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Eckrond

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Posts posted by Eckrond

  1. 21 hours ago, ThanderSnB said:

    Well, the other benefit is it allows me to use those armor sets on other servers without completing the season there. I haven't been able to finish the seasons on all the servers, but I can use most of the items because I unlocked them in collections. It's most useful right now on Shae Vizla because of no transfers allowed yet. I've used some of the weapons from seasons on my new characters. I wouldn't have been able to do that without using collections.

    And such special circumstances thus justifies the unlock cost, does it not?

  2. On 11/18/2023 at 2:12 AM, ThanderSnB said:

    I pay the CC, so I don't have to store them and remember where I put them. It's convenience, but it's worth something to me. I won't pay the full price, but with the sale and the free CC from the season, I never have to use real money for this convenience.

    Well you don't have to "store them and remember where" you put them anyway, all you have to do is log into the toon that has collected them, claim a new set from collections, put that set into legacy bank, log onto the toon you want them on, and pull them out of the legacy bank.

    "Convenience" is exactly right, you're pay 80 cc to avoid that 60 second process, and that is totally your decision to do so, but as silly as it is to charge for a process players can easily circumvent, it's at least equally silly to complain about it in my opinion.

  3. Would really like a daily, like finish a match in either pvp mode, for the PvP seasons.  Give another dynamic to grinding for season points, something to do each day for those who have gotten their 4/4, and then for people (like me) or are just fodder for the pre-mades and don't have a hope of getting those wins objectives, it'd be nice to have a better sense of progress along the rewards track.

    To be transparent, I don't actually like PvP but ya'll are killing it with the PvP seasons rewards, they are must-haves for me.

  4. On 10/26/2023 at 9:12 AM, Whykara said:

    Why do I get the feeling that you take this forum a little too seriously? Everyone can post whatever they want wherever they want, in the best case it even has something to do with the topic. We are all here because we're somewhat passionate about a Star Wars game. It's not that serious ^^

    I think you get that feeling because *you* take this forum a little too seriously.  No one is making you 'defend the game', and there's no need to be arrogant when sharing your opinion, especially if you plan to get offended when someone confronts you for that arrogance.

    • Like 1
  5. On 10/24/2023 at 11:33 AM, Jdast said:

    No one invited me into this thread, either, yet here I am in all my faaaabuuuuulush Hutt glory!:rak_03: Oh how I love crashing parties and showing off my amazing dance skills. If you've never seen a Hutt bust a move on the dance floor you really should garner a look!

    Then again, I don't recall needing much less desiring an invitation from non-Broadsword forum denizens. Welcome to the forums where players are afforded the privilege to disagree with others as long as we don't violate the ToS.

    Personally, I like the changes I saw in the Livestream, though I acknowledge there is the possibility that some may, probably won't like the changes perhaps in full or even just in part -- I can see it varying by individual cinematics.

    Regardless, I agree with many of the other posters that we shall just have to 'wait and see' once 7.4 is released (not sure the updated cutscenes will be available on the PTS).

    :csw_jabba:

    Dasty the Uninvited 🤩

    If you bothered to read the comment I was replying to, you would find not only rampant arrogance in the presentation of an opinion, but a demand to 'not make them defend' the devs.  This is the reason I pointed out that they weren't even invited in the first place, much less made to do anything.

    Then again, given the cringe bravado with which you attempt to present yourself, I can understand why you didn't pick up on this in the first place.  Feel free to move along too.

  6. 19 hours ago, Whykara said:

    Oh my god you guys really complain about everything, don't you? 

    We've seen the new lighting at work in all cutscenes since the last few updates, it's not actually that new and looks great. You can check it out right now, play Ruhnuk, which was praised for it's cinematic. 7.4 will just introduce this lighting to all cutscenes in the game. It won't break anything and I suspect it will quite improve the quality of the base stories. The original lighting can sometimes look quite harsh and unnatural. 

    Stop making me defend this game. 

    No one even invited you to comment, let alone made you.

    Implementing lighting changes for scene not originally blocked with them in mind is concerning; of course the scenes which are blocked with them are working fine, that is not and should be surprising to no one.

    Finally, there was nothing wrong with cinematic lightning (in my thousands of hours of experience), it's a not-broken feature getting a change for some reason, and that is rightfully concerning.  Feel free to move along.

    • Like 1
    • Sad 1
  7. Not trying to doomsay here, but this is going to change the way our characters have looked in cutscenes and that may be really jarring.  I'm hoping it's nothing, and maybe since I've seen them all dozens of times by now it'll be refreshing.  On the other hand, lighting can highlight features in ways that can be incredibly distracting.

    Hoping for the best.

    • Like 2
  8. On 10/9/2023 at 11:55 AM, MotherCrusher said:

    entering by itself is not bypassing the travel costs, and it would make it impossible to get there on brand new toons. its not the same.

     

    On 10/10/2023 at 1:34 PM, SteveTheCynic said:

    I would, indeed, have a problem depending on which of the two charges.  Think: it costs nothing to *return* to where you were before you went into the stronghold, and going there and back *surely* doesn't bypass other travel costs, so it is very much better to charge on exit.

    I was speaking to OP's contention and nobody's else, of course it makes sense to charge on exit so that we can freely use our strongholds, my point was if you do think there needs to be some lore reason for the charge, you shouldn't care at which point it happens.  If you do not care about this then I am not speaking to you.

  9. 8 hours ago, WayOfTheWarriorx said:

    I disagree.

    You said all people who enjoy multi-player content in MMOs want a mega server.

    That is objectively false.

    Multi-player content is all that enjoy and I don't want a mega server and several other people said they didn't want it either.

    Unless you can read minds, you don't get to speak for everyone else.

    And again, you tried to argue your points first, which you failed at and then tried to backpedal as if it didn't matter.  Why should I believe you know what you're talking about when the only thing you've proven is otherwise?

    No one cares if you disagree, your perspective is worthless at this point.

  10. 9 hours ago, WayOfTheWarriorx said:

    There is no argument on this. Not everyone who's into mutli-player aspects of MMOS wants megaservers.

    You're objectively wrong.

    You tried to argue your points, you failed, you backpedaled, that is the end of the story here.

    Megaservers with optional instancing are the optimal for any MMO, you are objectively wrong if you believe otherwise.

    • Like 1
  11. On 7/21/2023 at 3:06 PM, WayOfTheWarriorx said:

    Point being, genius, not "Every person that enjoys the MULTIPLAYER aspect of any MMO wants megaservers."

    Doesn't matter the reasons, it's an objectively false statement.

    Tons of people who enjoy Multiplayer aspects of MMOs DON'T want Megaservers.

    So you tried to argument your points, they were shown to be pointless, and now it doesn't matter?

    Right.

    • Like 1
  12. On 7/16/2023 at 1:18 PM, WayOfTheWarriorx said:

    Seperate servers on MMOS are a necessary feature if you want people playing your game all around the world to be happy with the service they are paying for because most people in certain parts of the world, far from the locations of the server they are playing on, aren't happy playing in MMOS where they suffer from large amounts of ping issues and lag. Just ask the APAC players in this game.

    Literally all reasons that are, again, why they are a necessity, not a feature.  If ping and lag were not an issue, you would have no point, genius, hence what I said.

  13. On 7/12/2023 at 11:49 AM, Toraak said:

    Edit: also not everyone wants to be on a huge Mega server. So just because you may want all US servers or all servers to be merged into 1, doesn't mean everyone does.

    Every person that enjoys the MULTIPLAYER aspect of any MMO wants megaservers.  Separate servers on MMOs are not a feature, they are a sad necessity.

    • Like 1
    • Haha 1
  14. 21 hours ago, Nee-Elder said:
    •  They ( Dev coders ) cannot fix this particular issue(s), because it would require a total revamp of entire SWTOR game-engine and/or the original clientside manner by which 'cutscenes' are pulled & rendered ( for weapons )

     

     

    I don't think this excuses at all not at least outright stating this so that players can move forward and make a more informed decision on whether their paid-for items will ever display properly.

  15. Only thing I really disagree with about is PVP, and to be honest I think those changes are getting caught up in your whirlwind of frustrations with 7.0; PVP changes have made it more accessible to people who are not good, and may never be good, at PVP.  There is an incentive for being good: getting the rewards much faster, and getting much further along on the rewards track, and yes the catch-up does allow players to get the seasons' base armor, but there is an additional armor set with glowing bits which, although you may not care about, does serve to set those apart that more actively participate in PVP and thrive at it.

    But PVP should not be a gated mode, and is the one area of 7.0 I think they've made good decisions with, it can absolutely be better by better rewards objective-based play and disincentivising idling, but it's better than no or slow pops.

  16. Obviously this is more appropriate for the bug forum, but as these have been consistently a problem since holsters were first introduced with the Mischief & Anarchy blaster (thank you by the way, holstered blasters are some of my favorite, must-have items) and 7.3 saw the release of TWO holstered blasters at once (thanks again!) I just want to bring up that all these holsters do have their myriad of issues:

    1. Not showing up in cutscenes at all

    2. Holsters do not reappearafter coming out of cutscenes

    3. Equipping two at once will, often, have the main-hand holster disappear

    4. Emoting, sitting, etc. while blasters are drawn have the holsters disappear

    5. Using some abilities in combat will have the holsters disappear

    I'm sure I'm missing some, but you get the point.  As politely, non-entitled as I can say, this is aggrivating for items players are expected to pay for to have so many display issues for so long - obviously it's not enough of a problem to stop me using them, and I know there are plenty of other issues that take priority with development, especially now with the move under Broadsword, but just wanted to float this out there as I create another alt with dual blasters and find myself wrestling with the display issues yet again.

    Do other players agree or just see any attention given here as a waste of time?

    Thanks!

    • Like 4
  17. On 5/7/2023 at 6:52 AM, DWho said:

    Implementing it the way you claimed would involve modifying old existing code (code as old as the game) since you would have to change the current shift in location code for code that kills and transports you. Just because the function is already supported somewhere else in the game is no guarantee that it won't introduce bugs when you try to use it somewhere else. The same is true for implementing entirely new code (a /kill function). Even the simple change they made to help out characters dealing with escrow and mailed credits backfired and ended up introducing a major credit exploit which did more damage to the game that the QT fees have any hope of fixing.

    Now you're just reaching far and hard.  Even if they removed the current function and replaced it ONLY with dying, requiring a player to transport back to medcenter, this would still be a better answer to the OP's /stuck problem than your suggestion, we're not going to go down your yellow brick road of ignoring your bad suggestions.  Just no.

    • Haha 1
  18. 21 hours ago, DWho said:

    If you are "in combat" is the relevant part of your statement, in which case you could just let yourself die and respawn at the nearest medcenter affecting the same thing as a /die or /kill mechanic would do except you wouldn't have to wait (still, new code is required to incorporate the "console command"). If you are stuck out of combat (which happens a lot more often than being stuck in combat), /stuck only moves you a short distance away which may or may not result in you still being stuck. Also note that traveling to your stronghold and back is also not a guarantee you will not still be stuck as it places you back in the same location you came from.

    I was replying to YOUR claim there would be bugs with a feature already supported in game as if it were some sort of argument against implementing a /kill command as a better solution to OP's issue than working on QT prices.  Maybe re read the conversation before you reply again.

  19. 15 hours ago, DWho said:

    Except that QT already exists in the game. A /kill or /die mechanic would need to be added (and would contain who knows how many bugs). Again, almost everyone is fine with QT having a fee (It's the amount that is at issue). The issue is that the fee inordinately affects new players who are deciding whether to subscribe to the game, something this game desperately needs.

    No bugs, it would contain no bugs, because it is exactly what happens when you use /stuck while in combat now.  Again, not an argument against QT prices.

    • Like 1
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