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Damastes

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Everything posted by Damastes

  1. I did not! Thanks Hmm. It says, "1% per point per stack." Since we can put 2 points into Kinetic Field, and Kinetic Field can have three stacks, I think 1% per point per stack means 6% reduction? I'm definitely looking forward to trying everything out. Wasn't expecting Infiltration-specific affection this soon.
  2. If I'm reading it right, this is what the typical PVE Infiltration spec (as of now) will get: Force Cloak every 1.5 minutes. Opinion: Any reduction is good here, though more is always nice. Leaving stealth finishes Blackout cooldown, provides the usual force regeneration, and 6 seconds of 25% damage reduction. Opinion: I like that this provides support for one of the uses of Force Cloak (getting aggro/damage, vanishing, then immediately returning to combat in a weakened state), and gives us another reason to use it as well (bursting down a boss). Force Speed every 25 seconds (instead of 30). Opinion: I like running, virtually. Once every 9 seconds (unless I'm misreading "every rank after the first"), Find Weakness can proc and grant 30% damage increase, and 75% reduction to force cost, to Shadow Strike. In addition to current buff, Fade will now reduce AOE damage by 30% (again, in the typical build). Fade is also where we get 30 seconds taken off of the new 2 minute cooldown on Force Cloak. Opinion: I was going to say this seems to free up some skill points for PVE Infiltration, given the changes to Kinetic Field, but the only replacement I had in mind, Situational Awareness, is in the tier above Kinetic Field. Maybe Security Breach, now that we can get two Blackouts during a burst phase? Kinetic Field no longer reduces AOE damage. Critical hits will now build Kinetic Field stacks (up to 3) that reduce damage by 1% per point per stack, for a maximum of 6% damage reduction. Opinion: Probably use this more for PVP than PVE. We now get 10 seconds of 15% damage buff to Project, after using Clairvoyant Strike. Opinion: That's how I read this change, at least, as the buff only lasts for, I think, 10 seconds.
  3. Damastes

    Temper temper!

    For the record, it is quite easy to take winning seriously and keep firmly in mind that you are playing a game with and against real people. It's called having perspective, and you have lost it if a bad warzone causes you to treat other players like crap. I stop taking people seriously the moment they become abusive in chat, because such people care more about venting than they do about winning. My reasoning is simple: If you cared more about winning than you did about yourself, you would open a dialogue with the offending player--after the warzone is perfectly fine, as you're likely to see them again--in a manner in which he was most likely to be receptive to "learning to play" (as you saw it). You do not do that by being abusive in chat. In fact, there are few ways you could more turn a player off to being willing to listen to you. I can hear the objection: "I tried that. They never listened." First off, I'll smother my skepticism, and then simply say that how you act when you don't get what you want says a great deal about you. And I see it in warzones too frequently.
  4. I can only really speak with any sort of coherence about the Infiltration tree; so, all subsequent thoughts are related to it. I'll also refrain from discussing values/variables, not only because it isn't my job to try to balance the game, but because I don't have nearly the amount of knowledge necessary to do so I'd say two of the most defining aspects of an infiltration shadow are--or should be--stealth and (shared with the other trees) our double-bladed lightsabers. I don't feel like either of those aspects are emphasized in any meaningful way, and I'd like to see that change. I see a lot of redundancy in this tree, and the lack of creativity bugs me. Clairvoyant Strike is just an improved version of Double Strike with a better animation: No one uses Double Strike again after acquiring it, for obvious reasons. All that really had to be done was make the top talent improve Double Strike, but that isn't my point: It's more of the same. Or how about Low Slash, a nice skill with different values from Force Stun, and weaker, but still a skill without any creativity applied to it: It's just another 4-second control. My pulse is racing. (Please keep in mind I am not speaking about how useful these abilities are in their current forms. They are very useful.) Then there's Shadow Technique. When I think of shadows, I think of stealth. This technique has nothing to do with stealth--unless you count the fact that it doesn't break stealth when you activate it. Now, I understand that we are sharing stealth with other classes, and that is likely the reason why we have so little to do when actually in Stealth. So, it's a shame, but I can live with it. But what puzzles me is how they can look at Darth Maul as an inspiration for our class and not see that giving us double-bladed lightsabers could be an interesting way to make us more than a single-target class (without madly switching targets left and right, that is). Maul's epic battle involved him fighting two Jedi at once, and being an annoying little bastard while doing it. I don't mean we could be a mass AOE class, but even just a dual-target class that deals damage sprinkled with a bit of annoyance (more built-in than it is now) would be an improvement. Let me give some examples. Low Slash, at the moment a boringly redundant skill, could stun one target and slow another. Clairvoyant Strike, also boringly redundant right now, could hit two targets rather than one. In keeping with the "bit of annoyance" part of the previous paragraph, the second target could suffer low damage and some debuff (lowered accuracy, a DoT, I don't much care). Balance that however you wish, but make it more interesting! What it comes down to is I don't have a very good sense of identity as an infiltration shadow at this point in time. I'm a shadow living outside of shadows, wielding a double-bladed lightsaber as if it was a single-bladed lightsaber.
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