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McDaniels

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Everything posted by McDaniels

  1. McDaniels

    Arena

    I like it when I have 900 players on my screen, cant tell whats going on, my comp runs at 5 fps, and then I crash. More of that plz.
  2. im july 28th and still not in.
  3. How is weighing what you want to do versus what you need to do to compete interesting or fun? People play games for fun, when you put things into the game that, by their very nature, make it more difficult for players to have fun wouldn't it follow that such a feature is bad as long as we accept games as a means by which to have fun. The ultimate goal is for players to be able to play how they want to play. If they have to make sacrifices that make it impossible for them to reach optimal enjoyment then something is wrong.
  4. K... so using your example theres 3 different meats that taste different but everyone who cares about the quality of the flavor eats only 1 meat... Would you rather have everyone eat the same meat or everyone eat different meats that are similar? To say that crafting lacks flavor because the individual PvP advantages are the same is nitpicking to me. The BoP advantages of crafting aren't even necessary in MMOs but Bioware seems to have felt it was necessary to rip that aspect of WoW as they did with just about every other feature. It's just meaningless and adds another incentive for players to grind out crafting profs that they don't really care about other than for PvP buffs. To force players into a specific craft in the name of "flavor" detracts tremendously from the game because it forces people to weigh their will to craft what they want and would enjoy producing versus what will make them competitive in PvP... bad scenario...
  5. You guys act like buying grenades and adrenals is actually going to be feasible. It'll probably take 2 or 3 warzones to be able to afford one and its a 5 min cd.... L2math
  6. Sorry but you're wrong. What that would result in is a more flavorful game because every competitive PvPer in the game wouldn't have the same 2 crafting professions. Flavor = being able to craft what you want without being gimped, that leads to variety, more people with different crafting profs. If your definition of flavor is 50% of the server being biochem or cybertech then... I dunno...
  7. The server I plan on playing registered as full on the server status page prior to the third wave even being sent out... So.... Anyone else smell 10 hour queues over the next week? If things are full already then its just going to get much worse.
  8. It isn't unfair, what it is is imbalanced. It's essentially the same as one class dominating PvP... It's fair because everyone can play as that class, but it detracts from the game and makes people feel forced to play a way that they might not want to. All crafting professions should yield equal benefits as they do in WoW. There shouldn't be a "PvP profession" thats just stupid. Players should be able to craft what they want without feeling that they need to compromise and be gimped in PvP. Bioware made the mistake of giving some classes utiltiy bonuses like stims/adrenals and grenades while other classes have stat bonuses through BoP mods and gear. This means that Bioware will need to balance two bonuses that can't really be compared... It's never going to be exact therefore crafting profs will not be balanced. The bonuses need to be quantitatively the same, all crafting profs should grant an exact bonus to stats through enhancements/jewels/etc like in WoW or through another system, but it needs to be the same.
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