triggers, skipping part of my questline. It's not really troublesome, but something to look into.
  6. Don't know if anyone else have this problem, but after 2.7 was installed, sometimes when quest dialog starts (you click on NPC, at any possible quest progress stage), screen goes black, and grphics start to rebuild slowly (while dialog sound is still present in my headphones, than it pauses and waits for the game response). After screen is rebuild from nothig everything goes as normal.
  7. How about players vote on start? If commander is bad, you yourself are at fault, because majority choose him. You can even make 1 vote = character LVL or Valor, or even Legacy LVL
  8. To what people was saying about reskin: sometime rescin is al that matters, GSF is example to that. They just changed backgroung from static stars to actual shooting scene and BAM - so much more fun to play. Now to actual suggestions: 1. MYSTERIOUS DEVICE. Emperial reclamation service had found an ancient device, wich apparently have the power to disentegrate all life forms of chosen parametrs in the entire star system. Given time, Imperium could lern how to duplicate this device (ATC ~ 25000 years ) so Republic desides to lunch desperate attack in order to push back the Imps from the system. Gameplay: Two team (IMP and REP) tryes to activate the ancient device to oblitarate enemy forces. To activate the devise, you need to use 2 consoles (it can be one at a time, but both of them must be on for the DEVICE to activate). The other team can reset the programmed console, and only after that reprogram it themselfs. The DEVICE itself takes time to actiavate so the other team have time to turn the tables. Outcome: Device is activated and destroyed (REP SIDE) or secured for research (IMP SIDE) 2. NOT an actual adia, but some random thoughts. 2.1. Devide huttball to 4 teams (4 players each, near the same playfield size) . The aim is to carry ball to YOUR side to score. 2.2. I call it tag of war. To generators, each side have 1 accses zone. Power your generator to blow up enemy generator. The conductor between generators needs 50 units of power to fill. Generator itself can hold 1000 units of power, then it blows. The conductor is conducts electricity both ways, and is filled with difference betvine both generators in power units (Example IMP have 200, REP have 210 => conductor holds 10 units) . When conductor is filled more than 50 units the losing team's generator blows (example REP 200 IMP 251 => Rep generator is blown) The aim is to blow others team generator before blowing your own.
  9. Not realy see a problem here. If you can use the peace, and you know you will use it yourself, roll Need. Game rolles dice and decide who gonna have it. It decided OP will have it. So if others are not agreed with this, and trying to kick you becouse of it (obviously having a problem with GAME and not you personally), they are just bullies . What is game if not the final arbiter in this dispute? Just becouse three from the group decided that you are wrong, when you yourself don't belive what you do is wrong, and you have a solid proof you are actually NEED this peace (that's what the button 'need' is for after all, right?), then you are at least NOT WRONG. At the same time they are not entirely wrong eather. What they were wrong about is KICKING YOU! That is what was really unethical in that situation. It is called minority discrimination in real world and is considered a crime
  10. I think it would be good, if SOMEONE tryed to do a matchmaking system for GSF which bases on how much Fleet requisition points one have... and devide them equally betvin teams. It's not that hard, is it? Mathematicaly it is not!
  11. Cost of the Guild Flagship? Hmm, let's see. How about we collect a huge credit summ (around 1000000000000 ), then you go through a seria of quests about how you order it on Kuyat Shipyard and how evil imps/reps try to prevent you from doing so... and then you have to wait building time (from 1 week to 1 month, considering ship size) to finally use it. Just kidding. P.S. Hope there will be Guild ship wars....
  12. When I saw thread name, i thought it was a joke...
  13. I say no. In case of force lightning, different color means different temperature, meaning different level of power.
  14. Before I write anithing, I must correct lots and lots of people on this forum, BW cares aboit what we suggest. They can not reply to everybody and it may take time (more that a year in my experience) for you to see the fruits of your suggestion. Now about the actual thing. We now that we have GSF and normal WZ, it's time to make a step further. I suggest combine those two (Battlefield 2 anyone?). Now, I know it may be impossible to do in single zone, so how about make two synchronized zones. Players try to achieve different, but similar objectives, like (if we are talking about capital ship assault) blowing up reactor, or try to dissable shields. For example ground team (say WZ like Voidstar) disable shields via computer console, and now, that target ships shields are disabled, starfighter team can damage other systems (like command bridge) without shields resistance, breaking them faster. Just a thought to play with.
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