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Xasser

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  1. If Snipers are ment to be the ranged Marauders then why can we not have our own group buff? Say 30% crit to the group with 5 min CD. Debuff not effecting Bloodthirst would be nice This atleast would soften my frustration with OS
  2. Gah.. been a long day.. By Overload i ment Unload >.<
  3. Im saying how stupid it is to Nerf OS from a spec such as MM what im guessing you do not play... as you would know how OS ties into the spec just like Overload does...
  4. Is it a lvl 49 Signature ability? it was.... Does not have to be Heatseeker or AOE healing circle.. could be Overload or Dark Infusion.. still would be stupid.
  5. If you take Heat Seeker Missile away from an arsenal Merc, AOE healing circle away from a healer Sorc, Smash away from a rage Juggy... etc etc Its not a big difference at all
  6. Taken from the top 3 answers sticky in the Sniper forum... check it out.. Does the last paragraph not piss you off that they knew what they was doing... OS was suppose to effect Lethality? lol Bio Fail...
  7. 62% Damage reduction making it useless for anything... biggest nerf i have seen in any mmo... MM Sniper kinda got screwed, right, left and centre since it was a spec that was balanced. Let the Scatter Bomb spam begin!
  8. If you have already played Op go Sniper. But either way, stop the Orbital Strike change before you mess up both classes!!
  9. These are just a few ideas of changes i would like to see for Mercenary adv class. Any positive feedback or other ideas are welcome. *Hired Muscle increases ranged and tech critical chance by 2% per point *Unload damage has been increased by 25% *Barrage talent has been changed. Barrage now reduces the cooldown of Unload by 3 seconds per point. *Tracer Lock has been changed. Unload and Tracer Missile now grants Target Lock. *Jet Boost cooldown reduced by 5 seconds. *Kolto Missile now heals up to 8 players (3-4 was a joke!) Please keep this thread positive!!
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