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Abbeel

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  • Location
    Amsterdam, New York
  • Interests
    MMOs and online games.
  • Occupation
    Delivery
  1. I'd like to see Armormech, Artificer and so on get something interesting that can contribute to in-combat play. Like the ability to overload a shield generator or supercharge a weapon for a couple seconds. Maybe fortify armor for the professions that produce that.
  2. Why don't you go play it and let paying players complain about the thing they pay for.
  3. Example. Force Wielder Hilt 3 <---This number is the number he wants odd. Binds on Equip Hilt (Item Modification) Total Stats: Weapon Damage/Power Rating 36 +6 Endurance +3 Willpower Requires Level 11 <---Not this number. Added some colors for you. XD
  4. I miss the ability to respec often. In other games, my favorite thing to do was tweaking my character bit by bit until I could have a character that I liked, that felt like it was me. Rift was a godly platform for this sort of gameplay, with the easy hybridization and multiple specs, not to mention cheap respeccing, but as the game went on, the developers pushed for less and less hybridization and more plain, boring cookie-cutter style specs. When I saw SWTOR, I was so excited. A new game unblemished by the combination of constant changes in favor of making going deeply into any one tree the perfect, end-all playstyle and also the terrible, constant prejudice put off by more experienced players towards anyone who does not play the game exactly how they want to play it. So I set off to play in this new MMO and seek a place for me to craft a character I like. But as I do what I love best, molding my character bit by bit and giving every talent a chance, I find that the game doesn't really reward me for this. Infact, it punishes me. I'm really starting to run low on credits and the only real way to avoid this it seems is to make a new character.
  5. And don't expect to win every fight anyway.
  6. Nerf all classes. Boost NPCs! Also, be more specific. There are SIX kinds of Inquisitor. List spells and try to give some real feedback. Go roll one yourself to get a good idea what you are talking about. Otherwise, just keep quiet. If you don't want to put some effort into your own feedback contribution, then don't expect anyone to respond with anymore effort than you give.
  7. Holy crap. This brightened my day... Thank you.
  8. Why does the option to have addons or simply having a more customizable interface always have to have something to do with WoW? Please, stop linking the subjects. It doesn't matter what some other game did. All that matters is that players get to play the game they want to and have as many options in doing that as possible.
  9. I was under the impression that 1 million credits was just a couple days of dailies at max level and single pieces of gear were hundreds of thousands from vendors.
  10. I would really like some way to record how much damage I did over a period of time so I can compare it to other stretches of time and decide which way is best for myself. It's really hard to figure out which way to do damage is best when all I have to go on are numbers popping up.
  11. After playing around a bit. I realize I was really underestimating the usefulness of Enraged Sunder. I strongly suggest getting it before anything else, no matter what you do.
  12. I'm actually trying it, but so far I'm only level 18. I won't have a good grasp of how well it does until I get my Force Scream down to a 6 second cooldown. But having it at 9 seconds instead of 12 is already pretty helpful. I can honestly see me spending most of my rage on Force Scream and almost never having to use Vicious Slash. Though I'm not sure if it ends up like that at high levels anyway.
  13. I'm willing to sacrifice that 3% damage for the 3 seconds off of the cooldown, happily. Now that I'm in the game, I'm starting to think this build will be incredible for PvP, considering it's a 3 second stun on a 6 second cooldown. At the moment, I'm leveling. For anyone crazy enough to try leveling with the build, this is how I'm doing it. Start by putting points into Rage, stopping and moving over to Vengeance after level 16 and do like so, finishing off key talents at these levels. Level 16: http://www.torhead.com/skill-calc#101ZZG0M.1 Level 28: http://www.torhead.com/skill-calc#101ZIbMMZG0M.1 Level 35: http://www.torhead.com/skill-calc#101ZIGMM0hzZG0M.1 Level 39: http://www.torhead.com/skill-calc#101ZIGMMzhdzZG0M.1 Level 43: http://www.torhead.com/skill-calc#101ZIGMMzhdzZG0RMz.1 Level 46: http://www.torhead.com/skill-calc#101cZIGMMzhdzZG0RMz.1 This leaves 4 talent points to spend in whatever way you want. Not to mention, just about everything non-Scream related is optional. Mix it up and have fun! Post if you can think of any way to improve without losing the screaming focus.
  14. Well, I guess you have a good point. What if I move the points out of Shockwave and Dominate in Fury and put them over in 1/2 Improved Sundering Assault, Impale and 2/2 Savagery? It'd be a little more like this. http://www.torhead.com/skill-calc#101cZIuMMMhdzZG0Rrd.1 You would use Shii-Cho Form. The priorities would probably be something like this. 1. If you have Savagery and Battle Cry up use Force Scream. Or if you have Battle Cry up and are out of range, Force Scream to consume the Battle Cry before continuing. 2. Force Charge every time you leave melee range for any Reason to close the gap and activate Battle Cry, unless it is already up. 3. If you have more than 4 Action Points and Battle Cry use Impale. 4. If you have more than 3 Action Points use Obliterate. 5. If you have Savagery more than 3 action points and Obliterate is on cooldown, use Force Scream. 6. If you have enough Action Points and both Obliterate and Savagery are on cooldown, use Force Scream.
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