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Osskask

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Everything posted by Osskask

  1. I played SWTOR, SW:G, WoW, among others, and have to agree with the OP, though I disagree with the method he used to state his points. No game will ever be SW:G again. Even the EMU is having trouble after years of trying. This game is a WoW clone, with a single player aspect added (space combat) and companions added to make WoW style crafting not suck as much. Using SWG to explain why SWTOR lacks innovation is less persuasive than pointing out just how similar it is to WOW. I seriously doubt we'll ever have another open world sandbox style game with the complexity of SW:G when it comes to player classes, crafting, housing, socialization, or adventuring. That style appeals to a VERY small audience, and no game developer is going to spend the money to develop a game that is probably going to lose money. You have to remember - SW:G had a HUGE learning curve, and many people left within a week because they were dropped in a city and had no idea how to get experience, craft, or hunt. Whenever a player "helper" would take the time and help, the new user would typically stick around. Unfortunately that relies on the player base, and more and more the users want to be spoon fed their content a'la WoW and SWTOR style.
  2. Prior to 2.0, Advanced Reflective Enhancement 21 and Advanced Reflective Enhancement 22 provided Endurance and Shield, as well as Critical and Shield. However, Bioware took a look at the enhancements and fixed this with the new enhancements. Now, the Advanced Reflective Enhancement 28 only provides Endurance, Shield, and Power - it no longer provides any critical rating.
  3. The one thing you're missing in your discussion, is that the only choices you have are defense, shield, and absorption. Armor is completely based on armorings, which only have endurance and your main stat, so you only control this by upgrading to the best armoring you can have. When it comes to choosing between defense, shield, and absorption, you want to strike a balanced ratio.
  4. /signed Nightmare Mode gives significantly better loot than Hard Mode. This would solve both issues of skipping Nightmare Mode Bosses, as well as preventing guilds from running Nightmare Mode content due to still gearing members in Hard Mode.
  5. You'll probably have better luck in your server's forums: The Bastion Server Forums
  6. Which is the vendor that takes basic comms...
  7. For Tanks: I've been running some numbers for Tanks, and the absolute best enhancements in game are Advanced Immunity Enhancement 28 (for Jugg/Assassin) and Advanced Sturdiness Enhancement 28 (for Jugg/Powertech). This is because there are not 30 or 31 variants of these, and they give the most secondary stats. For DPS/Healers: Acute and Initiative for Accuracy Enhancements, Insight and Quick Savant for Alacrity Enhancements, Battle and Adept for Surge Enhancements. There are 30 and 31 versions, but crafting the 28s is a decent upgrade from Dread Guard (especially if you're gearing alts or companions), and the market has been pretty decent so far for all of them. Many of my guildies are running 5 Adept Enhancements, 1 Quick Savant Enhancement, and 1 Battle Enhancement or 2 Initiative Enhancements, 4 Adept Enhancements, and 2 Battle Enhancements.
  8. The updated version of this can be found at http://www.swtor.com/community/showthread.php?p=6360604. I've updated it for 2.0 using the 28 series of enhancements. Some of the Enhancements have changed since I originally posted this, and they definitely fixed the reflective enhancement so it doesn't include Shield, Critical, Power, and Endurance.
  9. Once I maxed out on my Artifice, I had a hard time keeping straight all of the enhancements I could craft (actually, I only knew the names of the enhancements I'd crafted to get to 450 Artifice and the ones I'd purchased as a commendation reward). I took some time, did a little spreadsheeting, and thought that a guide explaining it would be helpful. Now that 2.0 is out, a lot of the minor errors that existed on the 22 grade enhancements have been fixed with the 28 and above series. There are four classes of enhancements: Accuracy, Alacrity, Shield, and Surge. No enhancement will have two of these statistics. Of each class of enhancement, there are 12 enhancements that fall into one of three categories that differ only in whether they favor the attribute (Absorption, Critical Rating, Defense Rating, Power) or Endurance. Below is a list that I compiled to make finding the enhancement I want to craft easier using the numbers from the 28 series of enhancements (i.e. Advanced Immunity Enhancement 28). I hope it might be beneficial to others. Accuracy Enhancements Stat Favored: Absorption: Kinetic Critical Rating: Acute Defense Rating: Protection Power: Initiative [*]Endurance Favored: Absorption: Cognizant/Lucid Critical Rating: Finesse/Intensity Defense Rating: Intuition/Astute Power: Proficient/Studious Alacrity Enhancements: Stat Favored: Absorption: Dexterous Critical Rating: Insight Defense Rating: Counterstrike Power: Quick Savant [*]Endurance Favored: Absorption: Sagacity/Sentient Critical Rating: Volition/Warfare Defense Rating: Adroit/Wisdom Power: Savant/Barrage Shield Enhancements: Stat Favored: Absorption: Sturdiness Critical Rating: Skirmish Defense Rating: Immunity Power: Reflective [*]Endurance Favored: Absorption: Bulwark/Vigilant Critical Rating: Veracity/Erudition Defense Rating: Bastion/Steadfast Power: Verity/Foresight Surge Enhancements: Stat Favored: Absorption: Safeguard Critical Rating: Battle Defense Rating: Resist Power: Adept [*]Endurance Favored: Absorption: Inertial/Ward Critical Rating: Assault/Wily Defense Rating: Incisive/Severe Power: Efficient/Discipline Originally posted here, I've updated this to reflect 2.0 changes. Actual numbers for the bonuses from each enhancement are here.
  10. An Item is truly worth whatever people are willing to pay for it. Troll.
  11. Shoot for 7 Bulwark Enhancements, 9 Deflecting Mods, 8 Absorption Augments, and 6 Redoubt Augments (all dread guard). This should yield 540 Defense, 591 Shield, 483 Absorption. Based on what I've seen, this should give you around 21.5% Defense, 54% Shield, and 56.5% Absorption. The only way to increase Damage Reduction is with armors, so make sure you're in at least BH level armors, DG if you can afford it.
  12. Slicing is pretty good at making money, especially for the purple grade 6 slicing materials. Bioanalysis produces a decent profit when selling materials on the GTN, as Biotech is pretty popular. For the actual crafting profession, I would say that Biotech produces the most consistent profit (stims/adrenals/etc), with Synthweaving, Armstech, and Armormech coming in second (augments/augment kits), and Cybertech and Artifice coming in last. Cybertech can turn a profit, but it's typically selling lower end mods and armor. The level 22 mods and armor sell sometimes, but people are quickly realizing they can get the same/better from dailies or from the tionese gear they get from farming group finder.
  13. Once I maxed out on my crafters on augments, I had a hard time keeping straight all the augments I could craft and which ones would benefit each of my characters the most (and which ones would sell the fastest on the GTN). I took some time, did a little spreadsheeting, and thought that a guide explaining it would be helpful. Primary Stat Augments are going to benefit straight stats (aim, cunning, strength, and willpower and for some reason, presence). These are going to be good for healers and DPS typically, but I find a balance between these and the secondary stat augments (typically Overkill and Critical) helps maximize the healing/burst damage for my toons. Tanks will typically balance the Power Augments (for example: Redoubt is the only augment that gives defense, a highly sought after stat for Powertech Tanks at the end game) and their Primary Stat augments. Endurance Augments Primary Stat Augments Presence: Command - Crafted by Synthweaving Strength: Might - Crafted by Synthweaving Willpower: Resolve - Crafted by Synthweaving Cunning: Skill - Crafted by Armormech Aim: Reflex - Crafted by Armormech [*]Secondary Stat Augments Alacrity: Alacrity - Crafted by Synthweaving Accuracy: Accuracy - Crafted by Armstech Critical: Critical - Crafted by Armstech Power: Overkill (gives more power than endurance - opposite of Fortitude) - Crafted by Armstech Surge: Surge - Crafted by Armstech [*]Power Augments Endurance: Fortitude (gives more endurance than power - opposite of Overkill) - Crafted by Armstech Defense: Redoubt - Crafted by Synthweaving Absorption: Absorb - Crafted by Armormech Shield: Shield - Crafted by Armormech
  14. Don't forget the augment schematics and materials that come from slicing that are only usable by Armormech, Armstech, and Synthweaving.
  15. Why are you so against asking for help from 1 or 2 friends in a MMO? If you want to play single player games, then why are you paying a monthly fee for a MMO? And if the NPCs help you, it's not an exploit - it's part of the story. You are not able, nor should you be, to solo every MOB in the game. If you're against NPCs, put your companion away for the rest of your time in SWTOR.
  16. Good spreadsheet. I'm working on a PDF that lists all the codex entries (in checklist format) as well as enhancements, mods, and armors. I figure it'll be handy as a kind of "level 50 user manual" or "quick-reference guide".
  17. Thank you! Once I compiled the list I pretty much figured out that there's only 7 or so enhancements worth RE'ing to purple status: Acute & Battle (DPS), Reflective, Bulwark, & Bastion (Tank), Insight (DPS/Healer), and Assault (Crit Tank).
  18. Once I maxed out on my Artifice, I had a hard time keeping straight all 48 green enhancements I could craft (actually, I only knew the names of the enhancements I'd crafted to get to 400 Artifice and the ones I'd purchased as a commendation reward). I took some time, did a little spreadsheeting, and thought that a guide explaining it would be helpful. There are four classes of enhancements: Accuracy, Alacrity, Shield, and Surge. No enhancement that I know of will have two of these statistics. Of each class of enhancement, there are either 11, 12, or 13 enhancements that fall into one of two categories that differ only in whether they favor the attribute (Absorption, Critical Rating, Defense Rating, Power) or Endurance. There are many enhancements that are identical (for example, Acute and Intensity). Finally, only 1 of the enhancements has 4 statistics on it. The Reflective Enhancement has Shield, Critical, Power, and Endurance. Below is a list that I compiled to make finding the enhancement I want to craft easier. I hope it might be beneficial to others. Accuracy Enhancements: Stat Favored: Absorption: Kinetic Critical Rating: Acute/Intensity Defense Rating: Protection Power: Initiative [*]Endurance Favored: Absorption: Cognizant/Lucid Critical Rating: Finesse/Volition Defense Rating: Astute/Intuition Power: Proficient/Studious [*]Alacrity Enhancements: Stat Favored: Absorption: Dexterous Critical Rating: Insight Defense Rating: Counterstrike Power: Quick Savant [*]Endurance Favored: Absorption: Sagacity/Sentient Critical Rating: Warfare Defense Rating: Adroit/Wisdom Power: Barrage/Savant [*]Shield Enhancements: Stat Favored: Absorption: Sturdiness Critical Rating: Skirmish/Reflective* Defense Rating: Immunity Power: Reflective* [*]Endurance Favored: Absorption: Bulwar/Vigilant Critical Rating: Erudition/Veracity Defense Rating: Bastion/Steadfast Power: Foresight/Verity [*]Surge Enhancements: Stat Favored: Absorption: Safeguard Critical Rating: Battle Defense Rating: Resist Power: Adept [*]Endurance Favored: Absorption: Inertial/Ward Critical Rating: Assault/Wily Defense Rating: Incisive/Severe Power: Discipline/Efficient Updated information for 2.0 - I'm going to make a new post on these forums as well, but that's where I've hosted the latest and greatest.
  19. Yeah, cause what's the point of playing a MMO?
  20. And then there were those of us who had no desire whatsoever to play Jedi. What some of us thought made the game great were things like Player Housing, the INSANELY complex crafting system, or the Bio-Engineering system (among MANY other things). I still fondly remember the days before even vehicles (i.e. when the only way to get around was on a dewback) going hunting on Lok or Dathomir with 4-6 of my friends. We still have stories that we tell and laugh about over a beer. Nowadays I've come to realize that there will never be another game with the complexity of SW:G (PRE-NGE or CU). But that's okay. At least I have the memories. And for those of you who wonder what really burned people about the "NGE", it was the fact that a couple of weeks after the "Trials of Obi-Wan" was released the NGE was released. So basically, people had paid $40 for an expansion pack for a game that no longer existed literally two weeks after they made the purchase (1 NOV was the release date, 15 NOV was the NGE). What really burned people, was that there was NO Developer interaction telling people that the NGE was on the way. People just logged in and got patched to see that everything had changed.
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